Sony

Mortal Kombat 8 [PS3/X360 – Cancelled]

As we can read on Kotaku, before Mortal Kombat VS DC another MK game was pitched, but it was never fully developed. You could say that Mortal Kombat 8 was released as MK VS DC, but the original concept for this  new chapter of the MK saga was much different from what we got in the end:

Once again, we pestered Mr. Boon about the scrapped version of Mortal Kombat 8, once described by the long-term Midway dev as being heavily inspired by the look of Gears of War. While that grittier, darker version of MK didn’t make it far beyond the technology development stages — Boon told us there was little in the way of concept art for the grimier spin on the series — […]

In november 2009 an article at Game Set Watch revealed some concept arts that are assumed to be from this cancelled version of Mortal Kombat 8. It’s currently unknown how the gameplay would have evolved from the traditional fighting game, but if it would have followed this “new” style, it could have been something like “Gears of War” with more open arenas than the usual MK ones.

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Ratchet & Clank 3: Up Your Arsenal [PS2 – Beta]

Ratchet & Clank 3: Up Your Arsenal is a platform / third person shooter developed by Insomniac Games and published by Sony. It is the third installment in the Ratchet & Clank series and was released in November 2004. [Info from Wikipedia]

Bowsersenemy was able to notice various differences in the early beta screens and in some videos:

  • The upgraded version of the N60 storm, used the icon from the Lancer from RAC 2. The whole weapon status meter is from RAC 2!
  • In another beta screen the N60 had the icon of the second form Lancer, with LESS max ammo than before!
  • A beta screenshot of the multiplayer mode
  • Some removed enemies
  • A removed wrench weapon
  • Holostar studios mission was set in the evening, while the final version is in the day.
  • Qwark vid comics had beta timer, beta life bar, and beta Q token counter (bottom right corner)
 

Untitled Croteam FPS [PS3/X360 – Cancelled]

Croteam (creators of the Serious Sam series) were working on a new FPS  for the Playstation 3 and Xbox 360, that could have mixed the fun arcade gameplay of SS with a realistic graphic approach. The project would have been published by GameCock Media Group, but it seems that they decided to cancel it for some economic troubles. This untitled project was build on the Serious Engine 3, but sadly only few screenshots remain.

Thanks to Userdante for the contribution!

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Prodigal [X360/PS3 – Cancelled]

Prodigal is a cancelled adventure / action game that was in development at Pseudo Interactive in 2007 / 2008 for Xbox 360 and Playstation 3.  The player was going to became Noah Caglionosi, heir of a demon bloodline,  whose mission was to kill his brothers and sisters demons, both on foot and while riding on his car.

From the screenshots and concept arts preserved in the gallery below, it looks like we could have been able to  freely explore Prodigal’s world jumping on buildings and churches with Noah’s psych powers (as it happens in inFamous and Prototype), to  cling to flying demons to reach higher areas and to destroy parts of the city to use the rubbles to kill huge enemies. A friend spirit / demon was going to help Noah in his mission.

The project was promising, but unfortunaly in April 2008 Pseudo Interactive was closed and Prodigal vanished with them. Only an early prototype was completed before the cancellation.

Thanks a lot to Roberto Robert, David Wu, Kay Huang, Heidi Klinck, Albert Alejandro, Bronwen Grimes and all the former Pseudo Interactive artists that helped us to preserve info and media from their lost project!

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Twisted Metal 4 [PSX – Beta]

Twisted Metal 4 is a car combat game developed by 989 Studios which permits the usage of ballistic projectiles. Players choose a vehicle and an arena – or a series of arenas in the story mode – to engage in battle with opposing drivers. A variety of weapons are obtainable by pick-ups scattered throughout the stage. The objective of the game is to be the last one standing.

The Beta footage shared by Playstation Museum includes different controls (not seen in the video) and different camera angles in order to create algorithms so the player would have not be able to see behind their car into the empty world outside the walls. There are also some small differences in level layout and a WIP graphic engine.

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