Thanks to Gone is Gone Blog we found out that Saint Row, a sandbox-style action game for the XBOX 360, was also planned to be released on the Wii. Developed by Californian Mass Media Inc, the game should had the same gameplay of the 360 version, but with less graphic details. The game was cancelled, probably for porting problems. A couple of screens from the Wii proto can be found at GiG, archived here for preservation purpose.
When Pokèmon Platinum was announced, lots of scans and screens came out on the net and Nintendo also put online a website about the game, with a screen of the battle vs. Giratina Origin. Howerer, the Giratina Origin sprite that we see in this screen is not the same one as the final version.
Beta :
Final :
Also, there was a beta sprite of Shaymin Sky form that was dropped before the release. There are also some beta items in Platinum that are also in D/P:
S.S. Ticket = A ticket for sailing with the S.S. Anne (but there’s no S.S. Anne in D/P/P!)
Contest pass = A pass for entering the Pokèmon Contest (contests do not need a ticket)
Magma Rock = A magma rock from the stark mountain (proupose unknown,maybe has something to do with Hetran)
Red Chain = A chain created by the Lake Trio (even if it’s used by Cyrus for awakening Dialga/Palkia in the game,the proupose of this item is unknown)
Rule Book = A book that contains the rules of the Wi-Fi mode (the rules in the Wi-Fi mode are writed into the instruction book)
Seal Bag = A bag that can contain 10 seals (replaced with the Seal Case)
Treasure Sack = A sack that holds the treasures found in the underground (replaced with the Special Selections for the underground)
They have no function in the game but they can be found by hacking the game or cheating.
Another thing just discovered : Pokèmon Platinum has a test music that’s just a remix of the Pokèmon R/S/E opening. Howerer, the music is unused in the game.
Update: most of the Pokemon Gold and Silver references could be used in the new G/S remakes, since it’s intended to be compatible with Diamond, Pearl, and Platinum.
Glover was a 3D platformer game developed by Interactive Studios Ltd and released for the Nintendo 64 and Playstation in 1998. A sequel was announced for Nintendo 64, Playstation and Dreamcast with a launch originally slated for mid 1999, but was later cancelled.
In 2010, NESworld recovered a playable beta of the Nintendo 64 version of Glover 2 and by October 2011, the ROM was leaked online.
Thanks to Nesworld and Goomther for the contributions!
The Bizarre Story Behind Its Cancellation
On February 25, 2015, James Steele, a programmer formerly of Interactive Studios, released a blog entry detailing the unusual circumstances which led to the cancellation of the game. According to the developer, a huge misstep at Hasbro involving one worker severely over-estimating the amount of cartridges required for the game blemished the Glover name at the company, ultimately resulting in the discontinuation of its sequel:
“…as far as we were told, Glover 2 had been canned because of Glover 1. Now this seems strange, because the first Glover has sold fairly well for a non-Nintendo N64 title. And it was on the back of those sales that Glover 2 had been given the go-ahead at Hasbro in the first place.
But Hasbro had messed up. They had screwed the pooch big time. You see, when ordering the carts for the first game, the standard production run was something like 150,000 units. And this is what the management at ISL had advised Hasbro to order – because the N64 wasn’t really fairing that well compared to the PS1 at the time and non Nintendo titles tended to sell poorly. They thought that Glover was a good game in its own right, and a moderate 3rd party success would sell around 150,000 units. And that is exactly what happened. Hence the go ahead for the sequel.
So Glover was a money maker for Hasbro, right? Right? Nuh-uh. As it happened, Nintendo had a special on N64 carts at the time the game was being schedule for production. Some bright spark at Hasbro thought it would just be absolutely SUPER to order double the normal amount – so they put in an order 300,000 units at a slightly reduced cost.
The problem was that none of the retailers wanted to take that stock off Hasbro’s hands. The game had been moderately successful, but the demand just wasn’t there. And thus Hasbro was left with 150,000 or so copies of Glover for the N64 that nobody wanted. That’s something like half-a-million dollars worth of stock that they can’t shift. And with Hasbro Interactive not being in the best of financial shape Glover became a dirty word around the company, as it became apparent over the course of Glover 2 development that they were stuck with all those carts.
Of course, the blame was put on the game and brand itself rather than the idiot who ordered the extra 150,000 carts from Nintendo. And that ladies and gentlemen, is why Glover 2 had been cancelled.”
According to Steele, who we later caught up with, the game was around 80-85% complete at the time development ceased.
Sphear was an action-adventure set in the Phillipines which was in development at n-Space in 2006/2007. Started after their GameCube title Geist, the studio worked together with Nintendo once again. However, Nintendo cancelled the game when they decided to focus on games with a broader appeal (for example Wii Fit). Other victims were Kuju London’s/Headstrong Games’ Knight Wars, a spin-off from the Advance Wars series, as well as Project Hammer, developed by NST.
Wikipedia has some information about the beta version of MKT:
Top left: An UMK3-style menu.
Top right: An early version of the character selection screen. The screen used the UMK3 character selection screen as base, and Rain’s and Noob Saibot’s portraits are replaced by a pallete swapped version of Sub-Zero’s MKII portrait (Rain), and Reptile’s MKII portrait (Noob). Johnny Cage is not present.
Bottom left: Scorpion beats Smoke in the Portal arena. Note that Scorpion’s life bar text is different to Smoke’s life bar text (UMK3 Saturn, and later, MKT N64 didn’t remove this.) Also, the lightning all the way in the back of the Portal is viewed, but the PSX, PC, and Saturn version scrapped that. Only the N64 used it. And, the floor of the stage is crooked.
Bottom right: Baraka beats Raiden.
Originally there was another Logo they used but then replaced it with the current one. It had pieces of all the mortal kombat games before MKT.
More on Johnny Cage: He was the only character that wasn’t going to appear in MKT. The actor that did his MOCAP in MK2 was fired for advertising with another company, using his role as Johnny Cage. Midway then decided to use another actor for Johnny Cage, which would make him the only character in MKT to use new sprites.
At first there were only to be 29 characters and 26 backgrounds. In the end there were 30 characters and 29 backgrounds for the N64. More for the other systems, however.
Also, Rain was originally supposed to be a character called Tremor. In earlier versions of the game, Tremors bio would show from some sort of glitch only with Rains name.
His bio was:
Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth.
Thanks to Zero7 and Sir_Brando for the contributions!
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