Twisted Metal III is the third game in the Twisted Metal vehicular combat series, released in 1998. After a contractual dispute with the developer of previous games in series, SingleTrac, Twisted Metal development duties were handed over to Sony’s in-house development team, 989 Studios. [Infos from Wikipedia]
In the Youtube Channel of Playstation Museum, we can see an interesting video from an early build of TM3, in which there were some vehicles that were removed from the final version and some differences in the levels layout!
Harker was a video game being developed for the PlayStation 3 & Xbox 360 by Double Helix Games. The game was said to be based on the fictional character Jonathan Harker, a vampire slayer.
In the trailer, Harker was perceived as a much more efficient and couragious vampire hunter, as opposed to the classic portrayal of Jonathan Harker in the Bram Stoker’s books and films, including Dracula. It was said that you take on the role of Jonathan Harker in the 18th century and try to rid the world of the unholy vampires.
Double Helix studios put the game on indefinite hold for the development of Silent Hill: Homecoming. Whether or not they plan to continue production of the game is unclear at this point. [Infos from Wikipedia]
Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and the Super Street Fighter II Turbo HD Remix. Also, keep in mind that this concept is not related to the real Street Fighter 4, which development started only much later.
Sf4: Flashback was meant to be a 3D sequel to the Street Fighter series, with the classic 1 vs 1 fights, online play and a full single player adventure mode, know as “Ryu’s Journey”. Ryu’s Journey was supposed to be a free-roaming 3D action game, in the vein of Ninja Gaiden or Onimusha, with levels to explore, lots of enemies to fight, NPC to talk to and final bosses.
The concept behind the “Flashback” had various meanings. The single player mode was set in Ryu’s flashback to SF2 and the story would have followed classic Street Fighter moments and revisit familiar characters. Also, there was meant to be a new game mechanic called “flashback ” that let the players to rewind time to undo mistakes.
The concept arts of Street Fighter IV Flashback were made in collaboration between Backbone, Massive Black and UDON (that in the end worked on the SSFII Turbo HD Remix arts). Unreal 3 would have been used as the main 3D engine for the single and multiplayer modes.
Even if the project could have been interesting, this concept was not approved by Capcom: probably not even a playable prototype was ever made and only these few concept artworks / 3D models remain to preserve the existence of this game that will never be.
This untitled project is a playable prototype that was developed in about 6 weeks by an internal team at Midway, to pitch for a full game. It’s a third person shooter, set in an abandoned city with zombies, monsters and huge colossi-alike enemies. It’s currently unknow if this proto will ever be used to build a real game, but as Midway is near to bankruptcy, we could never be able to play this in our homes.
In 2001 N-Space was working on a new Duke Nukem game for the Playstation 2 named “D-Day” (also know as Duke Nukem: Man Of Valor), that would have been published by Rockstar Games. Sadly, D-Day was canceled for unknown reasons. This project would have been the third Duke Nukem game developed by N-Space, after DN: Land of the Babes (2000) and DN: Time to Kill (1998). The game would have seen our hero in World War 2 themed levels, with aliens and time travel.
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