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Zero Hour [PSP – Cancelled]

Zero Hour is a cancelled third person shooter / action game that was in development by Argonaut Games for the PSP.  The project started out as a Playstation 2 game, but when Argonaut got PSP early development-kits, they decided to port Zero Hour to the portable console. A demo for the PSP version was shown at E3 2004, but in late October of the same year, Argonaut fired 100 employees and was put up for sale. Lack of a constant stream of deals with publishers led to cashflow issues and a profit warning earlier in the year. Zero Hour vanished with the closure of the studio.

Thanks to USERDANTE and Tanguy for the contributions!

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Siren: Special Edition [PS2 – Unreleased]

Siren is a survival horror released by Sony for PS2 in 2004. A special edition of the game was supposed to be released on 7th October of the same year, but it was suddenly canceled, probably due to the first version’s poor sales.

The special edition would have featured:

  • An easy mode
  • An new hint system that could be consulted before playing a level
  • An extra mode where a challenge was added in each level, such as playing with invisible or faster enemies, without the sight-jack,  using only the first-person view, time trials which had to be completed without being seen, and so on.
  • Complete profiles of all characters
  • A making-of documentary
  • An interview with the producer
  • A video about the event that was added in the western release.

toyama2

It seems that Toyama was having fun playing the game as himself . Of course, this polygonal model was not used in the final version. More interestingly, we can see a mysterious text that says “over seventy characters” in the screenshot. It is unlikely that there were going to be so many characters in the game, but we don’t have any official explanation about this writing.

Thanks to sweetiecandypie for the contribution! Russian translation of this article thanks to Sergey Tyutin.

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Lost D Project [XBOX/PS2 – Concept]

After the development of Cold Fear, Darkworks evaluated many other games concepts to pitch for their new project, but most of them were never realized. There are not many info about all these ideas, but one of their “lost projects” had a nice sci-fi-noir / steam-punk style, as we can see from the few concept arts preserved. The main character seems to have been an “agent with a grey coat, that reminds me of Rick Deckard in Blade Runner. In the dark and steamy city, various demons, psycho-soldiers and huge monsters were going to be the main enemies of the player. It’s currently unknown if this concept was ever developed in a playable form, or it just remained an awesome series of drawings.

Thanks to Joel for the contribution!

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Grand Raid Offroad (Fuel) [X360/PS3/PC – Tech Demo]

Fuel is a racing game developed by Asobi Studio for Playstaion 3 and Xbox 360, published by Codemasters in 2009. The project originally started in 2005 as a different game known as “Grand Raid Offroad”, which was used as a tech demo to build on the final version. We are not sure about the general differences between “Grand Raid Offroad” and “Fuel”, if you played the game and can notice some changes in this early screens, please let us know!

Thanks to Userdante for the contribution!

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Mortal Kombat: Deadly Alliance [PS2/XBOX/GC – Beta]

Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from Wikipedia]

At the Mortal Kombat Secrets website we can read many interesting info about the development of the game and its beta differences. Various characters were created for Mortal Kombat 5, but some of them were never used in the final game, as Kai, Dairou, Tiamat, Hachiman, Baphomet, The Evil Masters and Siobhan.

Also, some playable characters in Deadly Alliance went through a lot of changes before their final design, as Shang Tsung, Quan Chi (with a living weapon that never made it in to the game), Scorpion, Li Mei, Mavado and Frost. Early screens of the game are probably just target renders, as the graphic is nothing like the one in the final game. A Water Temple arena was  also planned, but removed from the final version.

You can check Mortal Kombat Secrets for more info!

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