Playstation 2 (PS2)

Evil Twin 2: The Messenger [Cancelled – PS2]

The original Evil Twin: Cyprien’s Chronicles was a horror platformer developed by UbiSoft and In Utero originally planned as a Dreamcast project, but then also released on PlayStation 2 and PC in late 2001 / early 2002. Players takes control over a young orphan called Cyprien, who is taken to a nightmarish world and possesses the ability to transform into a “demonic” version of himself.

evil-twin-2-messenger-cancelled-01

As told us by Omar Cornut during an interview published in our “Video Games You Will Never Play” book, in 2002 In Utero started working on a sequel to Evil Twin, planned to be released on the Playstation 2:

“Near the end of the company they started designing and prototype what would become Evil Twin 2, with an older character manipulating a stick. After the company closed Diego, Nino and Cedric from In Utero formed their studio Fandango working on a PSP game called Carnival: Theorem One which I think was inspired by those early Evil Twin 2 design. The game unfortunately was not finished.”

This cancelled sequel was also referred to as “The Messenger”. While we were not able to get a confirmation (other former In Utero developers never replied to our emails unfortunately), we can speculate that as the first game received mixed reviews and low sales, they later decided to change their sequel into an original IP, trying to find another publisher.

evil-twin-2-messenger-cancelled

In the end In Utero closed down soon after and Evil Twin never got a sequel. Only a couple of screenshots from their early Evil Twin 2 prototype are preserved in this page, to remember its existence.

If you know someone who worked on this lost game and could help us to save more, please let us know

Perfect10 [PS2 – Cancelled]

Perfect10 is a cancelled adventure racing game that was in development around 2003 by Rage Games Birmingham. We don’t know much about its gameplay, but we can speculate it could have been similar to Road Trip Adventure (Choro Q HG 2), with a big open world to freely explore while driving around doing quests.

The project was never officially announced by the company and only a few 3D models / concept art were found online, preserved in the gallery below to remember its existence. As we can read on Wikipedia in 2000 Rage began to expand into publishing. However, the costs of publishing and a run of games that did not sell as expected eventually led to the company closing in January 2003 due to bankruptcy.

Images:

 

Nightfall (Core Design) [PS2 – Cancelled]

Around 2002 Core Design had already completed a few games for PlayStation 2, such as Project Eden and Thunderhawk, both released in 2001, and they were going to complete Herdy Gerdy, an action / strategy puzzle game. During this time they were also working on a cancelled survival / action horror game titled Nightfall, of which unfortunately there is limited information available.

Former Core Design developers we talked to, remember that Nightfall was going to be a game about surviving in an island overrun by werewolves, after the main character crashed there in a helicopter. It seems that before Nightfall the team tried to pitch a videogame adaption of the Preacher comic to Vertigo / DC Comics, but that was soon canned so they tried to develop their concept into a new, original IP. It’s possible that the idea about a Preacher video game was conceived during the same time in which independent filmmaking studios Storm Entertainment and Electric Entertainment announced the pre-production of a Preacher movie, but after a while the film was pushed back (and never realized) because of financial issues.

People that were able to see an early Nightfall prototype remember that it looked great for a PS2 title, but not much work was done on it before the cancellation. After Nightfall was cancelled, Core Design developed such titles as Tomb Raider: The Angel of Darkness, Smart Bomb and the cancelled Fighting Force 3, until they were sold from Eidos to Rebellion Developments Ltd.

We hope to be able to preserve more info about Nightfall Unseen64 in the future, but for now it remains one of the most interesting and obscure lost games, by one of the most important software houses from the late ‘90s.

Images:

 

TinTin [PS2 – Prototype]

Appeal is rather obscure studio formed in 1995 by Yves Grolet, Franck Sauer and Yann Robert, mostly known for their cult-following adventure game Outcast (1999) and its remake (2017). During their lifespan Appeal pitched and prototyped many different games that never seen the light of day: one of these was a “The Adventures of Tintin” tie-in for Playstation 2, based on the popular Belgian comic.

As we can read on Franck Sauer’s website:

“After the Outcast II debacle (see the related article here), we were offered a share buy-back option by our publisher (Infogrames) in exchange of a new pre-production contract around a Tintin game. As we had to keep our studio alive, we bought back the shares at a nominal price and got the contract started.

We had developed some nice technology for the Outcast II game and, although it was still far from being complete, we had enough to prototype a Tintin game.

The budget was tight and the timing was short, so we tried to reuse a number of resources from the Outcast II prototype and build on top of that. The game was to be fully 3D exploration with some action scenes and mini-games.

In the end, Infogrames did not manage to sign a license deal with Moulinsart (The company that holds the Tintin rights), and we finally got bankrupt the same year and closed the studio.”

Props to Franck for preserving and sharing these files from the lost game!

Video:

Images:

 

Dinosaur Zoo (Dogfish) [PS2 – Cancelled]

Dogfish Entertainment was a rather obscure studio established in October 2000, created by former employees of Bullfrog Productions (Syndicate Wars, Dungeon Keeper 2, Dark Omen). The team worked on many different prototypes, trying to pitch their ideas to publishers. One of these concepts was for a park management game, kind of like a Jurassic Park Sim titled “Dinosaur Zoo“, which around 2001 was green-lighted by Sony as a first-party game, along with another game titled “Horrorville“.

Dinosaur-Zoo-Dogfish-PS2-Cancelled

A prototype and 3D engine were created for the game, but it was still in very early development when it was canned because Blue Tongue Entertainment and Vivendi Universal Games bought the official license to develop a “Jurassic Park Simulator”, later released as Jurassic Park: Operation Genesis for PS2, Xbox and PC. Dogfish though their original game would not be able to compete against the “real” dinosaur zoo IP.

In 2002 Sony decided to cut their collaboration with Dogfish and the company had to close down. Developers went to other companies in the Guildford area, such studios as Big Blue Box, Small Rockets and Lionhead. Every Dogfish prototype is now lost forever, with not much saved from oblivion.

Thanks to Mogens for the contribution!