Extreme Wakeboarding is a cancelled sport game that was in development in 2002 by Wild Child Studios for the Playstation 2. As we can read on Wikipedia, Wakeboarding is a surface water sport which involves riding a wakeboard over the surface of a body of water. The rider is usually towed behind a motorboat and the sport was developed from a combination of water skiing, snow boarding and surfing techniques. The gameplay would have been probably similar to the Tony Hawks’ skateboard games, but “on rails” as the player needs to follow the motorboat.
Conan is a cancelled action game that was in development in 2006 by Planet Moon Studios for the PSP. There are not many info available on the project, it seems that they created a playable prototype to show to various publishers, but in the end they did not find one interested in the game. The development of Conan was stopped and only few screens remain in the gallery below, to preserve its existence.
Codename I:5 (aka “Girl with a stick”) is a cancelled game that was in development by Insomniac Games, between Spyro: Year of the Dragon (2000) and Ratchet & Clank (2002). As the name of the project suggests, it was going to be the 5th game from Insomniac studio, but after some time they decided to stop the works on it, as it was not much fun to play. I:5 was never officially announced, but they talked about it in one of their “The Full Moon Show” video podcasts, in which they even shown some footage of the prototype. The game was meant to be an action adventure / RPG, inspired by Zelda / Tomb Raider, in wich the main character was a girl with a stick as a weapon and magic powers, exploring a fantasy /prehistoric world. Huge props to Insomniac for sharing some info on their lost game!
Patapon is a music / strategy game developed by Pyramid and produced by Japan Studios, presented in a cartoonish, silhouetted two-dimensional environment designed by Rolito, and features the player acting as a deity who commands an army of caricatured miniature tribal creatures by beating traditional talking drums. Patapon was released in Japan in december 2007, but when the beta version was first shown at E3 2007, it had some interesting differences. As we can read from the description of the beta video uploaded on Youtube by Nymo:
This is an EARLY version of the game and thus different aspects in this video, like (lack of) music, text, interface, additional units, characters, etc. does not represent the final game.
In the beta version of the Mine Tree mini-game, the tree says “Listen to my song god dammit!!!” but in the final version he says “bon bon bo bon here goes” before the mini game starts. Check the beta video below and compare it to the one from the final game.
Mega Man 8, known as Rockman 8: Metal Heroes in Japan, is the eighth installment in original Capcom’s Mega Man series, and was originally released in Japan on the Sony PlayStation on December 1996. The following year, Mega Man 8 saw a release on the Sega Saturn and was localized for both consoles in North America and the PlayStation in PAL regions. Director Hayato Kaji revealed that he initially designed Duo as robot created by the Mega Man 4 character Dr. Cossack. When it was decided that Duo would instead come from outerspace, his appearance changed but still retained remnants of Russian traits, such as his headware. [Info from Wikipedia]
Thanks to Proto1, we found out that MegaphilX uploaded an interesting video from a Mega Man 8 beta in his Youtube Channel.
Everything is practically unused in the footage. The background, the effects, no bolt item, Mega Man’s got a strange running animation and towards the end of the video, you can see early footage of the stage select screen. The bosses have not been made yet, so their Metools act as their temporary icons. Also, a sprite of Duo appears here as well, something that isn’t in the final at all.
– Completely unused BGM – The background for the stage is unused and unfinished. – Mega Man has an odd running animation. He’s very stiff in comparison to his final running animation – His color when using the MegaBall is Green and Yellow instead of Pink and purple. – Enemies appear at places they don’t usually in the final. – Big yellow blocks have a blue streak through them. In final, they’re solid yellow. – at one point in these videos, there’s an elevator lift moving downwards. In the final, elevators never go down, only up. – No enemies in elevator portions. – No hit detection with Whale Airship enemies. – Bolt items weren’t implemented yet – Beginning at 5:04 in this video, you can catch a quick glimpse at a work-in-progress stage select. Mettools represent stages under construction, and the Duo character is shown as the boss for the Island stage. Duo isn’t a boss in the Island stage, so perhaps he was in this particular build. – Also at the stage select, Tengu Man’s mugshot appears on the top right column where Frost Man should be. In the final, he’s on the top left.
Thanks to Proto1 for the contribution!
Videos:
For comparision, here’s the final frost man stage:
Here’s an update showing the beta in more detail by DeGamer (aka Henger83)
Two more additional stages in this version seen above are covered here by JosephCollins
An even later beta build with many more differences can be seen in action here:
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