Xbox 360

Division 9 [PC/X360? – Cancelled]

What we have here is an unreleased game by Irrational Games, known as Division 9. The premise for this game is similar to the Left 4 Dead franchise, it featured a co-op survival style gameplay, in a mass city with Zombies as the main antagonists. It also featured complex FPS elements such as game changing missions, one instance being a situation where you could turn on a power generator that would give you light for any night time mission.

It began as a joke amongst the developers, having just finished SWAT 4, this game would be like a Swat 5, jokingly referred to as the Zombie Swat. Sadly, the company, going through some trouble at the time was unable to pitch the idea to the buyers in time, having only a week to prepare a demo. They did well, and were ready to sell it to Vivendi but they had just sold the company to Take-Two. Other concerns were the assumption that the zombie genre wouldn’t be as popular as it was in the target year.

If production had gone as planned it’s release would be around the same time as Bioshock. Thanks to Irrational games for this news (more info on the project can be found at Game Informer)

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Darkwatch 2 [Cancelled – Xbox 360 / PS3]

Darkwatch 2 is the cancelled sequel of the 2005 FPS that was developed by High Moon Studios and published for the Playstation 2 and Xbox. Few months after the release of the first game, High Moon started to work on Darkwatch 2, following the same gameplay and scenario of the original title but now with the graphic power of the PS3 and Xbox 360. The project was shown at the GDC 2006 with a beta build as the studio was trying to pitch the game to a new publisher, but it seems that they did not have any luck and Darkwatch 2 was never finished.

Thanks a lot to Dave Wilkins for his artworks!

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Crude Awakening [X360/PS3 – Cancelled]

Crude Awakening (aka The Crib) is a cancelled action / driving game that was in development by Pseudo Interactive in 2007 / 2008, planned to be released for the Xbox 360 and Playstation 3. The project was meant to be a “next gen” Carmageddon with a different graphic approach: the idea behind it was to make it stylized, like Team Fortress 2, with a crazy cast of characters and a weird city to explore.

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As in the original Carmageddon, the player had to race a vehicle against a number of other competitors with a certain amount of time to complete each mission. More time may be gained by collecting bonuses, damaging the competitors’ cars or by running over pedestrians.

The Crude Awakening concept was quite funny (in a gruesome way), there would be different objectives and sometimes the objective was to hit only one type of pedestrian and avoid others. Crude awakening was basically Carmagedon HD including some reworks of old characters.

The game was going to be published and funded by SCI / Eidos (the original Carmageddon publisher, now known as Square Enix Europe), but later they changed their mind and canned the development. As Crude Awakening was a major project for Pseudo Interactive, its cancellation became one of the causes for the studio’s economic problems and the following closure. In april 2008, Pseudo was officially shut down and all their WIP projects vanished with them.

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As we can read in an old article at Gamespot:

However, whatever plans SCi had were subject to change once investors called for a change in upper management. Longtime CEO Jane Cavanagh resigned shortly thereafter, and the following month the new regime announced some drastic changes, including layoffs of 200 workers and the cancellation of more than a dozen games.

Only some artworks, concepts and few screens remain from Crude Awakening, preserved in the gallery below.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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Mortal Kombat 8 [PS3/X360 – Cancelled]

As we can read on Kotaku, before Mortal Kombat VS DC another MK game was pitched, but it was never fully developed. You could say that Mortal Kombat 8 was released as MK VS DC, but the original concept for this  new chapter of the MK saga was much different from what we got in the end:

Once again, we pestered Mr. Boon about the scrapped version of Mortal Kombat 8, once described by the long-term Midway dev as being heavily inspired by the look of Gears of War. While that grittier, darker version of MK didn’t make it far beyond the technology development stages — Boon told us there was little in the way of concept art for the grimier spin on the series — […]

In november 2009 an article at Game Set Watch revealed some concept arts that are assumed to be from this cancelled version of Mortal Kombat 8. It’s currently unknown how the gameplay would have evolved from the traditional fighting game, but if it would have followed this “new” style, it could have been something like “Gears of War” with more open arenas than the usual MK ones.

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Untitled Croteam FPS [PS3/X360 – Cancelled]

Croteam (creators of the Serious Sam series) were working on a new FPS  for the Playstation 3 and Xbox 360, that could have mixed the fun arcade gameplay of SS with a realistic graphic approach. The project would have been published by GameCock Media Group, but it seems that they decided to cancel it for some economic troubles. This untitled project was build on the Serious Engine 3, but sadly only few screenshots remain.

Thanks to Userdante for the contribution!

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