Nintendo

Super Mario Strikers [GC – Concept / Beta]

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football game developed by Next Level Games for the Nintendo GameCube. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an “over-the-top” style after numerous consultations with Nintendo. [Info from Wikipedia]

Robert Seddon has linked us to an interesting article on Press The Buttons, in which we can look at some early concept arts, that show a different character design. The final  Mario Striker’s art-style was one of the most interesting Mario-designs from the last generation and it’s nice to see how the concept evolved.

Thanks to Robert Seddon for the contribution!

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Mirror’s Edge [Wii – Concept / Prototype]

In autumn 2008, DICE’s Mirror’s Edge was released on the Xbox 360, PC and PS3. However, EA wanted to expand on this concept and asked Backbone Entertainment to produce a small demo of the game for the Wii. A portable version of the game was pitched for the PSP and DS too.

Currently it’s still unknown whether a Mirror’s Edge game will ever be released on platforms other than PC, Xbox 360 and PS3.

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The Simpsons: Virtual Bart [SNES/MD/G – Beta]

The Simpsons: Virtual Bart was released for the Super NES and Mega Drive / Genesis in 1994 by Acclaim.  KeijiDragon (Kei) has recored some videos from an interesting prototype of the game, that is somewhat different from the final version. You can check the annotations in the videos for more details:

Japanese Super Famicom (the Japanese Super Nintendo) pre-release prototype of The Simpsons: Virtual Bart game. Why is it Japanese? The ROM header states that it’s “run” on Japanese systems, or something like that. There are lots of differences in this prototype that are between large and small, and this video goes into detail what’s in the prototype.

Thanks a lot to KeijiDragon / Kei for the contribution!

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Disaster: Day of Crisis [Wii – Beta]

Disaster: Day of Crisis is a multi-event game developed by Monolith Software, first showed in a non-playable form at e3 2006. At the time, the game was compatible only with the classic controller, and the gameplay was much more action-oriented. In 2007 Monolith reworked the interface dramatically in order to take advantage of the Wiimote. Disaster was finally released in 2008.

Unfortunately we don’t have much footage of the 2006 build, but in the screenshot and in the videos of this page we can see how different was the HUD.

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