F-1 [PSX – Tech Demo]

Before the Playstation was released, Sony’s Epic team (Epic Sony Record?) created a tech demo with F-1 cars racing in a city street, to show some of the graphic power of their new 32 Bit console. Today this graphic could look silly, but for it’s time it was really nice. In the end, Epic never developed any real game for the Playstation. Celine was able to find a screenshot of this tech demo in Edge issue 5.

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Alan Wake Beta Analysis

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Alan wake was developed by Remedy Entertainment (creators of the Max Payne series) and published for the Xbox 360. Originally, the game was planned to be released on all next-gen platforms, but  later it was announced only for pc and xbox 360. However, at end the computer porting got cancelled,because Microsoft didn’t want to lose an important exclusive for his console.Remedy has stated that  a windows edition of Alan wake is “not on the cards at the moment.”

[Article by DCodes7]

Development:

After the release of Max Pane 2 in 2003, Remedy started pitching new concept ideas for a new project as a way to “recover from the crunch.” One of the proposed concept ideas was for Alan Wake; two years later a Tech Demo was shown to the press, behind closed doors, at E3 2005. A debut trailer was released at the event and shows how different Bright Falls  was.

The tech demo  Alan Wake wearing a red scarf and over coat as opposed to the grey jacket and black sweatshirt that the main characters uses in the final. In the Tech Demo it showed Alan roaming around a very early and rough version of Bright Falls. At this point in development Alan Wake was a sand box game, however this idea would later be scrapped because it messed with the story telling and pacing of the game. You can view the early tech demo screenshots of Alan Wake below this paragraph:

In 2006 Alan Wake was shown to the public once again. At this point in development – as seen in the trailer – the open world sandbox element wasn’t removed from the game, the trailer shows Alan’s outfit from the final product for the first time, and the trailer also shows Alan using a lantern.

Between 2007 and 2008 (based on the dates that these screenshots were posted on IGN.com) Alan Wake’s story was still being revised, changed, and tweaked. Even the world of Alan Wake was changing as well. Based on these screenshots it would seem as though the world of Alan Wake has changed drastically and does resemble the Alan Wake we know today. Below this paragraph – in greater detail – I will point out several major differences in a several screenshots.

This screenshot was taken in the daylight hours in front of stucky’s gas station. Now, in the final product, the player doesn’t go to the gas station in daylight hours. The player only goes to the gas station at night. Also notice the objective in the lower left hand corner of the screenshot, you can read “The cabin keys from the gas station.” The player doesn’t obtain any set of cabin keys from the gas station in the final.

Note: The guide arrow- as seen in this screenshot and the next – was removed from the game.

Here is another screenshot taken in front of Stucky’s gas station. Notice the arrow pointing at an unknown NPC – presuming to be stucky, although it could be just a mechanic working for stucky.

Here is a screenshot of Alan in the book store. Again, like the gas station, you can  enter the book store only at night.

Other Beta Screenshots:

The evolution of Alan:

Staff member tilemaxx has written an article that shows how the main character, Alan Wake, has evolved. View the article to see how much Alan has changed since 2005!

Debug Screen:

Surprisingly a screenshot was taken directly from the Debug Menu of Alan Wake. This screenshot shows an adjustment screen possibly used to test Alan’s facial expressions.

Reused Outfit:

The outfit seen in the 2005 tech demo – the red scarf and overcoat that Alan wears in the 2005 build – was reused as an Xbox 360 avatar item. The avatar item was released only with the Alan Wake Collector’s Edition.

Demonstration:

Before the games release, Remedy entertainment demonstrated the engine used to develop Alan Wake.

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Resident Evil: The Darkside Chronicles [Wii – Beta]

Resident Evil: The Darkside Chronicles is a rail shooter developed and published by Capcom in fall of 2009.

In one of the gameplay trailers, Claire uses Leon’s Handgun in the chapter Game of Oblivion (Code Veronica).

E3 2009 Stage Demo:

At E3 2009, gamespot.com posted a video of a stage demo that was playable at the event. The stage demo presented at E3 shows different character and chapter selection screens.

Final note: the E3 demo’s pause menu had an option called “Equipment Screen”. It was changed to “status” in the final product.

 

In an interview – posted on videogamer.com – MK was asked about Darkside Chronicles (scrapped) online co-op:

VideoGamer.com: Will you be able to play co-op online?

MK: No, unfortunately not.

VideoGamer.com: Why?

MK: Time lag. Especially wi-fi connection is not that stable. The time lag issue is the main reason that’s stopping multiplayer online. Having said that we have introduced a wi-fi ranking system, so you can compete your score with other people around the world.

Source: http://www.videogamer.com/wii/resident_evil_the_darkside_chronicles/preview-1839.html

In another article, kotaku writes how the first person camera for Darkside chronicles was toned down due to some complaints of how the camera shook around too much.

Source: http://kotaku.com/5342088/resident-evil-the-darkside-chronicles-on-steadier-ground

Developers recently toned down the shake of the camera in documentary-styled shooter Resident Evil: The Darkside Chronicles to make the upcoming Wii title a bit easier to play, Capcom developers say.

“It was a bit of a trial and error, this shaky cam,” said Masachika Kawata during a meeting at this week’s Gamescom convention in Cologne. “It was probably a little too much, so it’s a little toned down now.”

 

Virus [PS3 – Cancelled]

Virus was a downloadable PSN arcade shoot ’em up for PS3 that was in development in 2007 at Factor 5 before its cancellation. It was to be published and funded by Sony Computer Entertainment, who had struck an exclusivity deal with the developer at the time they began to collaborate on Lair. When Lair turned out to be critically and commercially unsuccessful, Sony terminated their contract with Factor 5 and cancelled all of their joint projects. Along with a 3D Turrican reboot, Virus was one of the casualties of the two companies splitting. Both were cancelled in October 2007.

Virus is believed to have only been in development for no more than a few months and was planned to be a unique take on the arcade shooter genre. The game would have placed the player in control of tech support employees of various real life companies (including AT&T), as they endeavour to prevent oncoming viral threats from corrupting their networks.

This quirky, miniature sci-fi narrative was represented by a blue bar travelling down a hexagonal tunnel, revolving around it to shoot oncoming viruses. The player would have had to destroy these enemy forces to prevent the respective company’s network from going down. As you can see in the images below, the health of the network was represented by an icon on the HUD which turned from green to red.

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