Microsoft

Wolfenstein (2009) [X360/PS3/PC – Beta]

Wolfenstein is a FPS co-developed by Raven Software, id Software, Pi Studios and Endrant Studios and published by Activision. The game was first revealed in 2004 during an interview with id Software’s Todd Hollenshead on TechTV and then released in 2009. [Info from Wikipedia] When Wolfenstein was shown in  August 2008, there was a slight difference in one of the games guns. It seems that what’s 2 seperate guns in the final game was at one point 1 weapon. In this screenshot you can see the beta weapon:

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The gun’s model was used in the final game for this electricity based weapon:

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And the particle beam coming out of it was used for this gun:

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Lone Wolf: Flight From The Dark [PS3/X360/PC – Cancelled]

Lone Wollf is a cancelled First Person RPG in the vein of TES: Oblivion, that was in development by Ksatria Gameworks, a studio from Singapore. The project was meant to be published for the Playstation 3, Xbox 360 and PC, but sadly the studio closed down after the investor failed to secure additional funding.

Lone Wolf was based on the series of adventure books with the same name, created by Joe Dever and initially illustrated (books 1-8) by Gary Chalk. The series began publishing in July 1984 and of the most popular game books ever published, selling more than 10 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil fight for control of this planet in a final showdown. The protagonist is Lone Wolf, last of his caste of warrior monks known as Kai lords.

As we can read from the official Ksatria website, in the game:

The player assumes the part of a young cadet who returns to find the the Kai Lords have all been massacred at the Kai monastery by a surprise attack during the feastday of Fehmarn, by the Darklords. You then assume the identity of LoneWolf and set out to the capital to inform the King of the loss of the Kai. This is the start of the adventure, a classic tale of good versus evil.

Even if Lone Wolf is canned, the kjAPI 3D engine  

Dead Space [X360/PS3/PC – Beta]

Dead Space is a third-person survival horror / action game, developed by Visceral Games (formerly known as EA Redwood Shores) for PlayStation 3, Xbox 360 and PC. As we know the game was started with a Dead Space prototype for the original Xbox, but even the “next gen” version had some slightly differences in its beta build, as the models for the enemies and the main character (especially the armor). Also, the graphic / atmosphere of the game looks different: the final version is gloomier and less bright than some of the beta screens.

Thanks to CerealAndMilk for the contribution!

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I-Ninja [PS2/XBOX/GC – Beta & Concept]

I-Ninja is a fun and underrated action game that was developed by Argonaut Games and published in 2003 by Namco (in USA) and Sony (in Europe) for the GameCube, Xbox and Playstation 2. A Game Boy Advance version of the game was announced too, but later cancelled.

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As it happened with Orchid (another Argonaut game that was later cancelled), originally I-Ninja had a much more colorful and stylized graphic, but the publisher was worried that it looked too childish, and wanted an edgier, grittier look. As we can see from the early mockup / target renders, the original style of I-Ninja looked a bit like Zelda: The Wind Waker (especially for the islands, the pigs and the scene in which Ninja is sailing a ship) but the 2 games were in development almost at the same time so it was just a coincidence. 

Earthworm Jim 2003 [XBOX/PS2 – Prototype]

In 2003 a new chapter of the Earthworm Jim series was in development at Interplay as a side-scrolling 3D platform that was probably meant to be released on the Playstation 2 and Xbox. Sadly the project was soon cancelled, just after the preproduction stage. The basic structure of the game would have been somewhat similar to Klonoa or Donkey Kong Jungle Beat, with 3D environment, but viewed along a track with a fixed camera.

Jim’s head would have been used to not only swing and attack, but also as a grappling appendage that could hoist heavy objects. Aside from a few tests and the concepts you can see in the gallery below, not much more work was done before this new Earthworm Jim was canned, probably because it was seen as a risky project.

Lots of crazy ideas got tossed around during the early stages of development, as a musical sequence in which Jim went to Heck (hell) and had to do a boatride through the river styx. Jim was all mopey because he was dead, and the Grim reaper turns to him (in the small boat) and says “Cheer up Jim… it’s not that bad.” [in a terribly over the top British accent] and whips off his robe to reveal the Zuit Suit (that you can see in the concept arts). At this point, it was going to be a whacky musical boatride into Heck, to the tune of something like the Squirrel Nut Zippers song Afterlife/Hell. There would have been dancing skeletons, and demons and stuff as they travel down the river.

The Cyclops monster that you can notice in another concept art was a boss for a level made entirely of cheese. Imagine Rome, constructed of cheese, with the citizens all being mice, wearing togas. He was the “Gorgan Zola”. Made of cheese, with a pimento olive for a head (the red pimento being his eye). There would have been a showdown / boss-battle within the Fondue Colliseum, with cheering / jeering mice in the crowd.

Thanks a lot to Michael and Earthwormjim for the contribution!

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