PC / MAC

Fallout Tactics 2 [PC – Cancelled]

Fallout Tactics 2 is a cancelled action RPG developed by Micro Forté in 2001, that was meant to be the sequel to Fallout Tactics: Brotherhood of Steel.  Pre-production started shortly before the release of the first game, but FT2 was soon canned by Interplay when Fallout Tactics started selling rather poorly.

As we can read in an interview with Gareth Davies (that worked as junior artist and additional design for the project) on No Mutants Allowed:

I’m also pretty disappointed that Tactics 2 never saw the light of day, since it’s a title that would have benefited from the experience and criticisms of the first game. Plus we were very conscious of heeding Fallout canon as best we could, and providing more interesting tactical missions rather than the run and gun focus of the first game.

You can read more info on Fallout Wikia! Sadly only few concept arts remain from this project.

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Dominion [PC/XBOX – Cancelled]

Dominion  is a cancelled Action RPG that was in development from 2001 to 2003 by Pharaoh Productions for the PC, with a planned Xbox port. The game was meant to be based on the multiplayer mode, with up to 8 players (LAN or Internet) on the Xbox and probably more for the PC version. The game was never released probably because of quality issues and for the lack of a publisher interested in the project.

From the only screens preserved in the gallery below we can speculate that Pharaoh Productions worked on the graphic engine and the game’s world for a long time, but they did never finish to implement a real gameplay system into Dominion. It’s possible that they never started to work on the Xbox version, as the images look to be from the PC build (those little icons would never work on a console port).

In 2004 Pharaoh Productions closed down when their founder, David Allen, resigned from the gaming business.

Thanks to Userdante for the contribution!

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Zoiks! (Pandemonium) [PC – Cancelled]

Zoiks! (aka Pandemonium) is a cancelled point and click adventure that was in development by Ocean Software’s Tribe team, featuring a cast of classic Hanna Barbera cartoon characters,  including Scooby Doo, Shaggy, Fred Flintstone, Penelope Pitstop, Huckleberry Hound and Snagglepuss.

As we can read from the ECTS 1997 press release, in the game’s story Dick Dastardly used a sound machine to rob the Hanna Barbera world of the sounds that bring it alive. Through cunning detection techniques, Fred Flintstone had to trace the devilish Dastardly and put a stop to his mischief.

Tribe, Ocean’s in-house development team, have successfully combined traditional animation techniques with the latest video and graphic technology to bring the world of Hanna Barbera to life. The beautiful animations in Zoiks! allow for maximum interaction and are works of art in themselves. Add to this a stunning ‘surround sound’ soundtrack and speech recorded by the original cartoon cast and the result is a cartoon experience that you can truly interact with.

Zoiks! uses sound in a way no other game has before. Players learn by trial and error how certain sounds affect certain objects and characters, giving them clues to help them track down Dastardly. This format allows younger players to learn intuitively as they play without patronising more experienced gamers.

The game was meant to be published by Infogrames in 1997, but something went wrong during the development and Zoiks! was never released in the end. A little article on the game was published in Edge issue 32.

Thanks to Celine for the contribution!

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Deathtrap Dungeon [PSX PC – Beta]

Deathtrap Dungeon is an action game developed by Eidos in 1998 and released for the PlayStation and PC.  Although originally previewed for the gaming press alongside Eidos’ own original Tomb Raider game, Deathtrap Dungeon sat through several years of delays before finally seeing release. [Info from Wikipedia]

Derboo found some early images of the game in a Korean gaming magazine (Gamepia 8/96): in these screens we can notice a character model in red armor which could be an early version of the female player character, an unknown character model and a still from a FMV described as a machine for making humans into monsters, which seems to have been removed from final game.

The female character was changed with a thong leather bikini in the beta, but due to ratings concerns, Eidos gave her some “proper” armor before the game went gold. In some other beta screens, we can see that the game  still looked incomplete, with placeholder models and different rooms layout. If someone could find more info about these or more beta shots, please let us know!

Thanks to Derboo for the contribution!

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Hitman: Blood Money [PS2 XBOX X360 – Beta]

Hitman: Blood Money is an action / stealth game developed by IO Interactive and published by Eidos Interactive in 2006 for the PlayStation 2, Xbox, Xbox 360 and PC. Vicente noticed various differences in the beta screenshot that you can see in the gallery below:

Less persons and guards in the level “You better watch out”

Agen 47 disguised as a bartender in the same level (does not happen in the final?)

Beta 3D model for Lorne de Havilland (sitting near the fireplace)

Different concept design for Lorne de Havilland

Different concept design for Anthony Martinez

An unknown enemy

Agent 47 had a slightly different face

Beta Flatline level (different layout?)

Beta model of the optional target called “?” with a tattoo on her back.

Vinnie’s wife in the pool, in the level “A new life”

Thanks to Vicente for the contribution!

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