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Grandia Online [PC – Beta]

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Grandia Online was a MMORPG being developed by Game Arts and published by GungHo Online Entertainment. It was announced in 2004 with a planned released in 2006, but the project was postponed many times and in the end it was released only 5 years later. In the gallery below you can see some images from the original announcement, with an early graphic and some different world areas, if you played the final game and can write a list of all the differences shown in these beta screens let us know!

Thanks to fishinsoup for the contribution!

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Mortal Kombat 4 [ARC DC N64 PSX – Beta]

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Mortal Kombat 4 is considered the 4th intallment of the Mortal Kombat series, 6th if you count MK3U and MKT. Released in 1997, it was the first MK game to use 3D graphics. It was first released in the arcade version and it would be the last arcade MK made. It was released on the N64, Playstation and PC in 1998, ported by Eurocom. An updated version was released on Dreamcast in 1999 called Mortal Kombat Gold, which was identical with the exception of better graphics, added players and a few more stages.

A new character named Belokk was intended to appear in Mortal Kombat Gold, but was cut from the released game. The developer of the game, Eurocom, sent information about the game with Belokk to Game Informer, and as a result, six screenshots of him were published. According to Ed Boon, Belokk was cut due to time constraints during development. Despite the mention of Belokk’s scrap, he was still rumored to appear as a secret character. [Infos from Wikipedia]

Actual secret characters can be accessed via rotating a specific box for a normal character, however when a player do this to Tanya’s box a question mark that was rumored to unlock Belokk appears, but it unlock nothing.

Since it was the first Midway 3D fighting game, the staff had many difficulties while in development, partly due to the fact the staff had doubled in size. Which means many changes were made and many interesting aspects were taken out.

Differences from the arcade version to the N64 version would include: Lower pixel rate and additions such as Goro being a playable character, extra costumes, and another arena called Ice Pit.

Pre-release trailers show Reptile and Fujin with God-O-Mite as their name in the lifebars. More then likely this was before they got to the name detail.

Kitana, Noob Saibot and Kano were orignally going to be in MK4. Kitana was then changed to Tanya. Noob saibot was taken in and out many times and replaced with Reiko. Jarek replaced Kano and for some reason was left with Kano’s moves, which caused many fans to complain because Jarek was hardly original. Noob Saibot can be accessed in the N64 version by a cheat, but was never in the Arcade. These characters were taken out mainly because Midway wanted more new characters in the game.

The hidden character Meat was originaly intended for testing.

Thanks to Pachuka and Sir_Brando for the contributions!

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Trium Planeta [GameC / PC – Cancelled]

Trium Planeta was a prototype for a game in development for PC and Gamecube at F4 (formerly known as F4-Toys), a French video game developer based in Paris composed of former staffers from Adeline Team and No Cliche, including Frederick Raynal. From what we can see in the screens and learn from the little information available on the project, Trium Planeta was going to be an action adventure / brawl fighting game, but not much more info is available. Trium Planeta was officially cancelled in 2005.

Thanks to Robert Seddon for the contribution & to Jay for the english corrections!

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Little Big Adventure 2 [PC – Beta]

Robert Seddon linked us to a couple of interesting pages with screens and informations about a beta version of Little Big Adventure 2, the sequel of the cult adventure game by Adeline Software International. In the Magicball Network forum you can see a gallery full of screens from an early version of LBA2, while in this interview we can read that in the 1996 pre-release version of the game there were some drastic differences from the final version. Examples include the ferry being in the style of the ferry in the original Little Big Adventure, Twinsen was supposed to wear a white T-Shirt, the woodbridge on Citadel Island being intact rather than broken, Emerald Moon having a Twinsunian blue sky, access to the top of the lighthouse and differences in the characters (mostly Zeelichians) – most notably the Franco guards seen on Twinsun after the invasion. [Infos from Wikipedia] About the beta-tshirt for Twinsen, Quetch from the MN communuty worked on a nice mod for the game, to restore the original look of the character: you can read more infos and download the file in here.

Thanks a lot to Robert Seddon for these links!

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The Indestructibles [PC – Cancelled]

Bullfrog Productions. Just hearing the name and the sight of the logo is enough to bring me way back to the years I spent with my grey trusty old girlfriend the Commodore Amiga and the numerous disk swaps of one of their excellent games; Syndicate, which came out on a whopping 4 disks. Bullfrog Productions as a company was founded in 1987, merged with Electronic Arts UK in 1995 and ended its publishing existence in 2001 when their last game was released; Electronic Arts legally ended Bullfrog Productions in 2004. Besides the great game Syndicate Bullfrog Productions was responsible for well known and highly acclaimed games like Populous I and II, Powermonger, Theme Park and Dungeon Keeper; games which were produced for almost every format thinkable in the late nineties (Sega, Atari, Amiga, Windows, PSX etc.).

In it’s existence Bullfrog Productions cancelled quite some games like Theme Resort, Dungeon Keeper 3 and a very interesting 3D game called Creation in which you had to defend your underwater base in a submarine; not only took the game place in a vast underwater world but you would also be able to train, control and use underwater creatures to help you in your mission. A game which is said to be cancelled just as that with a simple “Sub Games don’t sell”.

The cancelled game in this article is a PC developed game called The Indestructibles, in short a 3D Superhero Combat game, but the intentions of Bullfrog was to make it much larger and bigger than just that. The game had quite a longer working title “M.I.S.T.My Incredible Superheroes Team”. Development within Bullfrog started in 1995.

The game was, certainly for those days, a very ambitious project and would simulate realistic superhero battles, in real-time, over realistic looking cities. The game promised patrolling and flying through and over a fully open-world 3D city with lots of player freedom, the throwing of cars, knocking over buildings, watching destruction fighting crime and events would randomly be chosen by the game. Missions would be set by a virtual games master and the characters in the game would appear as real 3D characters with the use of motion capture technology. Players of the game would be able to create their own superhero including their outfit or costume of choice, earned points during the game would enable them to modify or level up their character on eight different attributes and would be fighting their opponents based on physics rather than on a rules-based system. The player could even make the choice to be a super villain in the story if they wanted.

As noted by Ross Sillifant:

From RetroGamer interview with Glenn Corpes issue #160
Glenn: The Indestructibles would of been cool. It was like multiplayer Quake in that you’d get to know the level well. It didn’t happen because Marvel said here’s a list of several 100 superheroes, if any of yours are like ours…we’ll be talking to you..

Game is said to be cancelled within Bullfrog by Electronic Arts in 1996 and it is actually hard to say how far the development of The Indestructibles really got. Character designs were there, game design was there, the Youtube videos below even show a promotional video in which the game among some other upcoming games is mentioned and somewhat of a 3D city engine but there are no traceable signs that there are any playable demos of the game to be found or even exist.

The game was even mentioned in an article in an issue of Computer Gaming World at the end of 1995. The game never came together; the not so fruitful marriage between Electronic Arts and Bullfrog being one of the reasons; personnel changes inside Bullfrog itself led to a significant loss of quality and even co-founder Peter Molyneux, the man with the original idea behind the whole game, even left the company; but most of all it looks like Bullfrog’s technical ambitions were exceeding the technical possibilities in the late nineties by far. An attempt in reviving the abandoned game plans by Electronic Arts in a later stage with a more linear game direction also failed. As far as the information goes on such an old game: out of Bullfrog’s hands in 1996 and a definitive cancellation of the whole idea by Electronic Arts in 1999.

Article by Lesur

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Thanks to Ross Sillifant, RetroGamer magazine and Kim Justice!

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