In Crash for the Gameboy Advance, a series of early screenshots show us some differences, like the Life Crate Icon, a weird character sprite, much thinner waterfalls, a removed Jet-Sub, different Temple Background and some unseen levels, not used in the final game. For more informations check the Crash Mania archive! Thanks a lot to HPZr!
Thanks to the Caves Of Narshe website we found out that in the code of Final Fantasy 6 is possible to find an unused enemy, called “Czar Dragon”. An unused dialogue related to this monster is hidden too:
“Mwa, ha, ha…. Humans and their desires! I’m free at last! I bring you destruction… I bring you terror… I am Czar! Prepare yourselves!”
Also as Dragonsbrethren and Deathlike2 from the Slick Productions Forum has noted, some beta screenshots shown that Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. The pictures also show that the fight/attack command was available when the M-tek status is applied. There may not have been a Magitek status at this point in development, the armor could have just been for show, or it could be what’s giving them those high HP totals.
SpongeBob SquarePants: Battle for Bikini Bottom is an action video game based on the television show SpongeBob SquarePants. The game has been released for the GameCube, PlayStation 2 and Xbox. Joel has made us to notice about a beta video that shows some differences from the final game:
1. The green arrows that are shown when targeting an enemy are replaced by a white glove pointing at them in the finalized version.
2. A purple collectible is shown when an enemy is destroyed that is not in the finalized version.
3. Various sound effects and soundtracks are missing.
4. A playable character (Sandy) has a completely different animation for sliding down tracks by doing it on her tail.
5. Another playable character (Spongebob) is shown with less-finalized attacks, showing his “bubble moves” with less detail and they are more rounded in shape.
6. A non-playable character (The Flying Dutchman) is shown in a different area of a level and he looks somewhat different (since he is a ghost character he has a glow effect in the finalized version that isn’t in the beta).
7. There is a smoke effect that I do not recall seeing in the finalized version.
“Zombies Ate My Neighbors” is a 1993 run and gun ‘horror’ video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. [Infos from Wikipedia]
It seems that a beta version (titled Monsters) was leaked somehow online and through a password (BCDF) you are able to play a bonus level that was later removed from the final game (the BCDF bonus level in the released game is different from this one). Thanks to a video from WillowAlchemist Youtube Channel we can see this beta area. Another beta level (he Son of Dr Tongue Bonus Level) was found by Superfun64: it has no monsters, is smaller, and has different music.
The original Turok: Evolution is a FPS developed and published by Acclaim Entertainment for the GameCube, PlayStation 2 and Xbox in 2002. After Evolution, a small Acclaim team was trying to work on a direct sequel, but the project never got off the ground so they soon moved on to other projects. Only few artworks remain from this Turok Evolution sequel that never was. When Acclaim was closed, Turok vanished from the gaming scene untill when Disney Interactive Studios purchased the rights to the Turok franchise. Propaganda Games developed the next Turok, that was released for XBOX 360 and Playstation 3 in 2008.
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