When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.
Faith and a .45 is a cancelled action game that was in development by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. This idea evolved from a tech demo about a “Bonnie & Clyde” couple, inspired from the real-life couple of outlaws, robbers and criminals who, with their gang, travelled the Central United States during the 1930s.
The game was going to follow their lovely escape (Deadline called Faith and a .45 a “gritty, emotional shooter”) and the gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) in particular with the dual-character dynamic, with online and offline co-op. [Info from Wikipedia]
Sadly they were not able to find a publisher interested in the project and on May 2009, Deadline Games filed for bankruptcy. Faith and a .45 vanished forever with the closure of the studio.
As noted by NeXuSDK on the NeoGAF forum, Deadline Games had a lot of troubles selling the game concept to publishers:
Initially, Faith and a .45 was set in a post-apocalyptic setting ala Fallout, which publishers didn’t see value… now look at Fallout. Then they changed the theme to something Bonnie & Clyde inspired, set in the era of the great depression and still developers could not see the potential.
Thanks to Robert Seddon for the contribution!
Thanks a lot to Jonas Springborg, Jan Ditlev and Adam Rishede for the help in preserving their artworks created for this project! Some more images are from Carsten Brandt’s website. All images are copyrighted Deadline Games.
Images:
Videos:
Søren Lundgaard is the Game Consultant at DADIU. Before this he worked at Deadline Games for 10 years, first as a Lead Programmer, later as a Game Director.
Credits:
Original Idea Kristine Ploug Søren Lundgaard
Director Helle Pagter
Visual Concept Helle Pagter Felicia Bang
Production Design Felicia Bang Tine Lylloff Madsen
Multiple Camera Direction Sun Hee Engelstoft
Camera Signe Tora Munk Bencke Sine Vadstrup Brooker Martin Køhler Jørgensen
Light Torben Borup-Madsen
Edit Linda Nielsen-Mann Helle Pagter
Sound Sune Kaarsberg
Set Construction Ninna Stengade
Technical Support Schack Lindemann Peter Posgaard Lars Holstener
Logo animation Dennis Nielsen
Images All images courtesy of Aptocore Aps
Thank you The National Film School of Denmark The Computer Game Zone
In 2005, LucasArts announced a new Indiana Jones game for next-generation consoles. Originally scheduled for a release in 2007, the game saw constant delays as a result of internal struggles. Due to severe quality issues, it was decided to cancel the project in early 2009. Only externally developed versions for Wii, PS2, DS and PSP saw a release.
When first shown, LucasArts highlighted Indiana Jones as their first game on Xbox 360 and PS3 – with a story written by George Lucas himself. Set in 1939, the player was going to
In 2007 NamcoBandai asked Kuju Entertainment to work on a successor of their GBA game Rebelstar, for the Xbox 360 and Playstation 3. The game was set in the near future and was about an Alien army attacking Earth. The game was cancelled when NamcoBandai decided to allocate their resources to other projects.
As games like Call of Duty were really big at the time, in 2005 / 2006 Terminal Reality created a prototype / demo for a military FPS set in Iraq, to pitch it to various publishers. One of these publisher saw the demo and loved it, but said they wanted to make a different game, not a military shooter. That “other” game became the new Ghostbusters which was released in 2009 for Xbox 360, Playstation 3, PS2 and Wii. The military shooter remained just a nice tech demo and never became a full game.
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