PC / MAC

Lost Legion [PC – Cancelled]

Lost Legion was set to be a squad orientated first person shooter game based in a sci-fi world on a desert planet set in the year 2563, being developed by ZZICT, a studio founded by former Crytek developers that worked on the cancelled ‘Silent Space’ game. It would have marked ZZICT’s first game for PC platforms and was being developed around 2001 onwards.

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Lost Legion was intended to concentrate heavily on providing a realistic combat experience. As such, players would die very easily from enemies and would be quickly overwhelmed in close-quarters.

Players would issue commands to a squad under their command, made up of 5-10 troops. This would be handled in a similar way to Unreal Tournaments GUI, using a hot key the player would bring up a list of commands that they could then issue to all or some of their squad. There was to be several different mission objectives for the player such as reconnaissance (photographing the aliens) rescue missions, search and destroy, capturing and holding a position and capturing aliens for study. As the player could quite quickly become overwhelmed this missions were going to rely heavily on stealth and forward planning.

Lost Legion was said to be based on Starship Troopers, Aliens, Rainbow six and Counter Strike, ZZICT also wanted to tap into the current market trends of the time of outdoor scenarios, teamwork based action and a fear inducing atmosphere.

There is very little information on ZZICT and their company website is no longer available. It can be accessed using the Wayback Machine, but there is no more information about the game. This was the developers’ first and last game, as they never developed anything since.

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Shadow Realms [Cancelled – PC]

Shadow Realms was a cancelled online action RPG in development at BioWare Austin. It was originally scheduled for release in fall 2015 exclusively on PC with no immediate plans for a console port. The title’s cancellation was announced on February 9, 2015. However, thanks to multiple anonymous contributors related to the project, we have been able to preserve a plethora of insider information about it that was never disclosed by BioWare officially.

Shadow Realms - Cancelled BioWare Game Concept Art

It was a game conceived by BioWare Austin in late 2013 as a 4 v 1 online multiplayer experience; with full production commencing by early 2014. According to one former employee of the company, its realization long preceded the announcement of other 4 v 1 titles, such as Evolve. Despite countless comparisons between the two by the press and consumers alike, our source emphasised that two were thought of completely independently of one another.

The World of Shadow Realms

BioWare Austin’s team envisioned a universe wherein Earth existed parallel to another world dubbed ‘Embra’. This alternative realm was populated by all manner of monsters inspired by gothic literature, including werewolves, gargoyles, wraiths and even zombies; as well as rejected creature designs from Dragon Age: Inquisition, repurposed. The story of Shadow Realms was to chronicle the discovery of Embra at the hands of a group of gifted teenagers in the 21st century. Soon realising they possess the ability to wield powerful magics, they are faced with the task of repelling the dark forces of Embra, whose invasion threatens the fate of Earth itself. 

Heroes: The Video Game [Cancelled – PS3, Xbox 360, Wii, PC]

Heroes, as it was tentatively titled, was a cancelled video game based off the NBC TV show of the same name. It was being developed by High Voltage Software and would have been published by Ubisoft. The title was planned for releases on PS3, Xbox 360, PC and Wii.

Heroes: The Video Game

Shortly after the successful first season of the Heroes TV series concluded in May 2007, Ubisoft entered talks with NBC Studios to use the license for a video game adaptation. This was to be the second big TV property Ubisoft would adapt following the development of LOST: Via Domus, which had began earlier that year in February. While Ubisoft’s Montreal division was busy working on that game, the publisher reached out to external developers including High Voltage Software.

At the time, High Voltage already had experience with developing TV tie-in games, including the Family Guy video game, and was therefore “a natural choice for Ubi”, one developer recalled. Ubisoft successfully negotiated a deal with NBC, which they announced in June, but the final decision to secure High Voltage as its developer was made over the following few months without ever being revealed to the public.

High Voltage Software’s Vision For Heroes

Just as LOST: Via Domus introduced an original character, Elliot Maslow, as its protagonist, the Heroes video game would have centred around a new female character of High Voltage Software’s own invention. Given how short the project’s lifespan was, it appears as though this redheaded heroine had yet to be named, but you can see some concept art of her below.

Heroes Video Game Protagonist Concepts

In the vein of Ubisoft Montreal’s character, this new member of the Heroes mythos would have acted as the player’s vessel through which they could explore the world of the show and interact with its extensive cast of superhumans. She would have enabled High Voltage and Ubisoft a higher level of creative freedom as they attempted to delve into the Heroes universe without too greatly interfering with the pre-established lore. 

Ragnarok Online 2: Gate Of The World [Cancelled – PC)

ragnarok online 2 the gate of the world cancelled

Ragnarok Online II: The Gate Of The World was the sequel of the popular MMORPG Ragnarok Online, in development by Gravity and Team Mercury. After entering a closed beta testing phase in 2006 and continuing through 2010 in Korean open beta testing, the game was reworked multiple times due to its poor initial reception. The game itself was created with the Unreal Engine 2.5, giving the game an nice Anime-looking graphic. The Gate Of The World was planned for have 3 different races: Norman (Humans) Ellr (Sort of Super deformed style character) and the Dimago (Sort of Pale Humans who featured a stylish combat style).

Ragnarok Online 2 featured even a changeable job system, making player to be able to change job in any town. The jobs available in the Beta(s) were: Novice, Swordsman, Thief, Clown, Soldier and Magician. Gate Of The World was scrapped for create Ragnarok Online II: The Legend Of The Second, who ironically closed in Korea in 2011 because there were not enough players.

Article by Deifor

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Myst IV: Adventure Beyond the D’ni Ultraworld [Cancelled]

Myst 4 IV Adventure Beyond the Dni Ultraworld cancelled

In 1998, Cyan Worlds Inc. and Mattel decided to outsource the work on future Myst game to other developers. This would let Cyan work on their upcoming project Uru while still keeping the Myst main-series afloat duringsaid development period.

Various developers were given a chance to pitch their idea for a story and soon enough Presto Studios was working on the next game in the series, Myst III: Exile. However, they were not the only developer to be assigned the Myst license.

DreamForge Intertainment, the developers of the horror themed adventure game Sanitarium, started work on the fourth Myst game one year after Presto Studios effort. This game, known internally as Myst IV: Adventure Beyond the D’ni Ultraworld, would never be released or shown to the public during its development.

After having worked on the game for two years (June 1999 to June 2001), it was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft. Myst III: Exile was released the next year and the next game in the franchise was to be developed internally at Ubisoft and was released in 2004 as Myst IV: Revelation.

Patrick Fortier, the creative director of Myst IV: Revelation, opened up about the unreleased version of Myst IV, hereby referred to as Ultraworld to avoid confusion, in 2004 on the Uru Obsession community.

According to Fortier, Ultraworld’s development was only about 20% finished, but the designs themselves were completely done. The game was presented in realtime 3D, a first for the series at that point. Some ideas from Ultraworld even managed to carry over into Myst IV: Revelation. Specfically the inclusion of Sirrus and Achenar, the two brothers from the original Myst.