Monster City Naga (魔獣都市ナーガ – Maju Toshi Naga) is a cancelled JRPG that was in development by Compile and it would have been published by Irem for Nintendo Famicom (NES). It was quite an ambitious project for its time: it would feature an internal clock to track real-life hours (similar to Animal Crossing), so NPCs could move and act according to the time of day.
Japanese websites seem to indicate the game was completed, but never released for unknown reasons. In november 2020 some screenshots were found and shared on Twitter (thanks to Heimao!). By looking at these images the main protagonist looks a bit like the one from the manga “Bio Booster Armor Guyver”, but as far as we know they are unrelated.
Apart from its interesting real-time mechanic, gameplay seen in these images seem on par with classic 8-Bit JRPGs: world and city exploration, talking to NPCs and turn-based battles against monsters.
If you find more images or details about Monster City Naga in old gaming magazines, please let us know!
In 1989Rare and LJN released A Nightmare on Elm Street tie-in video game on the NES, but it was quite different from what it was originally announced. The main difference in this prototype / concept version of A Nightmare on Elm Street is that you could play as the iconic 80’s slasher icon. Screenshots of the game appeared in a few issues of Nintendo Power and other magazines, sharing some details on the gameplay:
“It’s your greatest dream and your worst nightmare. You are Freddy Krueger… the gruesome star of the “Nightmare on Elm Street” movies. Use all of your evil powers and special abilities to track down and destroy your pursuers before they bury your bones.” – Nintendo Power.
“You are Freddy Krueger. A horde of obnoxious teenagers are trying to get rid of you by finding your bones and burning them. Killing them is the only way to stop them. You can travel along elm street through various lines (electrical and plumbing) or by stepping into a mirror and entering another room. The kids have weapons and some of them possess “Dream Alter Egos”.. If you strike them before they wake up, they’ll trouble you no more. Sharpen up those finger razors and get ready to slash, ’cause Freddy’s here!”
In one of these screenshots you can see the dream killer as a snake and in another Freddy is normal but going after some random kids, not a character from the film. In 1989, another issue of Nintendo Power addressed the game in an article about the Nintendo Satellite. This one had two different screenshots, one where Freddy is seen with two enemies and a cool title card. The description was different and it described what we got in the final game:
“You may never go to sleep again once you enter the nightmare world. You and your crew, the elm street neighborhood gang, have the power of the satellite to get you through in this LJN horror PAK.”
In May 2020 Shinesparkers published a series of links to the online portfolio of Sammy Hall, former Retro Studios contract artist who worked on concept art for a cancelled Boo game pitched by the company for Nintendo DS. Possibly known as the “Haunt” project, in this adventure players would take the role of a young Boo, freshly graduated in the Haunt university.
In these images you can see a Boo professor teaching his students about a magical cauldron and our Boo protagonist would have been chosen to be dipped into it for some reasons. We speculate that by being soaked in the cauldron, the young Boo would have somehow received new powers. Concept art shows this Boo in different poses, as if it could be stretched and moved around like in Kirby: Canvas Curse.
These drawings were noted as being used for Retro Studios’ Boo project between 2006 and 2007 (the same artist also worked on Metroid Prime 3: Corruption and Donkey Kong Country Returns), just a year after Nintendo released Canvas Curse. As we can read on their original page:
“Cancelled Boo project (2006 – 2007). Loads of Boo sketches in very very unfamiliar territory. Deep in debt at Haunt University. Powers & abilities. Broomies. Possession powers. Spiders spider boss variations. Tiny stuff for tiny handheld resolutions.”
We can also speculate the witches seen in these images are the “Broomies” (possibly the main enemies of the game, as seen in one of the drawings in which Boo fight against one of them like in a shoot ’em up) and Boo would had some kind of “Possession powers” to gather new powers & abilities.
“Speaking to IGN, ex-Retro Studios concept artist Sammy Hall explained that both games were in pre-production when cancelled, and “I doubt many at Nintendo proper saw much of any of this stuff. I was mostly put into a room like Milton from Office Space and tasked to brainstorm between other projects.”
We’d like to preserve these fascinating Boo drawings in the gallery below, to remember the existence of this lost video game. If you saved more concept art from Retro Studios’ Boo project that are missing from this page, please let us know in the comments below or by email!
High Heat Major League Baseball 2002 is a cancelled sport game that would have been published by The 3DO Company for Game Boy Color. While other versions of the game were released in 2001 for PC, Game Boy Advance, Playstation and PS2, this GBC edition was announced but then never released by the company. As we can read in their old website:
“Bring the best Major League action to the road! Whether you prefer to play a single game, an entire season with playoffs, or just want to whack the ball out of the park in the Home Run Derby, this game’s got it!
All 30 Major League Baseball teams
Actual updated 2001 teams and player rosters
5 different modes of play – Batting Practice, Exhibition, Season, Playoffs, and Home Run Derby
Strike out batters with multiple pitch types
Use the auto-fielding option for easy play
Maybe one day someone will leak a ROM of this canned port?
In May 2020 Shinesparkers published a series of links to the online portfolio of Sammy Hall, former Retro Studios contract artist who worked on concept art for a cancelled Zelda game based on the Sheika tribe. This unreleased, darker view on the Zelda timeline would possibly explore what happened to the last male Sheik after Ocarina of Time’s “Bad Ending” in which Link does not succeed.
These drawings were noted as being used for pre-production of Retro Studios’ Sheik Zelda project between 2005 and 2008 (the same artist also worked on Metroid Prime 3: Corruption and Donkey Kong Country Returns), so we can assume it could have been planned to be released on Nintendo Wii or WiiU. As we can read on their original page:
“Old storage hard-drive diving! (2005 – 2008) More stuff from a long lost cancelled Zelda (Sheik) action/jrpg that never went beyond pre-production. Really want to return to these some day to finish a few. Zelda games have wacky weird stuff, and this game was setting out to be ten times weirder.”
“Fun pre-pre-pre-production origin story of the Master Sword. Within the bad ending of “Ocarina of Time” exploring the last male Sheik’s (after a genocidal ethnic-cleansing) journey transforming into the Master Sword. All while the Dark Gerudo are giving their 100 year birth to Gannon.”
“Speaking to IGN, ex-Retro Studios concept artist Sammy Hall explained that both games were in pre-production when cancelled, and “I doubt many at Nintendo proper saw much of any of this stuff. I was mostly put into a room like Milton from Office Space and tasked to brainstorm between other projects.”
Around 2008 – 2009 many video game websites published rumors about a Retro Studios Zelda game featuring Sheik, so it seems those rumors were true but the project was already cancelled at the time.
Unfortunately today some of these fascinating Zelda artworks seem to have been lost, as other websites did not save them all. We’d like to preserve them in the gallery below, to remember the existence of this lost video game. If you saved concept art from Retro Studios’ Zelda that are missing from this page, please let us know in the comments below or by email!
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