PC / MAC

Croc: Legend of the gobbos (1997) [Beta / Prototype – PSX / Saturn / PC]

Croc Legend Of The Gobbos was a platformer game released in 1997 by Defunct game developer, Argonaut Games. Using the BRender engine, which was a state of the art engine capable of powering games released between generations (PS1 and PS2 gens), it took full advantage of the consoles it released on and pushed the game engine to its limits.

Recently, a beta and tech demo was uncovered by a few fans of the game on a now defunct forum, “Croc Fan Forums” , and released to a very few people. A newely formed YouTube channel called Video Game Beta Book, posted videos from both builds that leaked a few weeks ago.

These videos show many things that were changed or cut. In the tech demo, croc appears to be voiced by an entirely different voice actor opposed to His voice actor in Croc and Croc 2. Next, many level designs are different, and some levels are even entirely unseen in the final game. The main island also looks severely different.

The tech demo that leaked was dated November 1996, and appears to be a very early alpha of the game engine, that was likely released to internal testers to test physics.  In the Prototype dated March 1997, it features slightly different animations, has cut levels, and even has something not at all in the final game: Results Screen. The results screen is similar to the ending of levels on the Spyro The Dragon Trilogy games released by Insomniac Games from 1998-2000, where it shows your gems you picked up and score.

Additionally, in the tech demo Croc is more lighter than He appears in the March 1997 Proto and the final game.

Videos of the tech demo and prototype can be seen below:

 

Dreamers [Xbox 360 / PS3 / PC – Cancelled]

Dreamers is a action adventure game that was in development by Dreamgazers Interactive, for the Xbox 360, Playstation 3 and PC. The project was announced as in development for “next gen consoles” in 2004, but as of today (2010), Dreamers remains unreleased and probably it will never be published. In 2008 PSU had an interview with Dreamgazers President and Creative Director George Georgeadis, asking for more info about their game:

“Haha, yes we are still alive,” said Georgeadis. “However many changes have occurred regarding the company and project, changes that I am unfortunately not in a position to disclose.”

Sadly the latest entry in Dreamgazers’ Blog is from 2007 and even if their website and Dreamers’ official website are still online, the lack of news make us to assume that the team was disbanded and their game cancelled, probably because they never found a publisher.

Some more info on Dreamer’s story can be read in the official website:

Dreamers is a game about a young man in his 20’s, Jorge, who suffers from a bizarre form of narcolepsy. Characterized by sudden and uncontrollable attacks of deep sleep, narcolepsy is a disorder that is also sometimes accompanied by paralysis and hallucinations

Players would had to explore Jorge’s dreams and nightmares to heal him from his problems and find more about his past. It’s currently unknown how much of the game was completed before the development was stopped.

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F-Tank [Tech Demo – Saturn / PSX / PC]

In development by Titus Software, F-Tank was a 3D futuristic tank simulation planned for PC, Saturn and Playstation. The game main attraction was the compatibility with a Virtual Reality headset to enhance the player immersion. The VR-project was never released for these platforms, but it seems that the game evolved into “Metal Rage: Defender of the Earth“, released in 1996 for PC-Dos.

Scans from Mega Force issue 36, CD Consoles 4 – february 1995 + CD Consoles 8 – june 1995.

Thanks to Youloute for the contribution!

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Full Auto (Inertia) [PC – Cancelled]

Full Auto, also know as Inertia, was one of the first prototypes in development  (in 1997) at Pseudo Interactive and it’s interesting to notice that it had the same name of a game developed by the same company and released in 2006 for the XBOX 360.  Inertia was a car combat game too and we can wonder if this proto influenced somehow FA 360. As we can read in one of developers’s site, the game “… suffered from problems such as feature creep, code bloat, and scheduling overruns, and was eventually cancelled shortly after being featured at Microsoft’s Gamestock ’99 press event. However, the publisher was impressed enough with the potential shown by the game to continue their working relationship with Pseudo Interactive, which is how PI came to be one of the first third party developers working on a title for the XBox console…the title that would in the end be known as Cel Damage.

Some more info can be found in an old press-release:

Players maneuver futuristic combat vehicles and battle their way through the rich, alien and interactive world of “Full Auto,” an advanced 3-D vehicular shooter game. As a car-warrior for hire, gamers custom-build their battle cars and prepare for intense combat missions and death-match battles. Players pit their skills against evil corporate mercenaries or sophisticated mechs in either single-player or Internet multiplayer mode via the MSN™ Gaming Zone (http://www.zone.com/). Players succeed by increasing their wealth and improving their car in this intense, nonlinear action game.

Unrestrained gameplay. Players devise unique strategies on the fly, manage their resources carefully, and uncover hidden surprises in 27 interactive, unrestrained and highly replayable missions, battle arenas and racetracks.

Customizable vehicles. Players design their battle vehicles from a large selection of options — cars, weapons, engines and accessories — to meet the challenges of precision driving and intense shooting battles.

Huge interactive environments. Players delve deep into the secrets of a strange alien planet as they progress through 17 challenging missions, including exploration, assassination, demolition and high-speed chases. Skills are honed in one of 10 arenas as users compete in events such as races, death-match combat, “Capture the Flag” and more. While a special tutorial mission makes gameplay easy to learn, “Full Auto” is difficult to master.

Thanks to Hey Hey and Vicente for the contributions!

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Saw [Beta / Unused Stuff – Xbox 360, PS3, PC]

Saw: The Video Game is a third person survival horror with action elements. It was developed by Zombie Studios and published by Konami. The Gamespot’s video from Konami Gamers Night 2009 is quite interesting. It shows early beta version of first level, where everything is work-in-progress. It is most noticeable that the bathroom and its lighting were different, there was a placeholder character on the place of detective Tapp and the place outside the bathroom looked completely different from the final version of the game.

Information about early beta version of the game was available from the blogspot blog “Dani’s Portfolio” (http://dani-artportfolio.blogspot.com) until it was deleted. The blog post was made in December 2008. This information includes screenshots from very early version of the game. The profile of the post author is still online: http://www.blogger.com/profile/06315382898248523721 . Thankfully, I made a copy of that post before it was deleted, and if you’re interested, you can download it here.

Now, on to the unused content. The PC version of the game comes with level editor included, and unused content can be found by browsing the game’s packages with it. I made two small maps to demonstrate some of it.

Before the release of the game, it was rumored that the character Dr. Gordon will be in it, but he wasn’t found there: the developers cancelled this idea. But they left the character, his 3D model, and some dialogues related to him in the game as an unused content. In the DreadCentral.com interview John Williamson from Zombie, Inc said:

Dr. Gordon is at the top of our lists to explore. He was actually in an early version of the first SAW game, but Lionsgate had plans for him of their own…

Source: http://www.dreadcentral.com/news/39676/saw-ii-flesh-blood-interview-john-williamson-producerdesigner-zombie-inc

Saw game also features ability to make the player play as any character other than Detective Tapp, unused animations, items and characters. Some unused content was used in the Saw 2 game, for example, character Carla.

The Truth Mod uses ability to play as another character, unused music and dialogues. The mod’s teaser video begins with Melissa’s unused dialogue, few seconds later you can hear a couple of unused phrases voiced by Tobin Bell.

Among the pictures included in this article, you can see an image of GUI which says “(PLAYERNAME/GAMERTAG) wishes to join your current game…” (CookedPC\Packages\UI\UI_HUD_Scenes_SAW.upk\JoinRequest). Apparently it was left from 2-player coop mode which was originally planned. The video file SawGame\Movies\trap_fail.bik shows Tapp and Amanda both at the end of the Chapter 2 – Jennings, while in the actual game Amanda gets captured at the beginning of it, so this video looks like another leftover from coop mode.

If you want to see more unused content, launch the game with “editor” command-line parameter and browse the resources with Generic Browser.

Article by EmoLevelDesigner

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