Tamiya Racing is a cancelled racing game that was in development for the Nintendo 64. As far as I can tell, there is absolutely ZERO information on the game out there anywhere. According to an auction for the prototype, the game is from Intermetrics, associated with Looking Glass Studios. The label has No Gamma written on on. The seller also thinks it is very similar to the unreleased Mini Racers.
This is from the same seller who sold the also unreleased N64 Wildwaters Extreme Kayak recently for $1,600.00. From what I understand they also have a third such proto, so we may see that at some point too. The auction finished at $1,358.33 and we hope that the winner could be able to share more videos or screens from this lost game!
Warspirits is a cancelled action game that was in development by Candle Light Studios for the Playstation and Nintendo 64. There are basically no official info about this project and sadly only few screenshots are archived in the gallery below, to preserve its existence. We can speculate that the game was cancelled because they were not able to find a publisher interested in it. If you have more info on this game, please let us know!
As we can read on Super Mario Wiki, Super Mario 64 2 is a cancelled sequel to Mario 64 for the Nintendo 64, that was planned for the 64 DD expansion by Nintendo but never finished. The game was talked many times in interviews with Miyamoto but it seems that only a early prototype (with a multiplayer mode starring Luigi) was created before they decided to stop the development and just start a new Mario for the GameCube.
It is possible that some concepts of this game were later included in Super Mario 64 DS, Super Mario Sunshine or Super Mario Galaxy. Nintendo never shown any screens from the Mario 64 2 prototype, but we can still hope that they could release some images in one of the “Iwata Talks” articles in the future.
Some old interviews with Miyamoto that talks about Mario 64 2:
We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)
Beetle Adventure Racing is a racing game developed by Paradigm Entertainment and released for the Nintendo 64 in 1999. Goomther noticed that in the GSCentral archive there is a cheat code that modifies the track you’re about to race on. Some of the values turned out to be beta / unused tracks and debug rooms. You can check them in the video below.
Beetle Battle was known as Bug Hunt in the beta version and had 9 ladybugs. The unused ladybugs are the Black Ladybug, the Grey Ladybug and the White Ladybug. The boxes used in Beetle Battle and some placeholder objects also exist as ladybugs, it’s unknown why they are there, but the developers just tested them (they forgot to remove them). There is a test turning track in the game that doesn’t have it’s own track. It has a bridge in the middle and a road that goes from the other one. The left part begins with it going with no turns. Then it turns right and left. The right part begins with the road then turning left into the bridge. The tracks you see in the menus also exist as their own models. The Inferno Isle menu track 2 has one difference: the small road to the left doesn’t exist. The beetles do have weird crappy textures on their back, however some don’t have it.
Blades of Passage, codenamed Project Edge ( also known as Thu Lu Khan ) was a cancelled Action-RPG planned for the Nintendo 64-DD Drive. It was originally intended to be part of the North America launch line-up for the peripheral, and was built to be a sort of 3D homage and expansion to the ideas that Secret of Mana had brought years earlier.
We can read what Richard Knight , developer at Pixelplay Interactive during the latter part of game development, recalls about the project on his site moogle.net :
By the time I arrived at the studio, the project was in a state of flux. Nintendo first postponed and then cancelled the USA launch of the 64-DD, and then not too long after 64MB cartridges became a feasible reality, the marching orders were given for all projects to go to the GameCube instead if possible.
I was hired very late into development as a 3D Modeller, with the eye to move over to Design when it made sense. I started to contribute some models and level environments, but slowdowns in the project forced me to switch to campaign and story design during the final months. (Tools in the days of N64 were tremendously primitive compared to today, so I suppose this wasn’t surprising.)
Project Edge was nowhere near finished, but as the founding and sole project of the studio, there was a lot of hope behind it until the end. Pixelplay had a tremendous sense of start-up pride, and working directly with Nintendo (on an RPG no less!) was a dream for many developers – myself included – and there were people on this project before me for 3 years or more! Losing the project changed the fabric of the company more or less on the spot.
Shortly after Project Edge was shelved, the studio was reformed into Orbital Media, and N64 hardware was changed in for early Game Boy Advance development kits.
Huge props to Richard Knight for sharing some info on such an interesting lost project!
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