The original Evil Twin: Cyprien’s Chronicles was a horror platformer developed by UbiSoft and In Utero originally planned as a Dreamcast project, but then also released on PlayStation 2 and PC in late 2001 / early 2002. Players takes control over a young orphan called Cyprien, who is taken to a nightmarish world and possesses the ability to transform into a “demonic” version of himself.
As told us by Omar Cornut during an interview published in our “Video Games You Will Never Play” book, in 2002 In Utero started working on a sequel to Evil Twin, planned to be released on the Playstation 2:
“Near the end of the company they started designing and prototype what would become Evil Twin 2, with an older character manipulating a stick. After the company closed Diego, Nino and Cedric from In Utero formed their studio Fandango working on a PSP game called Carnival: Theorem One which I think was inspired by those early Evil Twin 2 design. The game unfortunately was not finished.”
This cancelled sequel was also referred to as “The Messenger”. While we were not able to get a confirmation (other former In Utero developers never replied to our emails unfortunately), we can speculate that as the first game received mixed reviews and low sales, they later decided to change their sequel into an original IP, trying to find another publisher.
In the end In Utero closed down soon after and Evil Twin never got a sequel. Only a couple of screenshots from their early Evil Twin 2 prototype are preserved in this page, to remember its existence.
If you know someone who worked on this lost game and could help us to save more, please let us know!
Star Wars 1313 was one of the most anticipated titles in recent memory. Following the success of the Jedi Knight series and the critical and commercial acclaim of the Knights of the Old Republic Series, fans were aching for an authentic single-player Star Wars experience. Since The Force Unleashed series didn’t manage to fill that void, fans were understandably excited for Star Wars 1313, planned to be published for PS4, Xbox One and PC.
Sadly, the project had a short life. Although the game was still officially in development when Disney acquired Lucas Film (October 2012), on March 2013 several news outlets reported that Star Wars 1313 and other projects were put on hold since the acquisition. On April 2013, The Walt Disney company announced that internal development was ceased at Lucas Arts and that it laid off its staff, effectively cancelling the upcoming 1313:
‘’After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.’’ – statement by Lucas Arts representative to Game Informer.
Star Wars 1313 was planned to be set in a familiar, yet unexplored area of the Star Wars universe, namely the underground slums of Coruscant known as Level 1313. Before it was cancelled, the story was supposed to revolve around a young Boba Fett as he was navigating the sleazy underbelly of the metropolis and taking contracts from local crime lords:
“Star Wars: 1313 dives into a part of the Star Wars mythos that we’ve always known existed, but never had a chance to visit,” Paul Meegan, former president of Lucas Arts.
The gameplay itself, as well as the game design, was allegedly inspired after the popular series Uncharted. The game’s title was trademarked in May 2012, and was officially revealed at E3 2012 the following month. It was planned to feature fast-paced combat and universe-specific gadgets rather than the Force. Star Wars 1313 was to be developed in the Unreal Engine 3, which was top of the line back then.
As the game was cancelled very early into its development, few vestiges of what it could’ve been remain, and even fewer were revealed publicly. Apart from the official E3 trailer and a 6 minute demo shown during the same conference, all that remains of 1313 are a few scattered concept arts and additional details about the story, which revealed that the game would’ve included more explorable planets, such as Tatooine.
More recently, Naughty Dog’s animator Jonathan Cooper, who worked on 1313, shared an animation reel on Twitter that showed a droid partner and several movement animations.
Although there were signs that the title was going to be picked up after all, fans hope for a miraculous revival was officially crushed when Disney decided not to renew the Star Wars 1313 trademark. The expired trademark, Disney’s decision to license all Star Wars related video games to EA effectively in perpetuity, and the upcoming Star Wars: Jedi Fallen Order means that the chances of 1313 to ever be released are slim to none.
Pilot X is a cancelled space combat adventure game that was in development by Tornado Studios for PS3, Xbox 360 and PC. While it remained mostly obscure, it was officially announced sometime in the late ‘00s, and we can still read the official press-release on Gamepressure:
“Pilot X is an arcade shooting in the atmosphere of space opera. The player controls a small spacecraft and his task is to destroy enemy forces in distant star systems. Pilot X is a project of Tornado Studios, an independent development studio known for its Project Runway game. This time the creators decided to use the classic genre of space shooters, adapting proven solutions to the technical capabilities of modern hardware platforms.
The action of the game was set in the distant future. The player plays the role of a star fighter pilot, and his task is to perform various dangerous combat missions in remote corners of the galaxy.
Pilot X’s gameplay is based on classic, genre-specific solutions. Watching the action from behind the ship (TPP) the player fights dozens of enemy units, including board bosses – huge star ships or perfectly protected planetary bases. In the course of the game he can gain a number of bonuses allowing for example to turn on the shields, change the weaponry, replenish ammunition or repair the damage suffered.
The game is characterized by an eye-catching three-dimensional visual setting, which clearly stands out from the competition. Both models of ships and objects drifting in space look very impressive, and the dynamic action is full of spectacular explosions.”
We don’t know what happened to the project, but we can assume it was canned because the team was not able to find a publisher interested in it.
Perfect10 is a cancelled adventure racing game that was in development around 2003 by Rage Games Birmingham. We don’t know much about its gameplay, but we can speculate it could have been similar to Road Trip Adventure (Choro Q HG 2), with a big open world to freely explore while driving around doing quests.
The project was never officially announced by the company and only a few 3D models / concept art were found online, preserved in the gallery below to remember its existence. As we can read on Wikipedia in 2000 Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected eventually led to the company closing in January 2003 due to bankruptcy.
Around 2002 Core Design had already completed a few games for PlayStation 2, such as Project Eden and Thunderhawk, both released in 2001, and they were going to complete Herdy Gerdy, an action / strategy puzzle game. During this time they were also working on a cancelled survival / action horror game titled Nightfall, of which unfortunately there is limited information available.
Former Core Design developers we talked to, remember that Nightfall was going to be a game about surviving in an island overrun by werewolves, after the main character crashed there in a helicopter. It seems that before Nightfall the team tried to pitch a videogame adaption of the Preacher comic to Vertigo / DC Comics, but that was soon canned so they tried to develop their concept into a new, original IP. It’s possible that the idea about a Preacher video game was conceived during the same time in which independent filmmaking studios Storm Entertainment and Electric Entertainment announced the pre-production of a Preacher movie, but after a while the film was pushed back (and never realized) because of financial issues.
We hope to be able to preserve more info about Nightfall Unseen64 in the future, but for now it remains one of the most interesting and obscure lost games, by one of the most important software houses from the late ‘90s.
This website uses cookies to improve your experience, by continuing to browse the site you are agreeing to the use of cookies. Find out more about cookies.Hide
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.