In 2007 Blimey! Games planned racing game with license from Ferrari on all of their cars for 10Tacle Studios. Development team was composed from skilled veterans that worked on games like GTR from SimBin and Richard Burns Rally. Few screenshots are still preserved but not much info could be found about this planned game. Screens looks very good for that time and show a promise of a true next gen racing.
Dark Hermetic Order is a cancelled first person action adventure game that was in development around 1996 by Intelligent Games as a sequel to Azrael’s Tear, planned to be published on PC by Williams Interactive. The team was mostly known for such titles as Imperium and Dune 2000, but unfortunately many more of their projects never saw the light of day (Bloodline, Flying Circus, Conjure, King of Wall Street, Deadline News, Cops & Robbers). In Dark Hermetic Order players would take the role of a secret agent with magic powers, who infiltrates a strange cult to eliminate their leaders.
Some details about the development and cancellation of DHO were shared online by former IG’s employee Jason Redway:
“After the release of PGA European Tour Golf and the subsequent course discs Jason moved on to a project that was already in progress with Intelligent Games. This project was called Dark Hermetic Order (DHO) and was underway for Williams Interactive. It was a follow-up to the recently released Azrael’s Tear and would be Jason’s first commercial product utilising his 3D skills. Using 3D Studio, Jason created several rooms and became a senior member of the team over the year that followed. Unfortunately during a management re-shuffle at Williams Interactive DHO was cancelled and work stopped. During the next year Jason worked on several prototype projects and some cancelled demos including Subbuteo, Need For Speed 2 and Flying Circus.”
“Previously we had a 3D adventure game (Azreal’s Tear), a golf game (PGA European Tour) and the recently completed Waterworld – this one was the closest that we had experience of combat strategy gaming. Initial ideas were that we would use the 3D engine we had produced Azreal’s Tear and the recently cancelled Dark Hermetic Order to create the first realtime 3D RTS. With this brief I was tasked to create a short atmosphere setting video that we would present to Westwood.”
A single screenshot from Dark Hermetic Order was published in a few gaming magazines such as PC Player Germany, but we hope one day someone could find footage or even an early prototype.
Atma: The Mythic Light of India is a cancelled adventure game that was in development by Vinayak 4D Games around 2000 / 2001, planned to be released on PC. Gameplay would have been similar to Myst, but set in India and you would play the role of Indrani (the queen of the gods in Hinduism) following a mystical storyline for personal enlightenment. Players would move through different Asian locations and mesmerizing landscapes (Atma was one of the early games built on the Unreal engine), resolving mind-bending puzzles.
“Together with her husband Indrani ruled the extraterrestrial city of Amaravati until the demon, Prince Venadatte, dressed up as a royal guest, gave the royal couple a false nectar of gods. After drinking it, Indra lost his divine power and was imprisoned by Venadatte in a crystal cell. Indrani managed to escape to Earth. There appeared the Valley of Saints located on the slopes of the Himalayas. Now he must do everything he can to return, free his husband and defeat the demon. The plot of the game is full of Indian culture and customs. At every step you can see the fascination of the artists with the Far East manifesting itself in the form of known concepts such as Karma, meditation, Shakti, Yoga, etc.”
We don’t know what happened to the game but after a while it just vanished along with the team. As it happens often with these lost games we speculate they were not able to find a publisher interested in the project and without money they had to close down the studio.
Hinter Wars: The Aterian Invasion is a cancelled online RPG that was in development around 2005 / 2006 by Activate Interactive, planned to be published by Nokia for N-Gage and PC. As in other MMORPG players would choose between different characters, each one with their own skills and appearances, then log online to explore the game world, fight enemies and chat with their friends.
A playable beta was available for free on their official website, and people could help the team testing their server for online multiplayer. Players could then play on their PC while at home, then continue their adventure outside using the same profile on N-Gage. Some more details on Hinter Wars’ settings and gameplay were also shared at the time:
“HinterWars: The Aterian Invasion’ was derived from an original storyline that revolves around a group of space-faring races that face the possibility of being invaded by the Aterians. The game features four broad character types – the Humans, Firans, Brucians and Taikuus – whose costumes, appearances and armour can be customized according to each player’s specifications. The game also allows interaction between players such as broadcast and private chat, trading of items and teaming up for conquests. Successes are rewarded by new downloads, rare items, additional power and experience, virtual cash rewards – and ultimately, fame within the HinterWars gaming community.”
Possibly because of the N-Gage failure on the market, Nokia and Activate canned the project and Hinter Wars was never completed.
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