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The Dark Half: Endsville [Playstation, PC – Cancelled]

The Dark Half: Endsville (also known as The Dark Half Interactive) is a cancelled survival horror / adventure game based on the homonymous book by Stephen King. It was officially announced in early 1997, in development by Bits Studios and to be published by THQ and Orion Interactive for Playstation and PC. Unfortunately it seems they never released any screenshot from the game, but details about the project can still be found online in various forms.

In April 1997 IGN wrote:

“T-HQ announced today that it has signed an agreement with Orion Interactive to jointly publish The Dark Half, based on the novel by horror writer Stephen King. The game will be developed by the UK’s Bits Studios.

Also involved in the development of the game will be writers Matt Costello and Paul Wilson, who previously worked on PC titles The Seventh Guest and The Keep, respectively.

Revolving around protagonist Thad Beaumont’s struggle with his evil alter ego, The Dark Half is promised to be a 3D, third-person adventure game, “that will accurately reflect the Stephen King novel,” a T-HQ spokesperson said.”

During their E3 1997 report IGN also wrote:

“A new game for the PC and Playstation will be based on the King novel The Dark Half. The game will be based on Stephen King’s novel about a writer who must struggle with his evil alter-ego. It will be a real time, 3D adventure that contains 28 levels in seven different worlds. The Dark Half: Endsville is forecast for a 1998 release.”

GamePen’s E3.NET published another press release for the game:

“Stephen King, master of disturbing prose, is coming to the PlayStation and the PC next year in fiendish style with “The Dark Half.” The game will be based on King’s eerie tale of writer Thad Beaumont’s struggle with his murderous alter-ego, George Stark. The novel will be transformed into code through the use of two different game engines, one for the pre-rendered world of Beaumont, and one for the rendered-on-the-fly nightmare world of killer George Stark.”

We also know that Jeffery Lieber (mostly known for co-writing the Lost series) would have been the game’s producer, thanks to an old blog post by Paul Wilson:

“I was delighted to see “story by Jeffery Lieber” in the opening credits.  Jeff and I go back to the mid-1990s when Matt Costello and I were scripting the “Dark Half Interactive” project for Orion Interactive; Jeff was acting as producer.  He’s not the least bit squeamish but Matt and I managed to gross him out with our “Birthing Woman” interaction (don’t ask). The project was orphaned and became vaporware when MGM bought Orion.”

More memories about working on the game can also be found in Paul Wilson books “Repairman Jack, and More” and “Aftershock & Others: 16 Oddities”.

If you know someone who worked at Bit Studios in 1997 and could still have some images from this lost game, please let us know!

Thanks to eSpy for the contrbution!

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Tower (Grin) [Xbox 360, PS3 – Cancelled]

Tower is a prototype for a cancelled team-based third person shooter for Xbox 360 and PS3, that was in development by Grin, the team mostly known for such games as Bionic Commando Rearmed, Wanted: Weapons of Fate and the cancelled Final Fantasy Fortress. With its arcadey graphic and gameplay, Grin probably desired to create a simple but fun online multiplayer experience, possibly to publish it digitally on Xbox Live Arcade and Playstation Store.

As you can imagine from its title, Tower offered multiple-floors arenas with an interesting gameplay mechanic: players would have been able to freely move around all surfaces of the towers, walking on walls and ceilings. This would have created many different approaches to combat, as you and your enemies could shoot and run around from multiple places.

Not much more is known about this lost game. In the end the project was halted (along with their other canned games: Streets of Rage Reboot, Strider, Wanted 2) because of Grin’s financial difficulties that eventually bankrupted the company. In the gallery below you can find some screenshots and footage from an early build, preserved to remember its existence.

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Timeless: Chronicles of Atlantis [Cancelled – Xbox 360, PS3, PC]

Timeless: Chronicles of Atlantis is a cancelled action adventure that was in development by Dubai-based Vertex Studios around 2009, planned to be released for Xbox 360, PC and Playstation 3. You can imagine it somehow similar to Uncharted (2007): a cinematic action adventure, but set in multiple timelines (from modern day Dubai to a Spanish village in 8 AD.) and with multiple playable characters.

As we can read at Emirates247:

“It is based on time travel where you can control a local character who goes back into time and into the future. There are multiple characters and environments.”

More details can still be found in a 2009 article from Arabianbusiness:

“Timeless: Chronicles of Atlantis. Timeless is set to be a next generation action adventure game in which gamers play a character from Dubai who travels through different settings and different time periods. The game is being made for the PC and next-generation consoles such as the Xbox and Playstation 3 and whilst Chronicles of Atlantis will include multiple playable characters, multiple weapons and multiple enemy types; the game’s settings will also vary from an apartment in modern day Dubai to a Spanish village under Muslim rule in 8 AD.

Timeless could have 8 or 9 levels with around ten hours game-play and three difficulty levels. The game will include multiple approaches to different puzzles; so, one player might progress through a stage by adopting a stealthy approach, while another player might want to fight their way through a stage.

Once Timeless has gone through the whole production process, it will undergo localization and focus group testing, and once it has a publisher, the game will be released worldwide, with Vertex Studios saying that the release date is predicted for some time in 2010.”

By reading this we can assume the team never found a publisher for their game and in the end they had to close down after releasing just a few smartphone Apps. Footage and screenshots from an early Timeless: Chronicles of Atlantis demo are preserved below, to remember the existence of this lost project.

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Cyberjack [Playstation – Cancelled]

Cyberjack is a cancelled “six degrees of freedom” first-person shooter similar to Descent, that was in development for Playstation by SCE Studios Team Soho (the same team behind Porsche Challenge, The Getaway and the unreleased Mean Arenas) around 1995 / 1996. Unfortunately the project was never officially announced and it was soon forgotten when the team decided to focus on other games.

It was conceived as a sci-fi shooter set in cyberspace. Players would have been able to fly through the game’s levels in all directions, shooting down enemies and finding the exit to the next mission. Not much more is known about Cyberjack and as far as we know only 2 images remain today, preserved below to remember this lost Playstation project.

If you know someone who worked on Cyberjack and could help saving more details and media, please let us know! 

BOOM: Unleashed (UTV Ignition) [Cancelled – PS3, Xbox 360]

BOOM: Unleashed (AKA Project Amazons) is a cancelled online multiplayer focused first / third person shooter / brawler for Xbox 360 and Playstation 3, in development by UTV Ignition Games Austin (formerly True Games, which made the MMO Faxion Online) around 2010 – 2011 before their closure. While the project was never officially announced, its title was trademarked in January 2011 and rumors about its existence started appearing online.

Players could use many transforming weapons and vehicles / mechs hybrids. You could customize your character with different heads / torso / legs, choosing your weapons then join in post-apocalypse cities to hunt down other players. When using weapons there was a classic first-person view, then when riding vehicles / mechs it would change into a third person view. Vehicles could transform depending on the terrain and combat strategies, for example a bike transforming into an over-bike in water or a car becoming an anthropomorphic mech.

BOOM: Unleashed was canned just some months into development: as far as we know UTV Ignition also planned a single-player campaign, set in levels being destroyed by natural disasters. As it happened with many other cancelled games during the economic crisis of the early ‘10s, we’ll probably never see much more from this lost project.

Thanks to The_Phantom_Mask for the contribution!

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