Playstation 2 (PS2)

The Urbz: Sims in the city (2004) [Beta / Prototype – PS2 / Xbox / Gamecube]

In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)

The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).

Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.

In this photo, You can see a cut location:

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In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.

This may of been that location.

Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).

A trailer of this version in action can be seen here:

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Spyro PS2 Tech Demo (2001) [Fake]

Update: as wrote by a former Argonaut Games developer “Hi All… just to let you know this article is false. Croc 3 was never in development at Argonaut (beyond a 2 page proposal I put together) and there was no Spyro demo.

Original post:

In 2001 during development of Croc 3: Stone Of The Gobbos, Argonaut Games developed a tech demo for an unnamed Spyro The Dragon game. The game was not intended to be released, however it was playable and had a homeworld. The game prototype was done to expand on the engine both Croc 3 and Malice used. It was a tech demo developed for Playstation 2. Nothing else is known.

Thanks to a former Argonaut Games employee for the information. 

Ferrari 360 Challenge [PS2 – Cancelled]

Ferrari 360 Challenge is a cancelled racing game that was in development by Brain in a Jar Games and it would have been published by Acclaim for the Playstation 2. It was one of the first announced PS2 games from Acclaim and it promised an arcade racing engine with two main racing modes, eight different circuits, limited car deformation and two-player split-screen multiplayer. The project was officially cancelled in august 2000, because of high development costs and undisclosed troubles with the Ferrari license.

Thanks to Celine for the contribution!

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