ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Deus Ex 2: Invisible War is a FPS developed by Ion Storm and published by Eidos Interactive, released for Windows and Xbox in December 2003. Some of the old beta screenshots show various differences in the characters and levels or places that do not seem to be in the final version (probably a tech demo / test level). The HUD went trough many changes too.
Warzone Online is a cancelled Massively Multiplayer Strategy Game (MMORTS / MMORPG) that was set in the universe of the Mutant Chronicles RPG. The game was scheduled to be released on PC and Xbox, developed by Paradox Entertainment in 2000, but it was officially cancelled in early 2002.
Warzone Online was created on the Valpurgius graphics engine, developed for this game by Paradox. The 3D engine was supposed to be reused in Mutant Chronicles: Warzone, which was to be an offline single player game with the same settings.
The gameplay would have been based on the management of a small squads of soldiers, that would have improved their skills with the progress of the game.
Sam & Max: Freelance Police was a graphic adventure computer game developed by LucasArts as a sequel to the 1993 title Sam & Max Hit the Road. The final game in the company’s adventure game era, Freelance Police was originally intended to be released for Windows in early 2004.
Freelance Police was first announced in August 2002, and was later fully unveiled at the Electronic Entertainment Expo convention in 2003.The development of the project was lead by Michael Stemmle, one of the original designers for Sam & Max Hit the Road, while Steve Purcell assisted in developing the game’s plot and artistic direction.
Although the game’s development appeared to be proceeding towards completion without difficulty, LucasArts abruptly cancelled production of Freelance Police in March 2004, citing “current market place realities and underlying economic conditions” in its press release. The cancellation of the game was received very poorly by fans of the series, Steve Purcell and the video game industry’s media, many of the latter seeing this move as the culmination of the decline of the adventure game genre.
LucasArts later terminated its adventure game development, and many of the Freelance Police design team left to create Telltale Games and continue development of such adventure games. Steve Purcell moved the Sam & Max franchise to Telltale Games in 2005, where it was developed into an episodic series of games. Entitled Sam & Max: Season One, the new series debuted in October 2006. [Infos from Wikipedia]
Grazie a www.lucasdelirium.it per le immagini! Presto alcuni articoli in loro collaborazione! :)
Full Throttle: Hell on Wheels is the cancelled FT “sequel” that was announced in mid 2002 by LucasArts, for Windows and, for the first time in the series, PlayStation 2 and Xbox. The game was to be an action-adventure, with more emphasis on action and fighting than adventure. Sean Clark was named the project lead of Hell on Wheels and the development progressed smoothly until late 2003, when it was abruptly canceled.
Just months prior to that, at E3 2003, a playable demo was shown and a teaser trailer was released by LucasArts. Simon Jeffery (then president of LucasArts) said that “We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can” in the official press release. Critics cited poor graphics compared to other 3D action adventures of the time and Tim Schafer’s lack of involvement in the project as possible reasons for its cancellation. Additionally, Roy Conrad, the original voice actor for Ben, died in 2002.
Hell on Wheels would have been set in El Nada, Ben’s “old stomping ground”, whose roads have been mysteriously destroyed. Ben believes that one of the new gangs introduced in the game, the Hound Dogs, are behind this but soon discovers a more sinister and murderous plot. Together with Father Torque and Maureen, he would have thwarted the (unnamed) villain’s plan and protected “the freedom of the open road”. [Info from Wikipedia]
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