Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.
During its development, Revolution saw entire style changes and other reorganisation. In the coming weeks we will show you parts of the game in its different stages.
Thanks to the Sonic Retro and The Sonic Center community, a series of glitch were found in the Xbox 360 & PS3 version of Sonic Uleashed, that let us to go to some unused / beta areas hidden in the game. As we can read in the SR forum: “There’s all kinds of ordinarily inaccessible areas that can be romped around, but the most notable is in Adabat: you can reach the area past the goal ring that’s normally barred off by a solid gate, and within lies an unused device that changes the water level and a tree that can be knocked down to walk across. If you can manage the wallwalking glitch, you can get to it by going through the barred door on the right side of the Adabat ghost mission, after which the ordinary goal ring area isn’t barred.” In the Youtube Channel of DarkspinesSonic and 1stkirbyever we can see a series of video about these unused areas.
Also, Robert Seddon linked us to the japanese Sonic Team blog, in which the Unleashed team posted some interesting images from the development of the game and various concept arts with unused design for the characters.
Twisted Metal: Black is the Playstation 2 chapter of a series of car combat games, created by Incog Inc. In 2003 TM: Black was to have a sequel titled Harbor City, though it was never officially announced and the project was later scrapped.
Details on the Twisted Metal Black 2: Harbor City were revealed in the PlayStation 2 port of Twisted Metal: Head On: Extra Twisted Edition. It was originally planned the levels of Harbor City to be greatly expanded and inter-connected with one another, giving a greater feeling of a single, complete world rather than stand-alone levels. Other than car-combats, Harbor City was going to have human characters in 3rd person, for more “personal” fights.. a bit like a GTA game, but with more emphasis on multiplayer deathmatches.
According to bonus material on Extra Twisted Edition, the project was scrapped because of the deaths of six key developers in a plane crash. However, some claim this to be a hoax as no proof of this happening has arisen from another source. [Infos from Wikipedia]
Four levels of Harbor City, albeit without the interconnection or interactiveness active, were included in TM: Head On, as a bonus feature entitled Twisted Metal: Lost, but those were just a small part of the original game. An upgraded version of the Harbor City concept is currently in development for the PS3 by Eat Sleep Play.
Thanks to Cyrax151 for the contribution! Thanks to Miles for his help in preserving more images from this lost game!
In 2006, LucasArts announced an agreement with UK-based and now shut down developer Free Radical Design. Although no further announcements were made about the game, it was well known that FRD was working on Star Wars Battlefront 3 for next-generation platforms.
Several issues including delays and “communication problems” made LucasArts cancel the project and leave Free Radical Design without funding. As a result, the studio had to close in December 2008 as publishers showed no interest in either buying or investing into FRD.
While Star Wars Battlefront 3 will be finished at Rebellion Studios, the other FRD game (TimeSplitters 4) will probably not appear in the near future.
In April 2012, more screens and videos from an alpha version of Star Wars Battlefront 3 Free Radical version were shared online by Past to Present Online
Betagames have found remnants of a Battlefront project in the form of images stashed away on the Resident Evil: Operation Raccoon City disk. That seems like an odd place to leave some spare files, but Raccoon City developers, Slant Six were rumoured to have been working on the third game in the Battlefront series for a while. The files include a variety of pro-quality loading screens and some odd bits of texture work, including a hideous image of Luke Skywalker’s face stretched out on a 2D plane. Eeeugh.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.