Survivor was a “Disaster Survival” game that was in development at Replay Studios in 2004 for the original XBOX and PC. The player would have had to survive through “historical” disasters from the 20 – 21 th century, like the Titanic, Hurricane Andrew or the 9/11. The project was later cancelled, maybe because of the controversial scenarios.
Mortal Kombat vs. DC Universe (also known as MK vs. DCU or MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games in the Mortal Kombat series, which was released on November 2008. Ed Boon later revealed via Twitter (June 23rd, 2009) that two new characters were developed for DLC, Quan Chi from Mortal Kombat and Harley Quinn from DC Universe. Boon also stated that these characters will not be released, due to issues surrounding Midway’s bankruptcy. [Info from Wikipedia]
Images:
Also, FaIr_fIghTeR_ noticed many differences in the early videos of the game:
00:19 – Sub Zero does an attack that is almost similar to Jax’s headkick attack. 00:21 – Sub Zero has a different costume then in the final product. 00:32 – The graveyard stage has a big wall with two statues that give a green light. 00:36 – The freefall physics look horrible.
00:05 – Sonya has Batman’s fighting position. 00:19 – Scorpion has Batman’s fighting position. 00:38 – Flash does an uppercut move. 00:46 – Sub Zero’s ice has a sharpy form. 00:55 – Superman’s freeze breath gives a less detailed ice effect on the enemy. 01:06 – The Fatality cameras are further away from the performer and the screen doesn’t turn black in the background.
00:35 – Superman attacks slower then in the final product. 00:48 – Scorpion’s teleport attack sounds different. 01:16 – Superman chains two simple attacks into a promove. This isn’t possible in the final product. 01:44 – Scorpion does Batman’s footgrab attack. 02:50 – Flash leaves much more speed waves behind. 02:58 – Sonya’s bicycle kick voice sounds like a Japanese girl. 03:22 – The opponent who knocks you down in freefall lands softly, you won’t hear or see him land next to you. 03:57 – Superman’s promove circle is white instead of red/blue
Not only Superman’s Brutality is different, but there are quite a few interesting differences in here.
00:00 – There are no ragebars. There were no breakers or possible use of rage. 00:03 – The SUB ZERO WINS! looks different, it looks like this SUB ZERO WINS! 00:06 – There is no intro song when a new round starts. 00:18 – Superman’s laser is fat. 00:47 – The camera is different and the music is different to. 00:47 – Superman’s Brutality animation is ugly. 00:55 – You hear and see BRUTALITY! instead of HEROIC BRUTALITY!
Thanks a lot to FaIr_fIghTeR_ for the contribution!
Style Laboratory was a “simulation” game that was in development by Watermarks Ltd, for the original XBOX . It was shown at the Tokyo Game Show 2001, but in the end it was cancelled, maybe for the low sales of the Microsoft console in Japan. Players would had assume the role a budding fashion designer, to dress up fashion models in accordance with the four seasons: spring, summer, fall, and winter. The goal was to become the top fashion designer in the world by the game’s end.
It seems that Capcom developers had something very different in their minds about DMC4. A teaser trailer was shown at E³ 2005, depicting Dante traveling through snow, and then quickly performing some fast, stylish moves. The second trailer was shown at the Tokyo Game Show 2005 where it showed a more rugged and older Dante in a city-like setting performing more stylish moves at the camera while using more of the PlayStation 3’s graphical power. While both were just teasers, showing very little detail of the game itself, the Tokyo Game Show 2006 trailer, shown on September 20, 2006, displayed a more accurate reflection of what is expected to be present with the release of the final product. On September 22, 2006, the Tokyo Game Show trailer was posted on the official Devil May Cry 4 website. Until then, only off-screen, low quality versions of the trailer were available.:
Abducted was a sci-fi / horror action adventure that was in development in 2002 by Contraband Entertainment for the original XBOX. The project was later sold to another development team, but as far as we know, it was never released in any way.
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