Playstation 2 (PS2)

Ratchet & Clank: Going Commando [PS2 – Beta]

Ratchet & Clank: Going Commando (aka Ratchet & Clank 2: Locked and Loaded in certain PAL regions) is a 3D platformer/shooter developed by Insomniac Games and published by Sony for the PlayStation 2 in 2003. Going Commando was approved for development five months before the first game’s release, after highly positive reviews from the original’s playtesters. In August 2002, Insomniac Games started designing the visual concepts for Going Commando, while still fixing bugs in the original game. [Info from Wikipedia]

In the early screens of the game we can notice some graphic differences, especially for the HUD and the weapon designs. Also, the slot machines that should be in one of the levels are blank in the beta version. The launcher model was used for a sort of flamethrower weapon, but there wasn’t a flamethrower in the final game, just a firey-rock thrower and a gun with a stream of magma. There is also a beta Sniper Rifle and a beta Blitz Gun.

In the image with the glass tubes, the level is at night instead than to be during day like  in the final version. Also, something in the background looks like a tree… and an odd one at that. The gladiators in the arena were pink, while in the final they’re green. As we can see from a beta trailer from MegaLamb YT account, all of the MegaCorp crates were  still “Gadgetron” crates at that stage of development.

In the first beta video below, one major thing is at about 1:11: that weapon looks like NOTHING in the game. The graphics aren’t the same, but it does have the same general effect as the Zodiac. They both blow EVERYTHING up around them.

In BOTH videos, you can see two different versions of the SAME area. In the first video, it’s at 1:00 and in the second, it’s at 0:49. Also, in the second video the boss life meters are different from the final ones. Also in the final game  you can unlock an area called the “Insomniac Museum”, that is full of  beta-info and unseen-models! You can check a tour in the Insomniac Museum in the videos below, thanks to Bowserenemy and ScottishDuck17 YT channels. In Bowserenemy first R&C: Going Commando video you can even see the glitch way to reach the Insomniac Musem!

You can check the Ratchet & Clank Beta topic in the U64 Forum for more info!

Thanks to Bowsersenemy for the contribution!

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H2Overdrive [PS2 – Cancelled]

H2Overdrive is a cancelled powerboat racing game developed by VisiWare, that was going to be published in 2001 on the Playstation 2 by Crave Entertainment. In the game players would have been able to race in the fictional Global Powerboat Racers League, which features events set in locations ranging from rivers and lakes to the surface of the planet Mars, with 7 modes of play:  championship, simple race, duel, survival, checkpoint, ghost, and cat and mouse. The project was never released, maybe because of some problems with the publisher or for quality reasons.

This game is not related to the arcade-only H2Overdrive, developed by the guys who made the original Hydro Thunder.

Thanks to Drake Lake for the contribution!

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Powerslide 2: Slipstream [XBOX / PS2 – Cancelled]

Set in a post-apocalyptic environment, the original Powerslide was a racing game developed by Ratbag Games and released for the PC on December 1998. In 2003 Ratbag were working on a (self-funded) sequel, know as Powerslide: Slipstream, but the project was canceled because they were not able to find a publisher interested in the game.

As we can read in the original press release, “Powerslide: Slipstream featured drive-anywhere environments full of jumps and action across twelve post-apocalyptic environments, including Berlin, Los Angeles, London and Sydney. Wheel-to-wheel collisions promise spectacular accidents, with special animated features on the vehicles, including moving fins and stream vents for slipstream mode.”

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Project Hermes [PS2 – Cancelled]

Project Hermes is the code name of a cancelled platform game that was in development at Lucas Learning in 2001. The game was going to be the “spiritual successor” to Star Wars: Super Bombad Racing, using super deformed characters from the Star Wars universe. It seems that the project was stopped early in development and only a small prototype was created before the cancellation.

Thanks to Jar for the contribution!

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