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Gravity One [PS2, Xbox 360 – Cancelled]

Gravity One is a cancelled third person shooter that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II and the cancelled The Witcher: Rise of the White Wolf) around 2003 / 2006, initially planned to be released for PS2 and later for Xbox 360. The project was never officially announced by Kawaii / Widescreen, but some footage is preserved below to remember its existence.

As far as we know Gravity One was going to be a linear third person shooter, with an original twist: the game was set in some kind of space-station, so you could be able to fly around in zero-gravity rooms. This means you had to shoot down enemies while moving around in all directions, using boxes and other parts of the scenario as flying-covers or weapons. The project was still in early development while Kawaii Studio pitched it around to different publishers: it’s possible they would have added more mechanics to it, if only they had found support.

It seems Gravity One was initially conceived as a Playstation 2 game, but with time passing without finding a publisher, the team switched the project to the soon-to-be-released Xbox 360 console. Even if Microsoft’s Xbox 360 market was quite perfect for third-person shooters, Gravity One was quietly cancelled.

In the end Kawaii Studio never released any game: their second know prototype titled “Ghostman” was also canned. Kawaii Studio seems to have been fully merged or acquired by Widescreen Games in 2006, possibly to help them with other major projects, such as their cancelled “The Witcher” console port.

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Without Warning 2 [Cancelled – Xbox 360, PS3]

The original Without Warning was a third-person shooter developed by Circle Studio and published by Capcom in 2005 for Playstation 2 and Xbox. As we can read on WikipediaGameplay varies depending on which character is being played. In the case of the Special Forces members and the security guard, is generally fast-paced, as is often the case with arcade-style shooters. The remaining two characters rely far more on stealth over action.

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When the first game was released Circle Studio was already working on an early prototype for a sequel, possibly to publish it on the new generation of consoles: xbox 360 and PS3. Unfortunately Without Warning was received with low review scores and sold poorly, making the studio rethink their market strategy.

They switched their resources making DVD games rather than video games, so Without Warning 2 was cancelled. In the end the company was still closed in 2007. Only a few screenshots from an early Without Warning 2 tech demo are preserved below, to remember its existence.

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Ghostman (Widescreen Games) [PS2, Xbox – Cancelled]

The Ghostman is a cancelled action adventure that was in development by Kawaii Studio and Widescreen Games (mostly known for Dead to Rights II) around 2004 / 2005, planned to be released for PS2 and Xbox. The project was officially announced by Widescreen on their website, but was soon forgotten by everyone and vanished along with the team when they closed down in 2009 for bankruptcy.

The Ghostman was going to be similar to other ghost-based games, such as Murdered: Soul Suspect and Geist, using your “ghost powers” to resolve puzzles and combat your enemies. As we can read from the official fact-sheet:

“Winter in London. Nicolai Liptsky is killed by a strange mafia and becomes… a ghost. But he refuses to disappear unless he can save his family.

He discovers his new powers like possessing briefly abandoned bodies or moving objects by telekinesis. Now he travels back and forth between the world of the dead and the world of the livings.

 Half of the time you will be a ghost (able to fly, to move objects with psychic force but invisible to the living people).

The other half you will briefly come back to life by reincarnating yourself in many different bodies! Of course you will get the skills of the bodies you use.

Key features

> Explore a fascinating universe: the ghost world.

> Use your ghost powers like telekinesis, flying or pass through some walls

> Come back to life and take control of different characters (“Body jacking”)

> Choose the best strategy to live your adventure. Dead or alive: it’s your choice!”

A few screenshots and a trailer for Ghostman are preserved below, to remember its existence.

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G.I. Joe: Operation Ultra [PS2, Xbox, GameCube – Cancelled]

G.I. Joe: Operation Ultra is a cancelled action game that was planned by Radical Entertainment (mostly known for their The Simpsons: Road Rage, The Simpsons: Hit & Run, Crash of the Titans, Prototype series) and Hasbro around 2002, to be developed for Playstation 2, Xbox and GameCube. As you probably assume it was meant to be a tie-in for the popular G.I. Joe franchise, conceived when Hasbro published a new G.I. Joe vs. Cobra toy line around the same time. While the game was never officially announced, in 2018 a former developer shared a few details and some photos from their design document:

“One day I’ll be able to discuss how in 2002, Hasbro and Radical Entertainment secretly concocted a mission-based G.I. Joe video game. Dubbed G.I. Joe: Operation Ultra, the game broke down into sixteen separate missions of 4 acts each. Developed for 6th generation consoles (XBox, PS2, and GameCube), Hasbro went quite far in the design process – to the extent where they assigned mapping for the consoles’ controllers.”

As far as we know, Radical Entertainment did not fully start development on the game and the project was canned before any prototype was made.

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Star Wars 1313 [Cancelled – PS4, Xbox One, PC]

Star Wars 1313 was one of the most anticipated titles in recent memory. Following the success of the Jedi Knight series and the critical and commercial acclaim of the Knights of the Old Republic Series, fans were aching for an authentic single-player Star Wars experience. Since The Force Unleashed series didn’t manage to fill that void, fans were understandably excited for Star Wars 1313, planned to be published for PS4, Xbox One and PC.

Sadly, the project had a short life. Although the game was still officially in development when Disney acquired Lucas Film (October 2012), on March 2013 several news outlets reported that Star Wars 1313 and other projects were put on hold since the acquisition. On April 2013, The Walt Disney company announced that internal development was ceased at Lucas Arts and that it laid off its staff, effectively cancelling the upcoming 1313:

‘’After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.’’ –  statement by Lucas Arts representative to Game Informer.

Star Wars 1313 was planned to be set in a familiar, yet unexplored area of the Star Wars universe, namely the underground slums of Coruscant known as Level 1313. Before it was cancelled, the story was supposed to revolve around a young Boba Fett as he was navigating the sleazy underbelly of the metropolis and taking contracts from local crime lords:

“Star Wars: 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit,” Paul Meegan, former president of Lucas Arts.

The gameplay itself, as well as the game design, was allegedly inspired after the popular series Uncharted. The game’s title was trademarked in May 2012, and was officially revealed at E3 2012 the following month. It was planned to feature fast-paced combat and universe-specific gadgets rather than the Force. Star Wars 1313 was to be developed in the Unreal Engine 3, which was top of the line back then.

As the game was cancelled very early into its development, few vestiges of what it could’ve been remain, and even fewer were revealed publicly. Apart from the official E3 trailer and a 6 minute demo shown during the same conference, all that remains of 1313 are a few scattered concept arts and additional details about the story, which revealed that the game would’ve included more explorable planets, such as Tatooine.

More recently, Naughty Dog’s animator Jonathan Cooper, who worked on 1313, shared an animation reel on Twitter that showed a droid partner and several movement animations.

Although there were signs that the title was going to be picked up after all, fans hope for a miraculous revival was officially crushed when Disney decided not to renew the Star Wars 1313 trademark. The expired trademark, Disney’s decision to license all Star Wars related video games to EA effectively in perpetuity, and the upcoming Star Wars: Jedi Fallen Order means that the chances of 1313 to ever be released are slim to none.

Article by Marco Giuliani

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