Gore is a cancelled side scrolling action game planned to be released for Amiga/PC/ST in 1990, in development by DMA Design and published by Psignosis. The project was canned early in development when it became obvious that there wasn’t enough memory for all the graphics. Some images from this lost game were shared online by Mike Daily on his Flickr account, other scans and info are from Javalemmings and PsygnosisAmiga!
ThreeWave CTF is a modification made for Quake and Quake 2’s capture the flag multiplayer mode. It was very popular at its time, but only few players know that it was made not only for Quake. There is a Deathmatch Classic version of it, planned to be released in 2001, but it wasn’t. A beta was leaked in 2003 along with Half-Life 2, Counter-Strike: Source, Half-Life: Source, Counter-Strike: Condition Zero: Deleted Scenes and, partially, Team Fortress 2, and was sold by Russian company 7 Wolf as hidden part of Counter-Strike: Condition Zero: Deleted Scenes (not called Deleted Scenes then).
The leak includes 21 maps from Quake version of ThreeWave CTF, all in Deathmatch Classic style and it is fully playable. Along with flags, it includes grappling hook and 4 runes: haste, regeneration, resistance and strength. However, like most alpha and beta versions, it has bugs. It crashes on when a team is selected. This is fixable by replacing its client DLL with the one from Deathmatch Classic, but some HUD elements get removed. However, it doesn’t lose its playability.
Knight Wars is a cancelled real time strategy / action game for the Wii, that was in development in 2006/2007 by Kuju London (nowadays known as Headstrong Games). Except for being planned as a medieval version of the Battalion Wars games, there is not much known about the project, only that it was cancelled in 2007 when Nintendo decided to shift their resources to mass market-accessible titles such as Wii Fit or even the cancelled Wii Crush. As we can read in an old Gamespot article:
Our spies at Kuju’s HQ also tell us that another game based around the WARS series is also in development for the Wii called Knight Wars. Based in middle-aged England, players control tens of thousands of troops including units such as horses, magicians and Knights! ‘Its like Battalion Wars but with some great sword-swinging Wii action and riding around doing tasks for King Arthur!’ we were told!’
As you can read on the wayback machine there were 2 also unnamed Juku projects, one published by Ubisoft Entertainment S.A., and the other by Vivendi Universal Games.
GP Advance was a Formula 1 game built by Prograph Research around their 3d engine called DR Advance in 2003. As you can see from the video the italian developer coded an impressive engine capable of features more inline with a PS1 than a GBA (Over 2.296 texture mapped polygons on screen at 20fps , more than 45.920 polygons per second, with 100% screen coverage). Sadly the promising DR Advance was never fully utilized in a commercial product.
Here what Massimiliano Calamai, Prograph Research developer at the time, recalls about the project:
GP Advance was born thanks to an idea developed by staff through an engine coded by Stefano Dragovina, exceptional low-level programmer. The really interesting aspect of the game and in particular technology was really the power of Engine, in practice Stefano had coded at very low level only the processor as if it really does not care to be part of a Game Boy Advance … so much that while we were running our engine, we could stick on what we wanted in 2D! The game was in very good progress, the video we proposed is actually taken out of gameplay in real time (in the office we had fun beating the record between us on the Sepang circuit).
Our idea was to generate interest in the engine and in case propose a formula-like without a license.
Unfortunately, though the interest was high, the profit margin offered was too low, as the GBA market become saturated very quickly and third-party products usually sold very few copies. So much so that EA, very interested in the project was reducing the number of their productions releasing titles ever more small and low quality. Once the demo program was complete, after several months of negotiations with potential publishers, we had to give up the idea of completing the project, giving priority to other products under contract. Really a pity!
When the 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a mysterious action game titled Scorched Earth. Very little is known about it and it’s still unclear if it has anything to do with the artillery game with the same name. Scorched Earth’s developer is rumored to be Monkey Do Productions (Road Rush for 3DO). Let us know if you have additional information about this game!
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