Doom 3 is a science fiction horror videogame developed by id Software and published by Activision. The game was first shown in Febuary 2001, as a tech demo showing of id’s newest graphics engine. The game has had many cuts and changes during its long development cycle. One of the most noticeable differences is the changes the demons went through, throughout the games development. In this screenshot you can see the original model for the Hell Knight, because of it bird shaped head it is often reffered to in the doom community as the Birdman.
Here you can see the 2001 Doom 3 macworld video showing off the Birdman in 2001: skip to 4:50 for Doom 3.
Driv3r (also known as Driver 3) is an action /sandbox game developed by Reflections Interactive and published by Atari, released for the PlayStation 2 and Xbox in 2004. Slayermaggot81 has linked us to the Driver Madness Forum, where they found many screenshots and a video (from Spetrikbob YT channel) with some beta differences.
Before the game came out, it was meant to be called Driver 3 and not Driv3r. If you have the videogame ‘Stuntman’, go in the Bonus section. There’s a preview of Driv3r, an the title at the end is ‘DRIVER 3’.
Stuntman came out in 2002, Driv3r came out in 2004 and they needed 3 years from the first idea to the release of the game. That mean they started making the game in 2001. So this video from Driver 3 in Stuntman can only be from 2001 or 2002.
In the beta videos and screens we can notice:
A yellow car that isn’t in the game (Miami)
The graphics are much better
The Ocean Drive looks different (Miami)
How can you have a so hight view of Istanbul ? Even with the film director it isn’t possible to go as high. Or is it a Cutscene … ?
The Sun looks different
The night looks better
Tanner looks different
Different and removed cars
Calita wearing red clothes and has a different hair cut
Objective Force: Commander is a cancelled action / car combat game that was in development by Dynamic Animations Systems in 2002, for the original XBOX. The game was shown in playable form at E3 2002, but later it vanished from the release list, maybe because they never found a publisher interested in the project. Objective Force: Commander was set in the near future, following the missions of a group of Texas rebels against an evil mega conglomerate energy company. The player would have been able to command an entire squad of tanks in real time, by issuing orders to friendly team AI to complete the game’s missions and win over the other teams. Single player mode, multiplayer VS and coop modes of play (including Xbox Live) were planned.
In 2007, Californian-based developer Heavy Iron Studios was working on a pitch for a new Toy Story game. Planned for PS3, Xbox 360 as well as Wii, the demo did not materialize into a full-fledged game. Instead, Heavy Iron Studios worked on Wall-E which was released in 2008.
Snake Plissken Chronicles (also know as Snake Plissken’s Escape), is a cancelled action game that was in development at Namco Hometek in 2003, for the original Xbox and Playstation 2. The game was based on Snake Plissken, the protagonist (portrayed by Kurt Russell) in John Carpenter’s films Escape from L.A. and Escape from New York. A playable demo was created, but the project was never finished for unknown reasons.
S0me videos from the game were shared online by Neurobellum:
This video shows a functional SNAKE PLISSKEN game built in 2004 by the remaining Dead to Rights 2 staff. Campaign design was complete, storyline was approved by Carpenter, Russell, and Hill, and concept was well underway. The game would have included full particpation by all three, including a completed cyber-scanned version of Kurt. This game was going to rock. Video produced and edited by Mike Kennedy. Music by KMFDM and John Carpenter, remixed by DJSkavenger.
A sequence of key events storyboarded for the campaign mode of the unproduced Snake Plissken’s Escape video game, by Namco. These boards were illustrated by Comic Book legend Chris Warner.
A compilation of Environmental concept art developed for the campaign of Snake Plissken’s Escape, developed for Namco in 2004 before cancellation. Contributing artists included Francisco Ruiz Velasco (Hellboy 2, Pacific Rim) and Tim Tao (Dead to Rights).
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