Nintendo

Mad World [Wii – Beta / Prototype]

Celine linked us to the official Platinum Games Site / Blog, in which they have wrote some interesting posts about the development of their game: originally Jack’s character design was different and they tried various color palettes before choosing the final one.

We worked on our first proposal for two weeks, when a programmer walked by and said, “This is great! It feels fresh! I’ve never seen a game like this!” His words were enough to know that the first proposal, black & white, was what we should go with.

There were times when I thought to myself, “Ahhh… I wish I could use some grey…” I even tried it in a few tests, but it just didn’t look good. […] For instance, even though your human eyes see the two-tone as black and white because of the contrast, we actually put desaturated yellow into the game. We would also up the contrast on the far reaches of the background instead of obscuring them. We used lots of little tricks like this.

Many Bloodbath Challenges were cut from the final game, as the one with an huge slingshot:

One day, the environmental kills team were stressed out trying to think up a new Bloodbath Challenge. Well, actually, we were stressed because the challenge that we wanted to go with had been rejected by Nishikawa-san. It would have been a Bloodbath Challenge where you would have fired at enemies with a giant slingshot. It had great Wii Remote controls, and we were almost done programming it; however, unfortunately it was deemed to be too run-of-the mill, and didn’t get the kind of reaction we were shooting for with the challenges. Thus, we didn’t use it.

Also, a removed / censored kill can be seen in the video below.

Thanks to Celine for the contribution!

Images:

Videos:

 

Animal Crossing [GC – Debug Rooms & Beta Stuff]

logo-animalcrossgc

As ace.dark has made us to notice, in the Youtube Channel of BowserEnemy there is an interesting series of videos from various debug rooms that were found in the GameCube version of Animal Crossing! In these beta worlds there are even some unused and weird objects, like flying boxes, baskets on a pole and beta villagers!

Thanks a lot to ace.dark for the contribution and props to BowserEnemy for the find!

Videos:

 

Vexx (Clip & Mischief) [XBOX/PS2/GC – Concepts]

logo-vexx

Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to be a hero/sidekick thing, just like “Ratchet & Clank” or “Jak & Daxter”; their names were supposed to be “Clip & Mischief” then the previous idea was discarded and give space for the single hero idea, deducing that it was at that moment which appeared the idea of the hero with gloves, seeking for revenge. However, the main character had another name: “Jinx” or “Jinxed”.

Some unused / beta music from the game can be downloaded from here.

Images: