Playstation 2 (PS2)

Splash Dive [PS2 – Cancelled]

Splash Dive is a cancelled action adventure game similar to Ecco the Dolphin, that was in development in 1999 by SCEI  for the Playstation 2. The project was meant to be one of the first PS2 launch titles and it was even featured in the early console tech demos but something went wrong during the development and in the end Splash Dive was never released. From IGN we can read an interview with Splash Dive’s producer Kaoru Hagiwara:

HPPS2EX: First of all, what kind of game is Splash Dive?

KH: If you look at the screenshots, I think you’ll understand that its a game about the ocean featuring dolphins. We’re selling it as an action game. Not action-adventure, action. Players control the dolphin and try and make friends with other dolphins. Swimming at full speed, jumping above the water: I think it will have a refreshing sense of action to it. When you talk about games and the sea, adventure and simulations come to mind. There have been lots of games that feature floating or searching for fish, so we thought, “How can we create a new, refreshing kind of action?”

HPPS2EX: I see. The basic objective of the game is to become good friends with other dolphins, but what exactly do you do to accomplish this?

KH:The key will be what the player does, but the excitement of discovering what to do, is something that I would like to keep quiet.

HPPS2EX: In Splash Dive, you will be able to enjoy dolphins and their form of communication, right?

KH: Dolphins, have their own form of communication, which is very different from humans. One type is voice. Kind of like “Dolphinese.” We’re trying to put in all of these into the game as best as we can. We don’t want to have a dolphin specialist look at the game and say “That’s not right!” Therefore, we’re really working on the dolphins’ appearance and the way they sound.

Thanks to Celine for the contribution! If you are able to find that old Spash Dive video, let us know!

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Pterosaur – Dawn of Destruction [GC/XBOX/PS2 – Cancelled]

Pterosaur: Dawn of Destruction is a cancelled platform / action game that was in development at Atomic Planet in 2002, for the GameCube, Playstation 2 and Xbox. In the game the player would had used a Pterosaur (a flying reptile) to lead your fellow dinosaurs to safety, or see them condemned to extinction, while the world was coming to an end.

To do that, you had to learn to recognise the most vulnerable dinosaurs and how they behave, to be able to save them. While bigger dino-predators were searching for the weaker dinos to eat, they could have been lured away or defeated in an open battle.  The scenario could have been explored to find hidden paths, with the help of friendly dinosaurs that cleared the way.

The Pterosaur project was never released for unknow reasons, but we can speculate that the gameplay was not that much fun and Atomic Planet was not able to find any publisher interested in the game. On the 25th of February 2009 Atomic Planet went into administration after a number of redundancies and the offices were closed: maybe a playable demo of Pterosaur: Dawn of Destruction could be leaked sooner or later.

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Killzone (Kin) [PSX PS2 – Beta / Target Render]

Killzone is a FPS developed by Guerrilla Games (known as Lost Boys before) and released in 2004 for the PlayStation 2. It seems that the project was originally planned to be a Playstation 1 shooter titled “Kin”, but after Sony saw their tech demo in 1999, they asked to Guerrilla to switch it to the new console. Below you can see the original Kin / Killzone pitch video, that Lost Boys created 5 years before the final release. This footage was shown at the GDC Europe in August 2010 during a keynote by Hermen Hulst, Managing Director of Guerilla Games. As you can notice, the game and the characters looked a lot different, but we are not sure if the video was still related to the PSX project or it was already changed into a PS2 title.

Thanks to Unclejun for the video (from the Killzone Collector’s Edition) and to Killzone for the link to the GDC Europe article!

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Lobo [XBOX PS2 – Cancelled]

A beat ’em up based on the Lobo comic was in development in 2003 by Kemco USA for the Playstation 2 and XBOX. The project was officially canned after a couple of years for unknown reasons, but we can speculate that it was because of its quality. Players would have been able to use knives, chains, guns, rocket launchers, grenades, and Lobo’s signature weapon, a hook and chain, or to morph into different creatures, such as a ghost, a skeleton, and a variety of mutant animals. Sadly Kemco never shown any in-game screens or video to the public, even if the title shoud have been presented to the press at E3 2003.

The cover design planned for the game’s box preserve the existence of the game:

Original Game Art Painting ‘Montage Poster’ for Lobo Videogame. This is one of the original paintings Simon Bisley did in 2003 for the Lobo videogame developed by Kemco Games. Simon is best known for the greatest depiction of this famous character published by DC and licensed for videogame production. The piece was also signed by Simon Bisley in 2005 when he received the art back from the games company.

In September 2021, Bleeding Cool revealed another artwork by Bisley, titled Lobo Vs The Rat King:

A bunch of Simon Bisley original painted artwork is goes under the hammer today as part of an extensive and desirable original artwork lot up for auction today from Heritage Auctions. There’s tonnes of amazing stuff, including artwork, neverbeforeseen by Simon Bisley for a Lobo video game developed by Kemco USA Game, that never happened. Lobo Vs The Rat King, apparently. A beat ’em up for the Playstation 2 and XBOX.

If you know someone that worked on this game and could help us to preserve more images, please let us know!

Thanks to ForWhomTheBellTolls for the contribution!

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Agent (RockStar) [XBOX PS2 – Cancelled]

Agent is a cancelled action / sandbox style game that was in development in 2003 by Rockstar San Diego / Angel Studios, for the Playstation 2 and Xbox. There are not many info available on the project, as it was never officially announced, but we can assume that it was going to be somehow similar to the GTA series. In the end the game was never finished for unknown reasons, but it’s possible that Rockstar San Diego had to shift resources to finish Red Dead Revolver. Only few screens  and a video from an ealry prototype / tech demo are saved in the gallery below, to preserve its existence.

A new project also called Agent is now in development at Rockstar North for the Playstation 3, but we are not sure if the 2 games are somehow related. As we can read in Wikipedia, Agent by Rockstar Nord will be set in the world of the late 1970s and it will “take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations”.

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