Playstation 2 (PS2)

Dead to Rights 2: Hell to Pay [PS2 / XBOX / PC – Beta]

Dead to Rights 2: Hell to Pay [PS2 / XBOX / PC – Beta]

Dead to Rights 2: Hell to Pay was originally planned as the direct sequel to Dead to Rights, continuing Jack Slate’s relentless fight against crime. However, Namco Japan’s abrupt shift toward outsourcing first-party titles to external developers led to its unfortunate cancellation. In its place, Namco Hometek brought in WideScreen Games to develop a completely different version of Dead to Rights 2, one that bore little resemblance to the ambitious sequel that was once in the works.

The impact was severe. Gameplay had to be scaled back, the story was rewritten—twice—and core mechanics that were meant to elevate Dead to Rights 2 were heavily downgraded to meet tight deadlines.

Initially, Hell to Pay was meant to follow Jack Slate and his loyal companion, Shadow, as they dove headfirst into a dangerous conspiracy to save Jack’s friend, Preacher Man Jones. As revealed in Game Informer’s November 2003 issue, this version promised a darker, more intense experience. But by the time Dead to Rights 2 resurfaced at E3 2004, something had changed. Jack was no longer on a mission to save his friend. Instead, the narrative mysteriously shifted to protecting a mysterious—possibly blonde—girl. His overall look was also altered.

Then, as the game neared completion, Dead to Rights 2 was no longer planned as a sequel. Instead, the game was rebranded as a prequel. Evidence of its troubled development was everywhere—unfinished combat animations, stripped-down mechanics, and missing environmental effects, all signs that Dead to Rights 2 had suffered from a troubled development cycle.

In the comments, Vincent was right to spot that Dead to Rights: Reckoning was, in essence, the remnants of Dead to Rights 2: Hell to Pay. It was Namco Hometek’s final attempt to salvage the original sequel’s concept and give players a glimpse of what could have been. Unfortunately, the effort fell short. Only fragments of the original vision made it into the game, while the rest was lost to time.

Below, you’ll find full images from the original Dead to Rights 2: Hell to Pay alongside those from the E3 2004 version shown separately, allowing you to see firsthand how the game evolved—and how much it changed—throughout development. A documentary video was also made to show you what went behind the scenes of the game’s development.

Thanks to Vicente and Evan Hanley for the contribution!

Edit: 9/2/2025

Images of the original Dead to Rights 2: Hell to Pay:

Dead to Rights 2: Hell to Pay (E3 2004):

Videos:

 

Milo and the Rainbow Nasties [XBOX/PS2/GC – Cancelled]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.

The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.

Images:

Video:

 

NARC [XBOX / PS2 – Beta]

NARC is an action game that was developed and published by Midway in 2005, for the Xbox and Playstation 2. A planned Nintendo GameCube version was later cancelled. The game’s source code (engine) dates back to the three-year-old State of Emergency but it was updated through the development. [Info from Wikipedia]

Vicente has noticed that in the early screenshots there are various beta differences:

  • The main character models (Marcus and Jack) were changed in the final game
  • The HUD was different
  • Marcus was known as “Hitman” in the beta
  • In a video there’s a chinese talking about the mission, not seen in the final game

Beta Version:

narc-beta1

Final Version:

narc-final

Beta Version:

narc-beta2

Final Version:

narc-final2

Images: