PC / MAC

The Sims 2 [Beta – PC/MAC]

In 2001 Maxis began development of a successor to The Sims, due to the massive success of the game. The game had 2 development versions. Not many people know, but according to many users on “Mod The Sims” forums, almost all the games development data was lost during a small office server room fire, that resulted in most of the game being developed again from scratch (In addition to this, Maxis also at the time revealed that source codes for many other titles were also lost, such as the console games for example). Many things that were planned were cut due to that reason, such as weather in the base game, and scenarios (an early trailer actually shows that during a storm, the power can go out and you must fix it by pulling a breaker).  Additionally, the beta basements were originally intended, but lost during the re-development.

The graphics in the original version look more like graphics seen in “The Urbz” and “The Sims Bustin Out”, which makes it possible the early version may of been using the same engine as those 2 titles, as they were pretty advanced for being console games.

Although the game went into redevelopment, alot of features from the lost build was restored, such as most of the furniture shown in the images and videos of the lost build, music and sounds. Additionally, Weather features like rain, was present in the lost build, but not in the final build. This feature was later restored in The Sims 2 Seasons.

The game was initially confirmed to release in early 2004. But due to the redevelopment the date was delayed until September 2004, which ea called “Final Touches”.

Images of the beta can be seen here:

In the video below, many things are noted to be different. Music from “The Sims Bustin Out” is present, character voices are completely different, and a few other interesting things are shown. Also, a more in depth create a sim was present, that even allowed you to fully and 3D rotate sims heads.

 

Simcity 3000 [Beta – PC / Mac/ Linux]

In 1997 Maxis announced Simcity 3000 and had a full trailer. The trailer was rendered full in game using the game engine. The trailer was not well received due to fan concerns that the game would be too powerful for then current gen hardware. Maxis later announced that the spring 1998 release would be pushed to Spring 1999. In under a course of 1 year, Maxis redeveloped the game from scratch, which turned out to be the game we got today. The full 3D aspect Maxis wanted for the simcity series finally returned 10 years later in the 2007 game, Simcity Societies.

The video below is the exact trailer shown at E3 1997:

The official reason for the delay and redevelopment was:

Originally, Maxis planned to make SimCity 3000 a full 3D game. Although employees thought the idea was impractical, the management pushed the idea. After a year of development, the game was graphically on par with SimCopterand Streets of SimCity. The game was displayed at the 1997 E3; the experience is still considered an embarrassment and the game was expected to fail at the time.

Later, in 1997, EA acquired Maxis. Luc Barthelet was assigned as general producer to Maxis. He decided that 3D graphics weren’t viable and brought Lucy Bradshaw to lead the project. The 3D graphics were scrapped in favor of sprite-based graphics. Instead of focusing on 3D, they expanded the core gameplay. This version of the game did better at the 1998 E3 and was well-received upon release.

The game that was scrapped would of featured a sim mode and drive mode, which were not present in the final build. However, they were restored in Simcity 4.  The full 3D aspect returned in the 2007 game, Simcity Societies. 

More photos of the scrapped build can be seen below:

Thanks to the Simcity Wiki for the information.  

Maximum Gauge [Cancelled – PSX / PC]

Maximum Gauge was an 2D/3D adventure game with a sci-fi theme in development by Big Grub for Playstation 1 and PC and to be published by MGM Interactive. Gregg Tavares , Big Grub developer at the time, described the game as “take Diablo but make it play like Zelda from the Super Nintendo”. Apparently there were direction problems and the game never seen the light of the day.

Scan from PlayMag issue 15.

Images:

  

Thief: Deadly Shadows [Beta – Xbox / PC]

As we can read in Wikipedia, Thief: Deadly Shadows is a stealth game developed by Ion Storm and published by Eidos Interactive in 2004 for Xbox and PC. After Looking Glass Studios, the developer of the original two titles, went out of business in 2000, many former employees moved to Ion Storm Austin. Here they began developing the long-anticipated third part of the series, Deadly Shadows. It is the last game produced by Ion Storm before its demise in February 2005.

The idea originally was that Thief: Deadly Shadows would let you customise difficulty similarly to in System Shock, with you able to tweak how smart the AI was, what your objectives were and so on. It’s a feature which survived until the last betas, but was suddenly cut out of the final game due to the extra work it created for testers. Instead, Thief: Deadly Shadows only has the usual Easy/Normal/Expert skill settings from the older Thief games.

You can get more detail on the cut, as well as RPS co-founder and comics writer Kieron Gillen’s take on the game, in the Unlimited Hyperbole Podcast. If you have more info, screens or videos with beta differences for Thief 3, please let us know in the comments below!

Thanks to Joe Martin for the contribution! 

The Sims 4 (2014) [Beta – PC/MAC ]

The Sims 4 was officially announced on May 6th 2013, and is in development by Maxis, which will be a first since the 2004 game, The Sims 2. However a few weeks before, several images were leaked that appear to be taken from some sort of in house tech demo. These images were leaked onto SimsVIP and shown off. Judging from the following screenshots, they seem to be real, due to the official boxart posted by EA showing very similar character designs for the faces:

clip

 

clip

Although these are thought to be of The Sims 4, it is very possible due to the lower graphics style, a console game for the sims that may be in development. Judging by the city style and design, could it be the rumored, The Urbz 2?

Official Info:

478704

Revealed by EA and MAXIS on May 6th, 2013, The Sims 4 is in development for Windows and Mac OS. The game will be developed by Maxis and The Sims Studio under supervision by maxis head, Lucy Bradshaw. The game was revealed to have offline and online modes, and will not require internet to play (unlike the recently released Simcity 2013). More information about The Sims 4 can be obtained on the official www.thesims4.com website.