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Stargate SG-1: The Alliance [XBOX PS2 PC – Cancelled]

Stargate SG-1: The Alliance is a cancelled FPS based on the Stargate TV series. The project was never released, but a playable PC version was found by The Gaming Liberty  and they started to share as much as they can from this lost game. This version seems almost finished and as we can read from their preview, it could have been a great game especially for Stargate fans. Thanks to Denis from The Gaming Liberty for the contribution!

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Powerslide FX [SNES / 3DO – Unreleased]

Power Slide is a cancelled game for the SNES and 3DO that had an “amazing” graphic for its time. The Super Nintendo version was going to be one of the few games to make use of the FX chip. It was being developed by Elite. Another racing game by the name Powerslide was eventually released for PC but it doesn’t seem to be connected to this game in any way.

The car handling physics in Powerslide were very advanced for the time, as were the visuals. Frame rate was less impressive unfortunately.

A playable demo of Powerslide SNES does exist and it was leaked thanks to Eludevisibility! The in-game screens dont look anywhere as nice as the original tech demo tough. The game would have probably been like Dirt Racer, the other SNES racing game by Elite, released in 1994.

Powerslide was basically a rally game, with real rally cars, Dirt Racer was a more arcade style game. The 3DO and PC versions of Powerslide were being developed by Maelstrom Games for Elite.

Thanks to SNES Central, MathUser, Celine and Lee for these images and info!

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Saboteur [PSX/PC – Cancelled]

Saboteur is a cancelled action game that was in development in 1998 / 1999 by Tigon Software for the Playstation and PC. You can read the original press release below:

Saboteur is a fast paced combat adventure game, which fuses genres and gameplay styles. It is a game that embraces new concepts and new production values whilst holding onto solid game-play values of older classic titles. It is not a fighting game, nor is it only an adventure game.

Saboteur will be the first arcade adventure game to feature a full on 3D fighting system (complete with high/low defending and grapples). It embraces the complexity of 3D fighting games and adds multiple opponents.

You play the part of Shin Ienaga, trying to avenge the death of your grandfather and rescue your sister from the clutches of the evil G.E.N.E Corporation. The action is viewed from a third person perspective and involves a variety of combat, puzzle solving and exploration. It matches a strong story line to proven genres (action adventure and 3D combat) and adds its own spin of magic, ninja style.

Saboteur’s most unique feature is the introduction of a second character on the player’s side. Shin is joined in his quest by Shiro, his faithful hound, who follows him wherever he goes. Shin is able to command Shiro to either attack enemies or give assistance in tricky areas of the game, by retrieving objects or helping to solve puzzles. Due to his advanced senses Shiro is able to give advance warning of approaching or hidden danger, however there is a price to pay if you don’t look after him.

Features:

  • Strong story line and plot development with emphasis on Ninja main character.
  • Refined Combat System within third person perspective. When in combat Shin operates on a different plane and automatically locks-on to the nearest attackeCombat includes: hand-to-hand, swordplay, and weapons (throwing knives, guns and clubs).
  • Use of second character on player’s side – a largely computer controlled dog Shiro. Shiro is a powerful weapon in a fight and also a useful navigation tool in the game world.
  • Wide range of characters (30+) each with their own set of unique moves.
  • Sophisticated enemy AI, enemies learn your fighting style and adapt their defences to it.
  • Variety of locations with over 20 levels spread across five huge game worlds.
  • High technology – motion capture, single skinned objects, true object dynamics.

Thanks to Andrea Cogoni for some of these images!

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Athanor [PSX PC – Cancelled]

Athanor (sometimes referred to as “Athenor”) is a cancelled adventure game  that was in development by In Vivo for Psygnosis for the original Playstation and PC. The game was set in a virtual world created by a futuristic society, populated with classic Greek mythological creatures. We dont know much more about the story or the gameplay, but we can assume that something went wrong in that virtual world and the player had to resolve puzzles and to combat against demons and other mythological enemies.

Celine was able to find a screenshot in CD Consoles magazine issue #19, some other images are from Console Mania #53.

It seems that Athanor had some connection with Mutatis, another cancelled PSX game by Psygnosis (could they have been the same project under different names?).

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Barb Wire [PSX – Cancelled]

Barb Wire is a cancelled FPS that was in development for the original Playstation, Saturn, PC and Mac. The game was based around a film ( with the same name ) that flopped badly at theaters: the blonde girl in those shots is Pamela Anderson. Thanks to Celine we found some info on the game, that were published in GamePro Magazine issue 92. It seems that in the game we would have been able toplay solo or to compete in a two-player mode that enabled one player to be Barb and the other to play as an evil boss. It included a deathmatch mode with specifically designed multiplayer levels. The game was going to be published by GT Interactive.

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