Warhawk was first announced to the public in May 2005, with a working build shown at E3 in 2006. This version was the first PlayStation 3 title to be shown with the newly announced SIXAXIS motion sensing technology. In February 2007 it was announced that the single player element of the game was to be pulled. This was due to concerns Incognito had over the quality of the single-player campaign, particularly when compared to the multi-player modes. Dylan Jobe, the games director said “if we were to continue down our single-player/multiplayer approach, it would have resulted in not as good single player or not as good multiplayer”. The extra development of the multiplayer mode was used to
Assassin’s Creed [Beta – Xbox 360 / PS3]
The first Assassin’s Creed was meant to be a new game in the Prince of Persia series, titled “Prince of Persia: Assassins“. The project was later changed for some reasons, but we can see a trailer of the beta / prototype “Prince of Persia: Assassin’s Creed” below.
Also, a target-render video from 2004:
Thanks a lot to trainer15side for the contribution!
Looking through the Assassin’s Creed beta videos and screens, i found out some differences. Here is what i have noticed:
Video:
1. They go into a first person view that does not put you into,”eagle vision” or what they call intuition in the video. The eagle vision has also had some changes in detecting targets. In the final people are kinda,”color coded”.
2. Weird interface icon appears at 3:25 and 4:14.
3. What she calls,” the key moment of assassination” is different, and quicker. In the final once you’ve assassinated someone you go into a scene and the one you assassinated speaks to Altair. I think the beta is cooler personally.
4. The very end it shows the Animus main screen, which is very much different from the final screen.
5. The entrance to the town,”Acre” is much different, and more vast.
There is also a video shown at e3 06 I believe that shows the crossbow cut from the game. Though, the video is in the final game, unchanged. Here are some screenshots of that:
A closer image of where he keeps his arrows for the crossbow, which is replaced for a throwing knife holder in the final.
His short blade is in the front of his clothing, rather than his back like in the final. The crossbow rests on his back instead.
In others beta-screens we can see better the different entrance to the city of Acre and the old HUD. In the beta Animus Interface, the woman in the backround is probably Lucy Stillman, but she appears to be different looking. In the beta picture she looks to be a brunette, in the final she is blonde. It’s hard to say because she is hard to see though.
This area is not in the final game:
Thanks to Eaglevision for the contribution!
Images:
Silent Hill: Homecoming [Beta – Xbox 360 / PS3]
Silent Hill: Homecoming is the sixth installment in the Silent Hill survival horror video game series, developed by Double Helix Games (AKA Foundation 9 studio + The Collective + Shiny Entertainment). From the pre-released screenshots, we can already see some beta differences between the “final” version and an old “beta” version, like different hair color for the protagonist and a “better” graphic. If you played the final game and notice some more beta differences in the early screens and videos, please let us know! Thanks to Brad for the contribution
Rogue Ops [XBOX/PS2/GC – Beta]
Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game the player assumes the role of Nikki Connors; in the beta version, Nikki had a different character design which included with dark/brown hair (she is blonde in the final) and the HUD was different. Rumors say that Rogue Ops was developed from the concept of the RiQa project, a cancelled title for the Nintendo 64.
Thanks to Jay for the english corrections!
Images:
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Videos:
Anachronox [PC Beta / PS1 Cancelled]
Anachronox… a cold dark planet in the center of the Sender Sphere, crime… mafia… and a hilarious turn of style. Anachronox was an Rpg featured in the year 2001 by Edios Interactive and Ion storm, you took the place of Sylvester Bucelli (Sly Boots), A run down dectective living in a storage space above a bar. After being thrown out of a windobw by the local mafia taxman, he sets off in a quest to get his life back. He soon gets a small dectective work guiding a man down into a vast dangerous sewer like cave known as the Mystech Tunnels from there on he