Sony

Jalapeno Harry [PSX – Cancelled]

Jalapeno Harry is a cancelled platform game that was in development by Sony in 1997 / 1998 for the original Playstation. There is not much information available on this unreleased project, except some concept artwork that shows what the game would have looked like. We can read some more info about Jalapeno in this quote by Jason Rubin on IGN:

Sony even started to mess around with its own, internal platformer based on the success of Crash. “Because Universal owned Crash, before Sony bought Naughty Dog, Sony thought that in case Crash went away, they needed to have an engine that could do what we were doing,” Rubin said, “and they actually internally started working on a ‘Crash Killer,’ they called it, that was eventually Harry Jalapeno, believe it or not.”

Maybe Sony decided to stop the work on Jalapeno Harry as Naughty Dog and Universal made the Crash Bandicoot series a Playstation 1 exclusive and they did not need to spend money on another platform brand.

Thanks to Hey Hey for the contribution and to Sir_Brando for the english corrections!

Images:
 

Ms. Pacman: Maze Madness 2 [XBOX/PS2/GC – Cancelled]

In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of saturated market for the genre.

Thanks to Hey Hey for the contribution!

Video:

 

Dealer: Chronic, Pills & Coke [XBOX/PS2/PC – Cancelled]

Dealer:  Chronic, Pills & Coke is a cancelled action game / third person shooter that was in development by Nagual Games in 2004, for Playstation 2, Xbox and PC. As we can read in the original press release, the game was set in a huge metropolis, with a lot of driving and shooting,  a gameplay similar to GTA, in which the player was able to take part in the bloody and amusing adventures of a drug dealer.

The main object of Dealer was to build up a prosperous, illegal distribution network with one of the four characters available: the player had to expand the business by buying a drug lab, a cellar to grow mushrooms or even a marijuana plantation. The extra money were used to buy extraordinary cars, weapons , whore houses and luxurious properties.

Some of the unseen features:

  • Drugs, weapons, and sex – unpredictable and explicit story + free game course;
  • Prevention – the game demonstrates the effects, traps and dangers of various drugs;
  • Adult content – Night clubs, junkie prostitutes and sexy women;
  • Completely lifelike, enormous and elaborate city (Ghetto, Harbor, Downtown, Beach, Suburbs, Hills, Luxury seashore etc.)
  • Different drugs – different effects (Depending on the type of drug and consumption and use: morphed tracks, +/- health, speeding up/slowing down time, +/- susceptibility to injuries, freshness/tiredness, bent walking, falling asleep, addiction etc. – even lethal overdose).
  • 60 different NPCs;
  • 40 different controllable vehicles, controlled by AI;
  • 20 complex missions from the storyline +10 hidden or optional missions;
  • Multi-play
  • 40+ hours game play

The game was developed on the BioGraphic Inc. Gamebryo engine, a 3d-game engine used for other titles as “Morrowind”, “Dark Age of Camelot” “Axis & Allies”, but sadly there are no in-game screenshots from Dealer:  Chronic, Pills & Coke preserved yet, only few artworks in the gallery below.

The game was cancelled for unknown reasons, but we could speculate that Nagual never found a publisher interested in the project.

Thanks to Userdante for the contribution!

Images: 

The Magical Ninjya: Jiraiya Kenzan [PS2 – Cancelled]

The Magical Ninjya: Jiraiya Kenzan (also know as Magical Ninja Ji Rai Ya) is a cancelled action game / platform that was in development in 2002 / 2003 by Capcom Production Studio 3 for the Playstation 2. The project was announced at the Tokyo Game Show 2003 but it soon vanished from Capcom’s release list and in the end Jiraiya was canned for unknown reasons. The gameplay would have probably been similar to the Mystical Ninja Goemon series or  i-Ninja, with an interesting coop multiplayer mode for 2 players.

Players would also been able to summon beasts to help in battles, and earn new beasts by beating the game’s bosses. The 2° player in coop mode could have chose if being another ninja or if using one of these beasts.

Originally Capcom released few screens, some artworks and a trailer of Jiraiya Kenzan, but sadly only the images are preserved in the  gallery below. The trailer (that was once available at Capcom’s official website) it’s now gone, so if you still have a high-quality copy of this (the file was named jiraiya_320.mpg), please let us know! The game’s characters were designed by Susumu Matsushita, the artist responsible for the design in Capcom’s Maximo series.

Thanks to Userdante, Celine, Maik and Sam Jones  for the contributions!

Images:

Videos:
 

Black [PS2/XBOX – Beta]

Black is a FPS developed by Criterion Games and published in 2006 by Electronic Arts for the PlayStation 2 and Xbox. Thanks to a playable demo released before the game was completed, DCodes7 noticed various beta differences, listed in the gallery below. Also, as wrote by Satrialeson the NeoGaf Forum, originally Black had a “challenge mode” where you would run around the levels shooting targets within a set time, but this was removed in the final version.

Images:

Video: