PC / MAC

The Witcher (1997 version) [PC – Cancelled]

The Witcher (1997 version) [PC – Cancelled]

The Witcher is a book series by Polish author Andrzej Sapkowski. In 1997, a video game based on these books was in development for PC by Polish team, Metropolis Software, but this version of the game was never released for reasons unknown. In 2008, Metropolis were acquired by CD Projekt, a Polish company that in 2007 published the acclaimed The Witcher action RPG, which later became one of the most popular and successful RPG series in Europe and North America.

the witcher by metropolis software cancelled

The Witcher 1997 by Metropolis Software was a completely different game from The 2007 Witcher project by CD Projekt RED. It was merely a coincidence that CD Projekt happened to purchase a studio that was working on a cancelled game of the same name. The Witcher 1997 would have been an ambitious action RPG with a big 3D world to explore filled with quests to complete and branching paths based upon decisions made during the story; aspects that also featured in the 2007 game.

We can speculate that Metropolis could possibly have encountered some issues in realising a large scale 3D open world RPG of this nature, as all their other games released from 1992 to 1998 were in 2D. It’s also possible that they simply were unable to find the backing of a publisher.

In 2009, CD Projekt closed Metropolis Software whilst they were working on a new FPS titled “They“.

An article about The Witcher by Metropolis Software was published in EDGE magazine issue #50.

Thanks to Celine and Roninakuma for the contribution!

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Wipeout [Beta – Playstation, PC, Saturn]

Wipeout is the first in a series of futuristic racing games developed and published by Psygnosis in 1995 for Sony PlayStation and PC, in 1996 for the Sega Saturn. Wipeout was designed in part by The Designers Republic, while the game’s vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Psygnosis employee Jim Bowers. Nick Burcombe, the game’s future designer, was inspired to create a racing game using the same types of vehicles from his experience with Powerdrome, F-Zero and Super Mario Kart. [Info from Wikipedia]

In the gallery below you can see a couple fo screens from a beta version and what is seems a FMV / target render.

Beta:


Final:


In an interview on Grumpy Old Gamers with Andy Satterthwaite we can read some memories from the early days of Wipeout:

As for the “Inspiration” the original game was very much “Mario Kart” to techno music. Nick Burcombe and Jim Bowers had designed the game from those beginnings; and an early concept video  was made.

Wipeout Target Render / Concept Video:

Thanks to Rod_Wod and Celine for the scans! Thanks to Ross Sillifant for the interview!

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SWAT: Urban Justice [PC – Cancelled]

SWAT: Urban Justice is a cancelled strategy FPS that would have been the 4th title in the SWAT series of real-time tactical games. Urban Justice was in development by Sierra in 2001 / 2002, but something went wrong, the game was postponed and soon vanished without an explanation. In 2004 Vivendi Universal / Sierra announced a new SWAT project, the official SWAT 4 developed by Irrational Games and published in 2005. As we can read on Gamespot:

According to a carefully parsed statement from a VU spokesperson, work on Urban Justice has been “discontinued” in favor of SWAT 4’s development. However, the same spokesman stressed that SWAT 4 is both a different game and a true sequel, so it will retain the series’ gameplay elements, albeit in a refined form.

In the released SWAT 4, they did leave an ester egg that refers to the unreleased Urban Justice (Info from IMDB):

In the mission “Victory Imports Auto Garage”, there is an arcade game in the waiting room called “SWAT: Urban Justice”. This is a company in-joke; Urban Justice was supposed to be Sierra/Vivendi’s follow up to SWAT 3: Close Quarter Battle (1999), and they began advertising the game as “Coming Soon” in 2002 with a view to releasing later in the year. However, after a spending long time (to the order of years) in development purgatory, Urban Justice was cancelled by Vivendi

Thanks to discworld for the contribution!

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StarCraft 2 [PC – Beta]

StarCraft 2: Wings of Liberty is a RTS developed by Blizzard Entertainment and released on July 2010 for PC and MAC. As we can read on Wikipedia, the project was announced on May 2007 at the Blizzard Worldwide Invitational in Seoul, South Korea, but the development began in 2003, shortly after Warcraft III: The Frozen Throne was released. According to Rob Pardo and Chris Sigaty, development for StarCraft II was put on hold for a year in 2005 due to the assistance needed for World of Warcraft. On February 2010, StarCraft 2 began closed beta testing, that was expected to last for 3–5 months.

Thanks to the beta, players were able to experience various changes during the development of the game, as posted by ABetaname and Zero7 in our U64 Forum.

Stuff from earlier builds such as cut units were found as leftovers in the beta.

soul hunters aren’t in now

phase cannons aren’t in now

tempests were changed back to carriers

no twilight archons, I believe anyway, I think they’re still normal archons though there is a twilight academy so maybe it’s an evolution/transformation

There has been a lot of other changes over the years that we can find from the Alpha version of the game. Such as the Thor.

“The Thor also originally required an SCV to construct, as opposed to being internally built from a structure. The idea behind this is the Thor was too large to be created from a Factory.”  It also had a different (obviously place holder) voice actor. Basically over the years the Thor kept getting smaller and smaller.

It seems that Blizzard planned on having the Corsair from Starcraft Broodwar in StarCraft 2. However only the voice clips exist of him, hidden in the game’s code.

Various beta voice clips of some units were on the old StarCraft 2 website can be listened below, thanks to Starcraft2units‘ Youtube Channel.

More videos that explain some interesting beta changes can be found in PsyStarcraft‘s Youtube Channel:

 

Star Trek Elite Force 2 [PC – Beta]

Star Trek: Elite Force 2 is a FPS developed by Ritual Entertainment and published in 2003 by Activision for PC. As we can read in wikipedia, towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development. The game was the last Star Trek title to be developed under Activision’s supervision, following a dispute with Star Trek licensing holder Viacom.

In the gallery below you can see the first screenshots released for Star Trek: Elite Force 2, with an early engine and incomplete graphic (as a place holder HUD). Check the video below to compare it with the beta screens: if you notice more differences, please let us know!

Thanks to discworld for the contribution!

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