Sony

Monster Island [XBOX PS2 GC – Cancelled]

Monster Island is a game project that was pitched in 2001 by Irrational Games for the Playstation 2, Xbox and Gamecube, described as “Rampage meets Black and White Creatures in a Fully Destructible Environment”. Monster Island was meant to be a fast paced action / strategy game in which the player would had assumed the role of either a giant monster out to eat a city for dinner or the authorities pledged to protect the innocent citizenry.

In october 2010, the studio revealed this cancelled project from their official blog and shared some concept arts and a short document that explains the main features of the game. The pitch promised some 20 monsters, a living city, heavily destructible environments, and a dynamic civil defense network.

The monster’s goal is to cause as much destruction as possible while simultaneously quelling its own hideous appetite with tasty, human morsels. The monster might also receive unique goals in a particular mission, such as climbing a skyscraper, locating an enemy hidden in the city and destroying him, or defeating a rival monster! […]

Monster Island will also let the player take on the role of the good guys, protecting the city from the horrible creature. The player will have control of five key units: the Scientist (who gathers information on the monster to help defeat the behemoth), the Girl (who can lure the monster away from its intended target), the Engineer (who can direct rebuilding of the city), the General (who can direct the forces of the army fighting the monster), and the Hero (who can personally fight the monster when the going gets desperate).

The description sounds interesting, but sadly the game was never green-lighted.

Thanks to Robert Seddon for the contribution!

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Fate / Extra [PSP – Beta]

As we can read on Wikipedia, Fate/Extra is a Japanese dungeon RPG developed by Type-Moon and Image Epoch, published by Marvelous Entertainment for the PSP in July 2010. The game takes place in a parallel universe to the visual novel Fate/stay night. The game’s battle system is comparable to rock-paper-scissors — “Attack” overpowers “Break”, Break overpowers “Guard”, and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn.

Megalol noticed many differences in the beta screenshots:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta portrait of an unknown character (in the final version shows only subtitles):

Beta strange screenshot (another menu of “battle commands”):

Beta:

Final:

Beta Day Result:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta:

Final:

Beta game menu! many options that are not in the final version.

Final menu:

Arena hacking? Not in the final game:

Beta church location:

Final church location:

Videos:

 

Velocity [PSX SATURN – Cancelled]

Velocity is a cancelled SciFi action game that was in development by Cave Logic Studios and PF Magic for the original Playstation and Saturn. It seems that the game was never officially announced so there are not many info about its gameplay or story, but thanks to an interview with Kevin Seghetti (former Cave Logic programmer) by GDRI, we can learn more about this lost project:

After Ballz, Cave Logic worked with PF.Magic on a 3D game originally for the Sony Playstation and Sega Saturn called Velocity. For many reasons, that project took several years and was eventually canceled. Cave Logic became Recombinant Limited, and we used the same 3D engine (which we called World Foundry) to start on a project for MGM Interactive called Cyberthug. But a few months into that, MGM Interactive was canceled by MGM, so that game didn’t get finished, either. By that time, I had about had it with the game industry, so [I] went and got a programming job doing embedded control systems instead (and never looked back).

Some screenshot were shared online on Source Forge. Thanks to Celine for the contribution!

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Stunt Squad (Airblade) [PS2 – Beta]

Stunt Squad was the original title for AirBlade, a futuristic extreme sports game developed by Criterion Games and published in november 2001 by Namco for the Playstation 2, as a spiritual successor to the Dreamcast game Trickstyle.  Pcloadletter found some beta images from the game in Edge 86 (July 2000), in whic Stunt Squad / Airblade looked a lot different from the final version.

Airblade Beta:


Airblade Final:


Thanks to pcloadletter for the contribution!

Images: 

Fallout: New Vegas [X360 PS3 PC – Beta/Cut/Debug + DLC]

Fallout: New Vegas is an action FPS/RPG developed by Obsidian Entertainment and published by Bethesda for the Xbox 360, PlayStation 3, and PC. Before the game was released changes were made to the game near the end of development. Most of what is documented below can be found in promotional screenshots, videos, and developer diaries.

During initial development, Fallout 3 super mutants appeared in the game as placeholders. Possibly until the New Vegas super mutant variant was created. For example; Neil – a friendly super mutant you meet at Black Mountain – originally appeared as a Fallout 3 super mutant in the beta. You can compare what Neil looked like in the beta to what he looks like in the final below this paragraph.

BETA:

Screenshot of Neil in the final product from: http://www.fallout.wikia.com

FINAL:

Another character that was changed in New Vegas is Mr. House. Mr. House uses a master computer to communicate to the player in the Lucky 38 casino. At the time, Mr. House appeared different on the computer screen in the video: developer diary #4 – factions.

Screenshot of Mr. House in the final product from: www.fallout.wikia.com

BETA:


FINAL:

The final character that was changed in New Vegas is Sunny Smiles. Sunny wears the same armor in the final like she does in the beta, however her appearance in the game changed somewhat.