Nintendo

Kirby’s Dream Course [SNES – Beta / Unused]

GoldS has found an unused icon in Kirby’s Dream Course: “This icon was probably supposed to be used for the Mix “ability” in the game, which gives you a random ability from an ability roulette. The icon is never used in the game. There IS a Mix enemy in the 2P mode, but this graphic is never displayed. It looks almost identical to the Mix icon from Kirby’s Adventure, apart from a different palette.” In the japanese game code you can even find 11 unused levels (check the video), that were removed completely from the USA rom. Big props to GoldS for this find!

An interesting note: in the beginning, the game was not going to be a Kirby title. Rather, it was intended to be a miniature golf game entitled Special Tee Shot. It was only midway through development that the developers retooled it with elements from the Kirby series. Special Tee Shot was eventually released in Japan only on the Satellaview add-on. [Info from Wikipedia]

You can find more about the Kirby series in the WiKirby!

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Chibi Robo: Park Patrol [DS – Beta]

Chibi-Robo: Park Patrol is the DS sequel of the original Chibi-Robo game for the Nintendo GameCube. In the beta version, the HUD was changed at least 2 times before it became like the final one.

Beta 01:

chibi-robo-park-patrol-1.jpg

Beta 02:

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Final:

chibi-robo-park-patrol-f.jpg

Imho the 2 beta version of the HUD was the best one, or at least it was more in-line with the style of the game. Even the Chibi-PC room had a different design as you can see in this  

Donkey Kong Country 2 [SNES – Beta / Unused Stuff]

Here are some beta / unused finds from Donkey Kong Country 2: Diddy’s Kong Quest! Robert Seddon linked us to another interesting topic in the DKC Atlas Forum, where Kiddy14 has found out about a beta video of DKC2 with lots of differences from the final version! In there we can see that there’s no fog in Web Woods, the Lava Lagoon has no lava and there are Klaptraps around there, the player can not swim in the water and there’s a storm in Mainbrace Mayhem and Krow’s Nest. For more infos check the original topic in the DKCA Forum! Also, they found some unused sprites for Dixie and Diddy Kong. There was also a character cut from the game. His name was Mr. X. It is speculated that he was supposed to be the boss of Gusty Gulch but never made it to the final game and was was replaced by another boss named Kreepy Krow.

Codes for unused levels and more can be found at The Cutting Room Floor!

Thanks to Gabriel for the contribution of the sprite pictures!

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