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Hirelings [PS2 PC – Cancelled]

Hirelings is a cancelled fantasy platform game that was in development in 2000 by Cinematix Studios for the Playstation 2 and PC. As we can read on MobyGames, Cinematix was founded by Jong Yoon and Ben Cooley in 1993, and has released only two PC games: Total Mayhem (Published by Domark in 1996), and Revenant (Published by Eidos Interactive in 1999). After those titles, the studio was working on Hirelings and Renegade Zero, but neither of them was ever released. Cinematix had to close down after a while, probably for economic issues.

Thanks to derboo we were able to preserve some images from the game, found in Korean mag PC Power Zine (October 2000 issue) and from Cinematix’s old website though the Wayback Machine.

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Split Realities [PSX SAT – Cancelled]

Split Realities is a cancelled 2D side scrolling action game that was in development by Funcom for the Playstation and Saturn. The game looked a lot like Flashback and it’s possible that the gameplay would have been similar to Delphine Software’s title. Split Realities was canned for some development issues, but its core concept, setting and characters were reused to build “The Longest Journey”, a Point and Click adventure released by Funcom in 1999 for PC.

As we can read in an interview with Funcom’s Ragnar Tornquist on Adventure Gamers:

How did you come up with the concept for TLJ? Were you guys just writing down ideas when someone suddenly cried out “Eureka!” ?

If I remember correctly, I think it was “Geronimo!”. Okay, that’s not really how it happened. The core idea of TLJ—two worlds, one of magic, one of science, and a Guardian to keep watch of the Balance between them—was actually the setting for a platform game (of all things) that Funcom was developing at that time, called Split Realities. I wasn’t involved with that project at all, but when for various reasons the game was canned, the lead artist, Didrik Tollefsen, wanted to take the core concept and build a new game around it. Which is where I entered into the picture. We sat down for quite a while, played around with the setting and the characters and the story, and the end result of that process was the beginning of The Longest Journey. There are only little bits and pieces left of the original idea, but that’s the nature of any good game design; it grows and changes with the people working on it. At this point, it’s difficult to say who came up with what, but it’s really been a cooperative process between me and the lead artist, with constant input from the whole team. So, no, it was never “Eureka!” It was more of an organic process.

Celine and Rod_Wod were able to find few Split Realities screens in CD Consoles magazine issue #11 and other old magazines.

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Silent Space [XBOX/PS2/PC – Cancelled]

Silent Space (a.k.a. Space Force / Space Wars) is a cancelled Sci-fi RTS that was in development in 2001 by Crytek, originally created as a prototype for PC, but later planned for Xbox and Playstation 2 too.  This project was in the works along with Engalus (a cancelled FPS) and X-Isle (which evolved in Far Cry) in the early days of Crytek.  When the game was announced, Faruk Yerli (president of the studio) told to GameSpot that:

Currently we are in negotiation with some publishers. We know that the game would be fantastic, but you surely know that without funding no game could be finished. We believe that Silent Space could break the limits of other space games, and we will soon announce the future of all of our projects.

It seems that they never found a publisher interested in Silent Space, and the project was soon canned.

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Converse Hardcore Hoops [Cancelled]

Converse Hardcore Hoops  (also know as Converse City Ball Tour) is a cancelled basketball game that was in development by Virgin Interactive Entertainment for the Genesis / Mega Drive, Super Nintendo, Playstation and Saturn. It was based on street basketball and there were 10 cities in which to play in 3vs3 half court matches. Converse Hardcore Hoops was shown at E3 1995 but after a while it vanished from release lists and it was never released on any console.

It’s unknown if the project was somehow connected to the Converse brand of shoes or  why the game was cancelled. Celine was able to find some screens from magazines GamePro #72 and CD Consoles #8.

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