Others

Leisure Suit Larry 8 [PC – Cancelled]

Leisure Suit Larry 8, tentatively subtitled Lust in Space (as well as “Explores Uranus” in some references), was a computer game part of the Leisure Suit Larry series, which was in early development in 1998. Only some very early test stuff was being done while Al Lowe waited for the project to be approved, but in the end funding was cut and the project cancelled.  Shortly afterwards, Sierra’s adventure games department was disbanded and Al Lowe left Sierra on February 22, 1999. Like the canned Space Quest sequel, Larry 8 was to be in full 3D, but no more than a few test renders now survive.

The full title of the game, as well as its teaser, was referenced in Leisure Suit Larry: Love for Sail! triggered with an easter egg after completing the game. [Infos from Wikipedia]

Thanks to Celine and Frank Cifaldi for the contribution!

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Ascendant (Dungeons) [PS3/X360/PC – Beta]

As reported before, Big Huge Games was working on a new, THQ-published RPG for Xbox 360, PS3 and PC. When THQ was hit by financial troubles, Big Huge Games was sold to 38 Studios where it seems that they still work on Ken Rolston’s new “masterpiece”. It’s currently unknown if this game will ever be released. 

Fallout 3 [X360/PS3/PC – Beta & Unused Stuff]

Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.

When Interplay went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known for the The Elder Scrolls series.

Bethesda’s Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios.

In the released game there are still many unused items, weapons and perks, while in some early videos we can notice various beta locations and characters. You can find the full list of unused items at Fallout Wikia!

The following YouTube videos show cut content and development content from when fallout 3 and its DLC was in development. Very interesting stuff; almost all of the cut content can be accessed on the PC version and the beta tesla cannon can be found in the broken steel DLC and used on all ports of fallout 3 too.

Thanks to DCodes7 for the contribution!

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[Indie Unseen] Embodiment of Scarlet Devil – Beta / Unused

Project Touhou is a Japanese PC game series made by one man, ZUN (working under Team Shanghai Alice), and usually, nothing is left over from the beta’s. However, in Embodiment of Scarlet Devil, the sixth Touhou game, a character known as Rin Satsuki was originally meant to be a playable character, although was cut out of the final game. Her name still remains in the code, and there is only one official image of her, which originally appeared on ZUN’s website.

Update: as Susumu has make us to notice, this image did not appear on ZUN’s website. It is from the Comiket booklet that shows which doujin circles are appearing at that current event and where and when. It should also be mentioned that the picture has never been official confirmed as being her, but is widely assumed to be her, as she’s never appeared anywhere else.

Also Gabrielwoj, had found other two unused sprites in the game:

Probably, a beta sprite of Rin Satsuki. Strangely enough, it was found in Stage 1 Folder, which maybe Rin Satsuki was to be the Mid-Boss of Stage 1.
Or, it is a beta sprite of Rumia (it has similar animations on her arms, but with some different details)

Those one has been found at the EXTRA stage folder, probably, Koakuma was to be another mid-boss for the stage (or maybe ZUN only recolored the same sprites of Patchouli’s Stage [Stage 4])

Notice from the 2 Images: The white colored sprite is probably for some glow, all the sprites in the game have this “effect”.

Thanks a lot to Takoto, Susumu and Gabrielwoj for the contributions!

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200pxth06rinsatsuki