Renegade Zero [PC PS2 – Cancelled]

Renegade Zero is a cancelled action game / third person shooter that was in development in 2001 by Cinematix Studios for the Playstation 2 and PC.  We can read some more info in an old press release:

They hired the six most notorious bounty hunters in the galaxy to find “Renegade Zero”, an outlaw so dangerous that only a few people in the galaxy know of his existence. But with this kind of a job, you’ve got to watch your employers, and your partners, or you’ll be taking one in the back.

Renegade Zero is an action adventure shooter for the PC, Mac Playstation 2 featuring dynamic changing gameplay, fast action, a deep storyline, exploration, and adventure. Renegade Zero introduces a new level of realism and detail to it’s visual design and artwork, and expressive 3D characters with unmatched realism.

Cinematix was working on 3 games in 2001 / 2002, but they had to close down after a while, maybe for the lack of a publisher interested in their projects. Renegade Zero, Hirelings and Tankers: Smoking Barrels were all cancelled and vanished with the closure of the studio.

Thanks to derboo for the contribution!

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Covert W.A.R.S. [PSX PC – Cancelled?]

Covert W.A.R.S. seems to be a 3D action game with a strong multiplayer component, that was planned for PC and Playstation. Very little is known about it outside of a video shown around E3 ’97 so we can speculate that the project was later cancelled, but let us know if you have any additional information!

Update:

In EGM special issue “Guide to E3 ’97” it was mentioned Playmates as publisher. From an old news on Gamespot ( ex-Videogames.com ) we can learn that the title was in development by Black Ops and production was halted in early ’98.

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Saffire [GBC – Cancelled]

Saffire is a cancelled action adventure that was in development by Saffire (yes, the company used its same name to call their project) for the GameBoy Color. This version was going to be one chapter of the Saffire epic series, that was meant to be published for the Nintendo Dolphin (aka the GameCube) and the GameBoy Advance too. On IGN we can read part of the planned story:

The basic storyline of Saffire revolves around ancient Grecian myth. As the tale goes, in ancient times the god Zeus saw that the other gods were carelessly destroying the planet. To end this, he decided to seal off all of his enemies into the underworld, whereupon he himself swore never to return to the Earth. Centuries later, in modern times, a group of archeologists accidentally stumble upon the dangerous seals and open them, letting loose all the destructive gods of ancient past. Zeus watches from afar, but ironically, because he swore never to return, cannot do anything to stop the madness. Zeus enlists the help of teenage gods to put an end to the chaos engulfing the planet.

Saffire was one of the first development studios that started to create game concepts for the new Nintendo’s “128 bit” console, and they shown some famous tech demos as Saffire (Young Olympians) and Saffire Shooter. This GBC game was never finished for unknown reasons, but at least Dolphin’s Saffire evolved into Barbarian after some development issues. Saffire Corporation released their last title, Van Helsing, in 2004 (for the PS2, XBOX and GBA) and went out of business sometime afterwards.

Thanks to Celine for the contribution!

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Freedom Fighters [Beta – PS2 XBOX GC PC]

Freedom Fighters its a third person shooter released for PlayStation 2, Xbox, Gamecube and PC, developed by Io Interactive and published by Electronic Arts, the game was announced in e3 2002 as Freedom: The Battle For Liberty Island and few changes have made. Diferrent HUD, there was a person detector, AK 47 used to have a bayonet, and Chris snow outfit was being used since the game beginning, the dot was yellow and huge and would turn red on enemies.

Thanks to Vicente for the contribution!

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in 2003 Chris outfit was changed to his plumber outfit for the first levels and the HUD was almost complete, the ak 47 with bayonet still there and health packs used a different icon.

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Troy was equipped with an ak 47

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Months before the game release, a demo was made available for PC and PS2, that contains the Post Office level.

In final version you can only complete this level when you blow up up the sniper post with a c4 earned in Police Station, then go back to Police Station and save Isabella to be allowed to continue, but she and the kid does not appear in the demo, nor even the freedom fighters from the building and Troy in Post Office.

 

Ni no Kuni [DS – Beta]

Ni no Kuni​ is a RPG developed by Level-5 in collaboration with Studio Ghibli, released for the DS in december 2010. As we can read in Wikipedia, Ni no Kuni was first announced in the Japanese publication Famitsu in September 2008, while the development on the animation aspects of the game had begun in July 2008. In those 2 years,the game evolved a lot and Megalol was able to notice various differences between the beta (screens on the left)  and the final version (screens on the right). Check the gallery below for a comparison! Can you find all the differences? The beta world map is especially interesting.

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