Playstation 2 (PS2)

Alien Breed 2K4 [PS2 – Unreleased]

Alien Breed 2004 (sometimes AB2K4 or AB2004) is an unfinished and shelved game in Team17’s Alien Breed franchise, a series of Science Fiction-themed shooters largely inspired by the Alien films. It was announced as in development in 2003, and was shelved in early 2005

This is the second known title in the Alien Breed series to be cancelled, after the aborted PC first-person shooter title Alien Breed: Conflict. The game was reportedly being developed using the Snowblind Engine that Snowblind Studios had been using for the Baldur’s Gate: Dark Alliance and Champions of Norrath franchises.

In July 2009 Team 17 announced the development of Alien Breed Evolution for PlayStation Network and Xbox Live Arcade downoad services. Given that the videogame will be viewed at the same top-down perspective, it is possible that this game is actually the same as Alien Breed 2004, with updated graphics. [Info from Wikipedia]

Thanks to Celine for the contribution!

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Specwarrior [XBOX/PS2 – Cancelled]

Created by Pandemic Studios, Specwarrior is a cancelled third person shooter set in the Vietnam War that was  in development in 2002 / 2003. After some time the game was cancelled by its publisher, Midway. About a year later Pandemic released Full Spectrum Warrior (published by THQ), but it’s not clear if the published game used some assets from the unreleased project. Specwarrior was the reasons that lead Pandemic to file a lawsuit against Midway, because they cancelled the game to avoid payment.

The lawsuit claims Midway’s move was unwarranted, and says Midway owes money for services Pandemic completed during its months of work on the project. Pandemic is seeking damages of more than $4 million and some $750,000 in fees, according to a Reuters report.

Thanks to Hey Hey for the contribution!

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La Femme Nikita [DC/PS2 – Cancelled]

La Femme Nikita is a cancelled action game that was in development in 2000 / 2001 at Infogrames Lyon House: the project originally started in 1999 as “Mission Impossible 2”, a sequel to the original Nintendo 64 game. It seems that Infogrames soon decided to stop the development for the N64 and port MI2  to the new-released Dreamcast.

Fabien Lacaf, a professional story boarder, worked on MI2 and created different level environment (for 3D artists) and some parallel action designs  for the missions. The first concept to MI2 was based on levels that would have been completed following the progress of the main protagonists that worked in parallel at the same time.  The player was going to use different characters to complete the missions divided in different parts: in every single part the actions would have affected the next parts of the mission with the following characters.

After some months of work, the studio did not have the “Mission Impossible” license anymore and so they had to change the game into “La Femme Nikita”, based on the film / TV series with the same name. The project was then moved to the Playstation 2 but after 2 years of development, the publisher (Atari) decided to cancel “La Femme Nikita” for economic reasons.

That was the end of “Mission Impossible 2” for the Nintendo 64.

Thanks to Hey Hey for the contribution and to Rodolphe for his help to preserve more images from the project! 

Far Cry 2 [X360/PS3/PC – Alpha]

Far Cry 2 is an open-ended FPS developed for Xbox 360, Playstation 3 and PC by Ubisoft Montreal and published in 2008 by Ubisoft. Crytek, the developers of the original game, were not involved in the development of Far Cry 2. A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay with developer commentary, was presented in Leipzig in August 2007. [Info from Wikipedia]

In the Pre-Alpha demo Slayermaggot81 noticed various differences:

  • Different Level (the jungle in the pre-alpha looked more realistic)
  • When Player gets shot by enemies the screen turns red.
  • Different lignthing technic
  • More green-ish grass

Thanks to Slayermaggot81 for the contribution!

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Tornado Alley [GC/XBOX/PS2 – Cancelled]

Tornado Alley is a cancelled action game that was in development by Atomic Planet in 2002 / 2003 for the Playstation 2, GameCube and Xbox. As we can read from the official press release, in the game the player would had to take control of one of the most powerful forces of Mother Nature, a Tornado, and guide it to do as much damage as possible, without running out of wind power.

To keep the twister alive we would had to follow the contours of the landscape, watching for thermals and building up the power of the cyclone with the right balance of warm and cold air. Cars and trailers could have been picked up to give ammunition to the vortex, to be churned around inside before being spat out with huge destructive force. Probably the gameplay would have been somehow similar to Katamari Damacy and Thornado (DS), but even with this interesting concept, the project was never released for unknow reasons.

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