PC / MAC

Splinter Cell: Conviction [X360 PC – Beta]

Splinter Cell: Conviction is a stealth / action game developed by Ubisoft Montreal, released in April, 2010 for the Xbox 360 and PC. The project was originally announced on May, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and engage in hand-to-hand combat with enemies.

The game was due for release in November, 2007. However, it missed its initial launch date and on May, 2008 Xbox World 360 magazine reported that Splinter Cell: Conviction was “officially on hold” and that the game had been taken “back to the drawing board.” While Ubisoft never confirmed this, they announced that the game had been pushed back to the 2009-10 fiscal year.

The game resurfaced at E3 2009 with a completely new visual style and a more casual-looking Sam. The developers confirmed that the “new” Conviction had been in development since early 2008, commenting that “the gameplay has evolved a lot” and “the visual direction is simply much better.” [Info from Wikipedia]

We can say that the original Splinter Cell Conviction was cancelled, as the final game and gameplay look very different from what was shown in 2007.

Thanks to Userdante for the contribution! Thanks to Jason for the english corrections!

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Mercs Inc. [X360 PS3 PC – Prototype]

Mercs Inc is a spin-off title based on the Mercenaries franchise, planned for the Xbox 360, Playstation 3 and PC. Pandemic Studios worked on a prototype of the game until its closure in November 2009. After a video of this prototype leaked, EA announced that the game would be developed at EA LA.

As we can read on Wikipedia:

The game was first rumored to be in development by Pandemic Studios as either Project X or Y which were rumored to be based on the Mercenaries franchise. Footage of the game was first leaked onto the internet on November 24, 2009, the footage was a multiplayer trailer of the game. The game was then officially announced by Electronic Arts less than a day later though without a proper platform or release date. The announcement of the game came less than a week after the closure of Pandemic Studios by Electronic Arts as it had been development there under the name, Project Y, the game is currently being developed by remaining Pandemic Studio staff members located at EA Los Angeles.

In november 2010 another Mercenaries video leaked from Kotaku, but we are not sure if it’s from the same project as Mercs Inc, as they call it Mercenaries 3: No Limits.

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Flying Nightmares 2 [Cancelled – PC, Playstation, Saturn]

Flying Nightmares 2 is a cancelled flight simulator / shooter that was in development for PC by Eidos Interactive, with a presumed port for the original Playstation and Saturn. As we can read in an interview by Combat Sim with Bryan Walker, Lead Producer of the FN2 project, the game was “a sequel to AV8B Harrier Assault, a game that Domark and Simis developed several years ago, and went on to become SVGA Harrier, the first 640×480 flight sim on the PC, and Flying Nightmares on the Macintosh“.

An online multiplayer mode up to 16 players was also planned. It seems that Eidos decided to shut down Flying Nightmares 2’s development team for unknown reasons and the game vanished with them. Only a self-running PC tech demo was released before the cancellation.

There is not much info on the presumed Playstation and Saturn ports, but Celine was able to find a scan with a short article about them on CD Consoles issue #4. We can assume that the console ports would have been a downgraded version with a more arcade-ish gameplay and no online mode.

Check the FN2 preview at Combat Sim for more info!

Thanks to Jason for the english corrections!

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Abraxas (Fabled Lands MMORPG) [PC – Cancelled]

Abraxas is a cancelled Massive Multiplayer RPG that was in early planning stage at Eidos. The project was originally based on the Fabled Lands series of fantasy gamebooks written by Dave Morris and Jamie Thomson, published by Pan Books in the mid 90s. Originally planned as a twelve-book series, only six books were released between 1995 and 1996 before the series was cancelled.

In 1996, the authors decided to use their experience with gamebooks to enter the computer games industry – taking the Fabled Lands series with them.

They started work at Eidos Interactive on an MMO. Eidos was skeptical as to whether an MMO would be financially successful, but was interested enough to set the authors up with a team to research the relevant technology. [Info from Wikipedia]

At Bit Tech we can read in a long article about the project:

When it came to developing the fiction and the overall settings of the MMO though, it was an entirely different story and the groundwork was quickly laid down for adapting Fabled Lands to a new medium – until legal problems reared their heads anyway. Soon, Dave and Jamie were forced to drop the Fabled Lands setting and look at new setting.

“Our publishers told us that our book contract entitled them to 50 percent of our revenue from the game,” says Dave. “They meant our salaries, as Eidos wasn’t going to pay anything to licence a fantasy world when they could just as easily pay us to create one from scratch. Then the publishers said, ‘Okay, not 50 percent, but you have to give us 2% of what you get.’ That was just going to be an irritation, but we decided we’d just come up with a new setting.”

Needing to distance their burgeoning MMO from the Fabled Lands books, Jamie and Dave set about creating a number of new world, one of which became known as Abraxas and Dave describes as being very different from most other fantasy settings […]

The team’s plans for the game were extremely ambitious for the late 90s, as the Abraxas MMO was supposed to include advanced AI that acted as a digital gamesmaster, tailoring the experience for each player.

In the end the game was never released; according to Morris and Thomson, this was because of their own, over-ambitious designs, colleagues who didn’t understand their ideas and the general poor management of game design and development at the time.

“Well, it was all pretty convoluted,” Dave says, a little sadly. “To start with, we had a project manager we’d hired who led a sort of coup! We turned up one day and he told us, ‘The team has decided not to do a fantasy role-playing game. It’s going to be about giant battling robots now.’”

The Abraxas setting is still being developed by the two authors, and may become an interactive e-book for the iPhone and iPad in the future. You can find more info about Fabled Lands and the Abraxas MMORPG at the official Fabled Lands Blog!

Thanks to Robert Seddon for the contribution! Thanks to Jason for the english corrections!

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Shattered Nations [PC – Cancelled]

Shattered Nations is a cancelled sci-fi action / RTS game that was in development by Blizzard Entertainment. There is not much info on this lost project besides a teaser trailer in which we see a futuristic city and a flying helicopter. From the video description we can read that:

The game was set in a world which was at peace but one day fire rained down from the sky, in which people were forced to scavenge for food and technology. There was a 20 year nuclear winter which made the world into a vast wasteland. The player would have to search for technology and move your people around so that the civilization will thrive.

Rumors say that Shattered Nations evolved into Starcraft. In some issues of PC Champ (a Korean magazine from late 1995 to early 1996) derboo found a render image that shows one mech from Shattered Nations, but in a following issue, that same mech was described as the Goliath from Starcraft (The Goliath in the final game looks way different, though).

The original Starcraft was released in 1998, so it’s possible that in 3 years Blizzard decided to completely change Shattered Nations’ settings and story to create their popular RTS. It’s also possible that some of the Shattered Nations’ assets could have been reused in Starcraft. Sadly we don’t have any confirmation of this theory and even Blizzard refers to Shattered Nations as one of their cancelled games.

Thanks to derboo for the contribution!

Thanks to Jason for the english corrections!

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