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Prototype 3 (Radical Entertainment) [Cancelled – Xbox 360, PS3]

After releasing Prototype 2 in mid 2012, Radical Entertainment started working on the third chapter of their series, hopeful to quickly releasing it as one of their last games for the 7th generation of consoles or even better as a launch title for Playstation 4 and Xbox One.

Unfortunately Prototype 2 did not sell as expected: the team was already in financial difficulties and their parent company decided to layoff part of their staff, cancelling plans for Prototype 3. As we can read on Kotaku:

“Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”

While Prototype 3 was never officially announced by Activision nor Radical Entertainment, fans of the IP are still asking for it. In June 2019 a few screenshots from an early development version of Prototype 3 were found online. We saved these images in the gallery below, to preserve what remains of this cancelled project.

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Evil Spell [Cancelled – Xbox 360, PS3]

Evil Spell is a cancelled beat ‘em up / hack & slash that was in development by Dark Ride Studios for Xbox 360 and Playstation 3. The team was established in 2010 by ex Grin developers after their former company closed down. They wanted to create simple, low-budget projects to pitch to publishers to receive funds and support, then release them on Xbox Live Arcade and Playstation Network.

In Evil Spel you would have been able to choose between 12 different characters, each one with their one combat style, weapons and skills. For example there was a medieval knight, some kind of WW1 soldier, an evil alchemist and a modern-age street-gangster.

As you can imagine the game was set in different time periods, so they could offer a good variety of levels, enemies and weapons. For example in the early prototype shown by the team at the Game’s Developers Conference 2011 we can see a medieval area mixed with a modern-day street.

In the end we can speculate Dark Ride Studios never found a publisher interested in their projects and were not able to complete Evil Spell. Only a few images and prototype footage are preserved below, to remember the existence of this lost game.

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The Dark Half: Endsville [Playstation, PC – Cancelled]

The Dark Half: Endsville (also known as The Dark Half Interactive) is a cancelled survival horror / adventure game based on the homonymous book by Stephen King. It was officially announced in early 1997, in development by Bits Studios and to be published by THQ and Orion Interactive for Playstation and PC. Unfortunately it seems they never released any screenshot from the game, but details about the project can still be found online in various forms.

In April 1997 IGN wrote:

“T-HQ announced today that it has signed an agreement with Orion Interactive to jointly publish The Dark Half, based on the novel by horror writer Stephen King. The game will be developed by the UK’s Bits Studios.

Also involved in the development of the game will be writers Matt Costello and Paul Wilson, who previously worked on PC titles The Seventh Guest and The Keep, respectively.

Revolving around protagonist Thad Beaumont’s struggle with his evil alter ego, The Dark Half is promised to be a 3D, third-person adventure game, “that will accurately reflect the Stephen King novel,” a T-HQ spokesperson said.”

During their E3 1997 report IGN also wrote:

“A new game for the PC and Playstation will be based on the King novel The Dark Half. The game will be based on Stephen King’s novel about a writer who must struggle with his evil alter-ego. It will be a real time, 3D adventure that contains 28 levels in seven different worlds. The Dark Half: Endsville is forecast for a 1998 release.”

GamePen’s E3.NET published another press release for the game:

“Stephen King, master of disturbing prose, is coming to the PlayStation and the PC next year in fiendish style with “The Dark Half.” The game will be based on King’s eerie tale of writer Thad Beaumont’s struggle with his murderous alter-ego, George Stark. The novel will be transformed into code through the use of two different game engines, one for the pre-rendered world of Beaumont, and one for the rendered-on-the-fly nightmare world of killer George Stark.”

We also know that Jeffery Lieber (mostly known for co-writing the Lost series) would have been the game’s producer, thanks to an old blog post by Paul Wilson:

“I was delighted to see “story by Jeffery Lieber” in the opening credits.  Jeff and I go back to the mid-1990s when Matt Costello and I were scripting the “Dark Half Interactive” project for Orion Interactive; Jeff was acting as producer.  He’s not the least bit squeamish but Matt and I managed to gross him out with our “Birthing Woman” interaction (don’t ask). The project was orphaned and became vaporware when MGM bought Orion.”

More memories about working on the game can also be found in Paul Wilson books “Repairman Jack, and More” and “Aftershock & Others: 16 Oddities”.

If you know someone who worked at Bit Studios in 1997 and could still have some images from this lost game, please let us know!

Thanks to eSpy for the contrbution!

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Tower (Grin) [Xbox 360, PS3 – Cancelled]

Tower is a prototype for a cancelled team-based third person shooter for Xbox 360 and PS3, that was in development by Grin, the team mostly known for such games as Bionic Commando Rearmed, Wanted: Weapons of Fate and the cancelled Final Fantasy Fortress. With its arcadey graphic and gameplay, Grin probably desired to create a simple but fun online multiplayer experience, possibly to publish it digitally on Xbox Live Arcade and Playstation Store.

As you can imagine from its title, Tower offered multiple-floors arenas with an interesting gameplay mechanic: players would have been able to freely move around all surfaces of the towers, walking on walls and ceilings. This would have created many different approaches to combat, as you and your enemies could shoot and run around from multiple places.

Not much more is known about this lost game. In the end the project was halted (along with their other canned games: Streets of Rage Reboot, Strider, Wanted 2) because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below you can find some screenshots and footage from an early build, preserved to remember its existence.

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Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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