Sony

Lobo [XBOX PS2 – Cancelled]

A beat ’em up based on the Lobo comic was in development in 2003 by Kemco USA for the Playstation 2 and XBOX. The project was officially canned after a couple of years for unknown reasons, but we can speculate that it was because of its quality. Players would have been able to use knives, chains, guns, rocket launchers, grenades, and Lobo’s signature weapon, a hook and chain, or to morph into different creatures, such as a ghost, a skeleton, and a variety of mutant animals. Sadly Kemco never shown any in-game screens or video to the public, even if the title shoud have been presented to the press at E3 2003.

The cover design planned for the game’s box preserve the existence of the game:

Original Game Art Painting ‘Montage Poster’ for Lobo Videogame. This is one of the original paintings Simon Bisley did in 2003 for the Lobo videogame developed by Kemco Games. Simon is best known for the greatest depiction of this famous character published by DC and licensed for videogame production. The piece was also signed by Simon Bisley in 2005 when he received the art back from the games company.

In September 2021, Bleeding Cool revealed another artwork by Bisley, titled Lobo Vs The Rat King:

A bunch of Simon Bisley original painted artwork is goes under the hammer today as part of an extensive and desirable original artwork lot up for auction today from Heritage Auctions. There’s tonnes of amazing stuff, including artwork, neverbeforeseen by Simon Bisley for a Lobo video game developed by Kemco USA Game, that never happened. Lobo Vs The Rat King, apparently. A beat ’em up for the Playstation 2 and XBOX.

If you know someone that worked on this game and could help us to preserve more images, please let us know!

Thanks to ForWhomTheBellTolls for the contribution!

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Agent (RockStar) [XBOX PS2 – Cancelled]

Agent is a cancelled action / sandbox style game that was in development in 2003 by Rockstar San Diego / Angel Studios, for the Playstation 2 and Xbox. There are not many info available on the project, as it was never officially announced, but we can assume that it was going to be somehow similar to the GTA series. In the end the game was never finished for unknown reasons, but it’s possible that Rockstar San Diego had to shift resources to finish Red Dead Revolver. Only few screens  and a video from an ealry prototype / tech demo are saved in the gallery below, to preserve its existence.

A new project also called Agent is now in development at Rockstar North for the Playstation 3, but we are not sure if the 2 games are somehow related. As we can read in Wikipedia, Agent by Rockstar Nord will be set in the world of the late 1970s and it will “take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations”.

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Wipeout [Beta – Playstation, PC, Saturn]

Wipeout is the first in a series of futuristic racing games developed and published by Psygnosis in 1995 for Sony PlayStation and PC, in 1996 for the Sega Saturn. Wipeout was designed in part by The Designers Republic, while the game’s vehicle designs were based on Matrix Marauders, a 3D grid-based strategy game whose concept was developed by Psygnosis employee Jim Bowers. Nick Burcombe, the game’s future designer, was inspired to create a racing game using the same types of vehicles from his experience with Powerdrome, F-Zero and Super Mario Kart. [Info from Wikipedia]

In the gallery below you can see a couple fo screens from a beta version and what is seems a FMV / target render.

Beta:


Final:


In an interview on Grumpy Old Gamers with Andy Satterthwaite we can read some memories from the early days of Wipeout:

As for the “Inspiration” the original game was very much “Mario Kart” to techno music. Nick Burcombe and Jim Bowers had designed the game from those beginnings; and an early concept video  was made.

Wipeout Target Render / Concept Video:

Thanks to Rod_Wod and Celine for the scans! Thanks to Ross Sillifant for the interview!

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