Playstation 2 (PS2)

Starsky and Hutch 2 [PS2/XBOX – Cancelled]

Starsky & Hutch 2 is a cancelled mission-based driving game based on the TV series with the same name, that was in development by Mind’s Eye for the original Xbox and Playstation 2. The project was announced in 2003 when Empire Interactive signed an exclusive licensing agreement with Sony Pictures to publish a sequel to their first Starsky & Hutch game.

As wrote by IGN, Starsky & Hutch 2 was shown behind closed doors at Empire Interactive’s booth during E3 2004, featuring the same drive and shoot gameplay as the original, and an on-rails Virtua Cop-esque mode up to 2 players. In 2005 Mind’s Eye Productions was acquired by Disney Interactive and their Starsky & Hutch 2 project was canned. The few images preserved in the gallery below are probably from a target render and not in-game.

Thanks to Cyrax151 for the contribution!

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Ambrosia Odyssey [PS2 – Cancelled]

Ambrosia Odyssey is a cancelled Action RPG with online multiplayer that was in development for the Playstation 2 in 2003 by Rocket Studio with help from KAI Graphics (for CG movies) and Supersweep (for music), meant to be published by Square Enix. The game had a multiple branching storyline  in offline mode, in which you were able to create towns and foster their development to follow different plots, then connect online to share your game world with other players and visit their own towns and stories.

A video of the game was shown at the Tokyo Game Show 2003, but it only has some characters creation footage, blurred combats and a pre-rendered FMV (thanks a lot to CRC for preserving this video!).

An online beta testing was planned for spring 2004 (?), but we are not sure if it really happened before the cancellation. Ambrosia Odyssey was soon removed from Square Enix release list, maybe because of the popularity of their other online game, Final Fantasy XI.

Thanks to Userdante for the contribution!

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Red Dead Revolver [Beta – PS2, XBOX]

Red Dead Revolver is a western third-person shooter published by Rockstar Games and developed by Angel Studios, a team that is now known as Rockstar San Diego. The game was released in May 2004, for the PlayStation 2 and Xbox, but its development begun 3 years before (2001 / 2002) and the project was originally meant to be published by Capcom.

In 2002, Angel Studios were acquired by Take Two Interactive and Rockstar Games purchased the rights of the title and expanded on it. The original version of Red Dead Revolver had a more arcadish and fast gameplay, while the final one had a more “open world realistic” approach. The “Angel Studios Version” was played more like an “on rails” shooter (but with free movements), instead the “Rockastar San Diego Version” is more like an action adventure.

Chek the trailers below for a comparison. If you played the game and can help us to notice more differences, it would be appreciated!

Thanks to BemaniAK for the contribution!

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Beta Videos:

Here’s the final version of the game for comparison:

 

Knights [XBOX/PS2/GC – Cancelled]

Knights is a cancelled car combat game that was in development by Eden Games for the Xbox, Playstation 2 and GameCube. The project would have been published by Atari but in May 2002 the company was sold to the Infogrames Group and Knights vanished without any traces. In 2003, Eden Games released V-Rally 3 and Kya: Dark Lineage. Only some artworks remain to preserve the existance this car combat project.

Thanks to Hey Hey for the contribution!

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MegaMan X7 [PS2 – Beta]

Megaman X7 (Rockman X7 in Japan) came to the American PS2 in october of 2003, and brought with it some of the biggest changes the X series of Megaman games has seen. For the first time, players could control X and Zero in 3D worlds, as well as switching back to 2D at times. It also brought with it, a new face to the series, Axl, with the ability to completely transform into certain enemies.

Players could now switch between 2 characters of their choice in any given level, with the Intro stage, being the only exception, considering that for the first time ever, X, was an unlockable character, instead of being available right from the start. However, it seems this wasn’t always the case. Take a look at these beta videos and screenshots taken from before the game was released.