Xbox 360

Guitar Hero 3 [Beta]

Guitar Hero 3 was developed by Neversoft and published by Activision and RedOctane. It is the third main installment in the Guitar Hero series, and the fourth title overall. The game was released for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 in October 2007. [Info from Wikipedia]

Dirty Harry noticed that in early videos of the game there are some notable differences:

  • In the final, there is no 1x combo. When no combo is earned the amp is blank, only showing 2x, 3x, and 4x combos.
  • All of the combos are orange. In the final the 2x is orange, the 3x is green and the 4x is pink.
  • The frets at the bottom look more like they do in Guitar Hero II in the beta.
  • The ‘Star Power Ready’ message is much more bland and less exciting than in the final.
  • There is no lightning effect when you get star power.

Thanks to Dirty Harry and Jason for the contribution!

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Ascendant (Dungeons) [PS3/X360/PC – Beta]

As reported before, Big Huge Games was working on a new, THQ-published RPG for Xbox 360, PS3 and PC. When THQ was hit by financial troubles, Big Huge Games was sold to 38 Studios where it seems that they still work on Ken Rolston’s new “masterpiece”. It’s currently unknown if this game will ever be released. 

Fallout 3 [X360/PS3/PC – Beta & Unused Stuff]

Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.

When Interplay went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known for the The Elder Scrolls series.

Bethesda’s Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios.

In the released game there are still many unused items, weapons and perks, while in some early videos we can notice various beta locations and characters. You can find the full list of unused items at Fallout Wikia!

The following YouTube videos show cut content and development content from when fallout 3 and its DLC was in development. Very interesting stuff; almost all of the cut content can be accessed on the PC version and the beta tesla cannon can be found in the broken steel DLC and used on all ports of fallout 3 too.

Thanks to DCodes7 for the contribution!

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Road Rash (2006) [X360/PS3 – Cancelled]

A new game in the Road Rash series was in development by EA Warrington in 2006, but the project was soon cancelled and the studio was closed. The game was probably in early development when it was canned and only an animation pre-viz was found to preserve its existance. As Tiffany Steckler of EA explained to GamesIndustry.biz:

The UK  Studio has decided to reinforce its development base by bringing the creative teams from disparate locations into one place. […] The idea is to have those people who are working in the North West Studio in Warrington closer geographically to Guildford and Chertsey, to help build a more cohesive entity, to have better synergy across teams, better career opportunities and better sharing of tools and libraries

It’s still possible that the Road Rash concept created at EA Warrington could be resurrected sometime in the future in the “bigger” EA UK studio.

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