Toys for Bob is an american video game studio owned by Activision, mostly known for their work on such games as Pandemonium! and the Skylanders series. In 2008 Toys for Bob with support from Underground Development tried to pitch a new Crash Bandicoot game, but without any luck.
In this cancelled Crash Bandicoot projectTawna would came back to Crash after dumping Pinstripe Potoroo, while Nina Cortex was re-imagined as an emo/goth teenager.
In the end Activision was not interested: they closed down Underground Development and gave the Spyro IP to Toys for Bob to develop Skylanders: Spyro’s Adventure (released in 2011). Only a couple artworks for this cancelled Crash Bandicoot game were found by fan of the series and preserved online.
Airtight Games was a development studio founded in 2004, formed by former members of FASA Studio, Will Vinton Studios and Microsoft. Between 2010 and 2011 the team was working on a new, unannounced AAA action adventure project titled “Fate”, possibly to be published by Square Enix or another unknown japanese publisher.
“Rather, this Square Enix game seems to be Airtight’s primary project – an “unannounced AAA title” it has been developing since the completion of work on Dark Void. The company’s website describes this project as “another ambitious AAA title in a genre that is both unique and refreshingly unexplored”.
Given the development timeline, Airtight’s current AAA effort is likely a continuation of a project called Fate, a post-Dark Void project for an unnamed Japanese publisher, which was temporarily placed on hold in April 2011 so that work on the game “could be reassessed”. That decision resulted in much of the team working on Fate being let go. Assets from the time of the developmental pause suggested an aesthetic influence from BioShock, but the game has likely changed considerably since then.”
Only a single logo for this cancelled project was shared by the team. As we can read on Engaged:
“Aside from a job listing popping up late in the year for “several AAA titles,” and the high-profile hire ofPortal lead Kim Swift just before Dark Void‘s launch, the studio kept mum all the way until this past summer. […]
“There are currently two projects at Airtight: ours, and another unannounced project,” Swift told me during a pre-New York Comic Con preview for Square’s titles. “I can’t speak to what the game is,” she added (unsurprisingly).”
Unfortunately there aren’t any more details about what kind of game Fate was. Some years later the project or at least the collaboration with Square Enix was restarted, with heavy changes on its original concept. Somehow the “Fate project” morphed into “Murdered: Soul Suspect”. As we can read on Kotaku:
“They used to call this game Fate (Studer even did by accident a couple of times during the demo). It’s the adventure of a detective named Ronan O’Connor. He’s been killed at the start of the game after poking his way through a house in the spooky American town of Salem. A mysterious figure throws him out of a three-story window onto the pavement below and then shoots him for good measure.”
We tried to get in contact with former Airtight Games developers to preserve more info on their lost game, but without luck. If you know someone who worked on Fate, please let us know!
Dogfish Entertainment was a rather obscure studio established in October 2000, created by former employees of Bullfrog Productions (Syndicate Wars, Dungeon Keeper 2, Dark Omen). The team worked on many different prototypes, trying to pitch their ideas to publishers. One of these concepts was for a park management game, kind of like a Jurassic Park Sim titled “Dinosaur Zoo“, which around 2001 was green-lighted by Sony as a first-party game, along with another game titled “Horrorville“.
A prototype and 3D engine were created for the game, but it was still in very early development when it was canned because Blue Tongue Entertainment and Vivendi Universal Games bought the official license to develop a “Jurassic Park Simulator”, later released as Jurassic Park: Operation Genesis for PS2, Xbox and PC. Dogfish though their original game would not be able to compete against the “real” dinosaur zoo IP.
In 2002 Sony decided to cut their collaboration with Dogfish and the company had to close down. Developers went to other companies in the Guildford area, such studios as Big Blue Box, Small Rockets and Lionhead. Every Dogfish prototype is now lost forever, with not much saved from oblivion.
A PSP FarCry game was in development around 2006 by Ubisoft Montreal, as found out thanks to a FTP leak and a developer’s resume. Unfortunately this PSP project was never officially announced by Ubisoft so we don’t have any detail on its gameplay. It seems it would have been a FarCry 2 conversion, but we can assume it would have been much different from the original PS3 and xbox 360 version.
If you know someone who worked at Ubisoft Montreal around 2006 and could help us to preserve more details about this lost game, please let us know!
Raiders is a cancelled project in the Tomb Raider series, that would have been developed for Playstation 3, Xbox 360 and PC as a coop multiplayer spin-off, before Crystal Dynamics decided to instead working on Lara Croft and the Guardian of Light. Raiders’ concept was heavily different from The Guardian of Light, as it would have been much more similar to the original Tomb Raider games, with third person exploration, platforming and shooting combat.
The story focused on the clones of Lara Croft, known as the Doppelgangers. It’s currently unclear if players would use these Doppelgangers as their playable characters, or if they were the main enemies. In the end the game was canned in pre-production, when they just had some concept made with placeholder graphic and some gameplay ideas to pitch to the studio managers.
While the game was never announced by Eidos nor Crystal Dynamics, fans of the series found documents of the project online, preserving its existence from being forgotten.
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