Others

Rock [PC – Cancelled]

Rock is a space combat sim / mech sim / FPS hybrid that was in development in 1999 / 2000 by Singletrack for PC, but later cancelled because the studio was closed. The team planned to combine 3 genres into a single game, to let the player a lot of freedom in how to resolve the missions. It was an ambitious project, as we can read from a preview published in Computer Gaming World magazine (thanks to Roushimsx on the HG101 Forum):

Imagine a game where you can jump into a tarfighter, dogfight our way to a martian plain, hop out, toss a grenade in a Mech to kill the pilot so you can claim the assault robot for yourself, rampage across a warzone in your new weapons platform and finally jump out and enter a building, killing some fuards before you plat explosives to level it – all of this without any load screens to stall the action.

Cooperative online multiplayer was also planned. After Singletrack closed down, the Rock team ended up moving on to Incognito Entertainment (later purchased by Sony) and started to work on Warhawk for the PS3. You can feel that some of the concepts from Rock were implemented into Warhack.

Thanks to Robert Seddon for the contribution!

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O.S.S. [PC? – Concept]

In 2000, Pandemic Studios developed a game concept called “OSS”. It was set in World War II and the player was involved in the Office of Strategic Services (OSS), a United States intelligence agency, as the game’s title reveals.  OSS never entered production at Pandemic Studios for unknown reasons. The platform of the game was probably not decided yet, but we can speculate at least a PC version.

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Far Cry 2 [X360/PS3/PC – Alpha]

Far Cry 2 is an open-ended FPS developed for Xbox 360, Playstation 3 and PC by Ubisoft Montreal and published in 2008 by Ubisoft. Crytek, the developers of the original game, were not involved in the development of Far Cry 2. A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay with developer commentary, was presented in Leipzig in August 2007. [Info from Wikipedia]

In the Pre-Alpha demo Slayermaggot81 noticed various differences:

  • Different Level (the jungle in the pre-alpha looked more realistic)
  • When Player gets shot by enemies the screen turns red.
  • Different lignthing technic
  • More green-ish grass

Thanks to Slayermaggot81 for the contribution!

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Far Cry (X-Isle) [PC – Alpha & Tech Demo]

Far Cry is a FPS developed by Crytek Studios from Germany and published by Ubisoft in 2004 for Microsoft Windows. The codename of the project was “X-Isle”, a tech demo with dinosaurs on a jungle island. Crytek history starts with the ECTS 2000. It was there that they impressed all the big publishers with their tech demos at the NVIDIA booth. They continued releasing various tech demos over the years and the X-Isle one evolved into Far Cry.

From the original X-Isle: Dinosaur Island the plot of the game was changed many times before the final one, and once there were aliens too. As we can read from an old Gamespot preview:

In the game, players will be pitted against an ancient alien life-form closely related to the dinosaurs. The aliens have re-created a colony of dinosaurs in an attempt to take back control of the globe. The player must overcome the advanced alien technology in addition to the brute strength and power of the dinosaurs in order to succeed.

In the pre-alpha version of the game, there were some differences as noticed by Slayermaggot81:

  • Different Hud/Health Bar
  • Different and unfinished levels (low textures)
  • More sunny lightning and clear transparent water (ain’t blue-ish like in the final game)
  • Enemies does look different than in the final game
  • Effects like explosions, smoke and blood were looking different

A Far Cry demo from E3 2002 was found and preserved online, you can read more on the “BRP: Beta Restoration Project” ModDB page!

Thanks to Slayermaggot81 for the contribution!

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